Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Omi Landing Facility Mk III
   
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Blueprint: Base
Tags: Blueprint
File Size
Posted
Updated
83.317 KB
2 Apr, 2017 @ 5:17pm
3 Apr, 2017 @ 8:47am
2 Change Notes ( view )

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Omi Landing Facility Mk III

Description
5.x compatible version of Calyntral's Omi Landing Facility.

Added a 27 plot greenhouse (with placeholders so you add the plots as you get them), updated all blocks to 5.x compatibility, and made other structural and cosmetic tweaks.

Additional description and additional screenshots coming soon.



Note:

See Calyntral's original design: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=687622048

7 Comments
Calyntral 12 Sep, 2017 @ 12:54pm 
Looks great... I did finally update my original OMI base to work with the latest build. Thanks for keeping a working version out there. Please keep your version published for folks to see. It has some nice visual modifications and fixes.
Forjo  [author] 12 Apr, 2017 @ 7:39am 
Thanks @Sacraficed! I appreciate the feedback!
BFE Bad Vibes 9 Apr, 2017 @ 4:56pm 
Nice deco look inside the base and love the airpad size, its good for the bigger size CV's i like to use. Not having any issues with FPS or anything due to light's. thank god because i think you have lighten the place up perfectly. not to dim or to bright. Easy to navagate and work out where everything is. Also for Darksun try changing the light colore, default is white and white is the most demanding light from what i am aware of
Forjo  [author] 4 Apr, 2017 @ 8:27pm 
@Darksun I don't think the number of lights is much different than the original -- I'll have to look at the two blueprints to see for sure. I spread them out as much as I could where I did make changes. Let me know if you find anything else that would make it better.

In the interim, try changing your shadow detail to medium instead of high. I find that it makes a huge difference as the game isn't very efficient when calculating light occlusion.

Also note that I have the lights grouped. If you subdivide them more and turn off lights in other rooms it may be better too. I'm looking forward to 6.0 and being able to set up light switches to turn off groups of lights. :)

Thanks for the feedback!
Succubot 4 Apr, 2017 @ 4:09am 
Ughh, wish I could edit comments. With all the rectangular lights off I can keep the fps over 30.

I like the changes you have made. Other than the fps drop I would say everything is great!
Succubot 4 Apr, 2017 @ 4:04am 
After some testing, it is definitely your lights. Unfortunately it is not any one light but rather each one is causing a noticable drop in frames from ~50 to 4 fps with all lights on.

I know lights are resource intensive but the drops I am seeing seem bigger than they should be. It is possible this is an issue at my end.
Succubot 4 Apr, 2017 @ 3:46am 
I've spawned this in 3 times now and each time I get a MASSIVE framerate drop. I suspected it was a light or two so I turned off the power and my framerate recovered. It shouldn't be too hard to track down as it appears to be something using power at least.