Portal 2

Portal 2

Anti-Gravity
76 Comments
arbol01 10 Sep, 2015 @ 12:33pm 
Nice for a demo.
Petutski 12 Nov, 2014 @ 7:42am 
Nicely done! Instead of right brain left brain thinking, it was top brain bottom brain! Thanks!
Broskii 14 Apr, 2014 @ 8:50am 
i love it! it fucked around with my head a little but it was awesome. i love these extra elements or anti-grav. great level but it was a bit too short :( Love Bishfudge
Garunas 15 Oct, 2013 @ 9:07am 
Awesome test chamber :) Could you try mine? http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=180312984
mikemoody 18 Mar, 2013 @ 11:13pm 
Real cute.... easy but fun. Thanks
LPChip 5 Jan, 2013 @ 3:17am 
Nice concept, A bit too short though.
Zemble 21 Sep, 2012 @ 5:09pm 
Its a great map but the slanted platform is not needed.
LexCorp 29 Aug, 2012 @ 5:42pm 
Pretty ingenious and not too complicated! :D
Barvak 23 Aug, 2012 @ 4:12am 
good job! well done
stormsend 16 Jul, 2012 @ 11:18am 
sweet
xser0 12 Jul, 2012 @ 3:16pm 
Nice map
Sir Pentious 7 Jul, 2012 @ 8:30am 
Very elegant idea!
Mr Beans 6 Jul, 2012 @ 6:54am 
its bit buggy but I love the idea
Stellafera 23 Jun, 2012 @ 9:55am 
The best part was dropping the cube and watching it fall up.
Mathey2009 21 Jun, 2012 @ 4:45pm 
what an awesome use of hammer on the peti maps.
Awesome map, keep it up.
Heres a link to my workshop maps you should try them out:
http://gtm.steamproxy.vip/profiles/76561198040835562/myworkshopfiles/
Comment and try my workshop maps!
Thanks for playing!
O'Brian 20 Jun, 2012 @ 2:38pm 
Very easy but nice effect.
Robixchan 18 Jun, 2012 @ 12:22pm 
Simple, but cool idea! Please try my chamber ;) http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=75668154
Apollo 27 May, 2012 @ 1:14pm 
Cool concept, but the puzzle could have been a lot better.
o+= 24 May, 2012 @ 2:07pm 
Difficulty 4/10
fun 5/10

Confusing use of gravity but only for a short time. Solution is straight forward due to the simplicity of the map design.
Geneosis 23 May, 2012 @ 2:19pm 
Really nice comcept ^^ Some awesome puzzles could be built using this ;)
Jammer dit 20 May, 2012 @ 12:34am 
waaaay to short indeed, cool concept also, and i agree what was the angled platform for? show? :o
Vesiphyx 19 May, 2012 @ 3:18am 
real cool concept but way too short! :P
Mongoose458 17 May, 2012 @ 10:27am 
at first i couldnt get my head round it, nicely done!
Rubycario 16 May, 2012 @ 10:32pm 
Nice little test chamber! I can't believe I've never played it before. Thumbs up from me. I never did get what the angled platform was for though.
A Table 16 May, 2012 @ 9:05am 
WOW! Nice...
⛧ AlphaSatanOmega ⛧ 15 May, 2012 @ 5:28pm 
Awesome! :D
sekti 15 May, 2012 @ 1:45pm 
Nicely done. What would be even more interesting than gravity changes would be puzzles in what some people call non-euclidean spaces:
http://www.youtube.com/watch?v=_xFbRecjKQA
Since you got the technique figured out, you might as well design puzzles based on that.
FOX[RUS] 14 May, 2012 @ 12:11pm 
Wery fucking cool!!
404 GLaDOS 14 May, 2012 @ 3:16am 
I trew the cube up when I was on the roof and I was like WTF the cube disapeared
SovernT 13 May, 2012 @ 11:50pm 
Cool idea, but the angled platform is needless and the puzzle is a little to easy.
Gerald 13 May, 2012 @ 11:46am 
This is basically a new kind of game. The first time I stepped through a portal on this map, I freaked out a little bit. :) great work!
DBladedPantz 12 May, 2012 @ 8:34pm 
Good map. I'm trying to get the word out about a couple of my own maps as well. Would you try them please?:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=71453163
Okuno Zankoku 12 May, 2012 @ 7:30pm 
This is definitely not your grandmother's portal map...
OTOH, what was the point of the angled wall? Is there a second solution that I'm to lazy to attempt?
Diego 12 May, 2012 @ 3:47pm 
That was easy
Squip 12 May, 2012 @ 1:39pm 
Nice world portals, crazy easy though.
Phoinx 12 May, 2012 @ 1:30pm 
Ooh! Haha! Very cool!
That Announcer message about "if the laws of physics doesn't apply in the future..." would give a nice entrance!
Thank you!
SUCKHEAD 12 May, 2012 @ 9:30am 
HOLY SHIT HOWD U DO THAT!?
TerminatrixPhD 12 May, 2012 @ 7:50am 
Very interresting map design!!! I must say when I got to the 2nd gravity field i was like WTF for 5mins! O_O
I don't know how you did that, but keep up the good work! :)
Lagbert  [author] 12 May, 2012 @ 2:54am 
Thanks for all the comments! Anti-Gravity 2 is now up. I tried to make this a more challenging puzzle, but I'm pretty sure I'm still only scratching the surface of this concept. Thanks agian for all the encouragement :)
Beanzmai 12 May, 2012 @ 2:04am 
whoa... how'd you do that!
Scrublord 12 May, 2012 @ 1:24am 
Very trippy at first, great concept though. Hope to see a map use this more extensively in the future!
Gekiganger3 11 May, 2012 @ 11:12pm 
You should use this mechanic to make a VVVVVV themed map.
idle 11 May, 2012 @ 10:10pm 
That was a bit of a mindfuck
🐭 11 May, 2012 @ 8:08pm 
Considering it's elements it's not nearly as difficult as one might first think. Still good though.
Venzny 11 May, 2012 @ 4:27pm 
Well designed but the whitespace bug kind of ruins some of the mystery.
Dominoid73 11 May, 2012 @ 4:08pm 
Cool idea. Can't wait for a more extensive level with it.
marshin2 11 May, 2012 @ 3:53pm 
Great job!
Timerider 11 May, 2012 @ 3:01pm 
Simple but I hope this kind of stuff gets in the in-game editor. It's just unfortunate that world portals become white walls when viewed from a distance through a portal.
YellowJacket EX 11 May, 2012 @ 2:29pm 
I love the anti agravity idea. Hope you do something more with it.