Killing Floor 2

Killing Floor 2

KF-Abandoned-Hospital
28 Comments
Kranot 11 Apr, 2019 @ 12:24pm 
Great map. High quality and good design.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
Flammable 16 Feb, 2018 @ 3:12am 
zeds spawns are bad, i can see them spawning, and the only place you should stay is downstairs in cage, booring
sotike™ 29 Jul, 2017 @ 12:10am 
What is the music that plays during the trader call? I really like it :CunningPepe:
Void_Echo 21 May, 2017 @ 12:59pm 
What is the creepy ambient music that plays during the trader?
shelter 22 Jan, 2017 @ 4:07am 
I think this map needs a fix because it's easy to exploit. Stand on the bottom floor and shoot the zeds spawning on the stairs behind the bars. As for the boss, same floor, just go to the back room, he can't reach you there.
СПЕЦНАЗ 22 Sep, 2016 @ 7:16am 
realy nice map
Avoca 18 Aug, 2016 @ 9:54am 
KF-Abandoned-Hospital-Suicidal-Hans

6 ppl lvl 25 medic with recent changes so the medic is a buff magnet - perfect for this small condense small - so intense this map can have so much action in such small space -- Watch live at https://www.twitch.tv/kyleabent

https://www.youtube.com/watch?v=UVH87PYmj_w
VICIMAXX 23 Jul, 2016 @ 11:42pm 
great work!
-MGSa- Sniper  [author] 29 Jun, 2016 @ 3:56am 
Final build incoming within the week, cheers
Dmitriy 16 Jun, 2016 @ 8:41am 
posted bug in discussions
-MGSa- Sniper  [author] 22 May, 2016 @ 6:20am 
Hi chairs are non movable due to the issue with kf2 and dynamic objects if they was left they would move but their collision would stay
Sciemniak ツ #RawInput 22 May, 2016 @ 2:16am 
Why chairs are nailed to the floor.:steammocking: Will be nice to have some dim glow from active trader box. They are barely visible in dark.
Kermit 21 May, 2016 @ 6:40am 
atmosphere !!!
Atlaimond 15 May, 2016 @ 11:33pm 
Thank you for the good news. :happy_creep:
I'll stay tuned and subscribed to this thread. I'm waiting for the news. :fhappy:
-MGSa- Sniper  [author] 15 May, 2016 @ 2:42pm 
Hi cheers for the comments, The map is no optimised at the moment but will be on the final build. I am working to make it "alittle" easier and have extended the map over the floors also for more escape routes etc.. this edition really is just an early beta stage.
Atlaimond 15 May, 2016 @ 8:45am 
The design is really cool :ZAT_correct:, and thank you :KneelingBow: for the texture shadows for the low hardware players. :happy_creep:

Only the difficult, what you’ve mentioned, is really annoying hard. :sadgrim:
I’ve died two times in Normal without reach the Boss wave. :ftired:

And I found a FPS drop-down issue. See the pictures here:bpquest: [picasaweb.google.com]

So, I can’t vote this map at the moment :tank:, because the design is too good :fhappy: for I would down-vote, but the difficult is too annoying :angry_creep: for I would up-vote.
Take care. :pet::Teddy_talk:
Hokia 13 May, 2016 @ 12:40am 
Cool! Thanks man!
Snake 12 May, 2016 @ 4:01am 
Holy shit! Classic KF1 "dark grime / rust" hype! Subbing, thank you!
-MGSa- Sniper  [author] 12 May, 2016 @ 3:50am 
frostlink, they should all now be updated :) Frosty, many thanks hope you enjoy it!
Hokia 12 May, 2016 @ 12:18am 
Looks awesome, mate! The latest updates broke some of your other maps! Could you update them, please? :steamhappy:
frosty* 11 May, 2016 @ 9:46pm 
ive followed progresson this map through my utube channel subs glad to see it on workshop finally:steamhappy:
-MGSa- Sniper  [author] 11 May, 2016 @ 4:07am 
If you learn the layout which does not take long there are escape routes and also flanking points :) although this is a hardcore map designed to be hard to beat (Although i have beaten it!)
Johnson 11 May, 2016 @ 2:27am 
try zerk solo HoE
wipe on wave 6/10 because Pulverizer running out of ammo
Thanks for the nerf TWI :steambored:
вαтαк 10 May, 2016 @ 8:46pm 
lets see
very challanging check
easy to get lost check
will die fast check
I love those odds
-MGSa- Sniper  [author] 10 May, 2016 @ 3:34am 
Johnson, in regards to loosing your way, that is intended, you see like if foro real you went to a location like this you would have to learn it, that was my intention, once you learn the layout it becomes your advantage, also teamwork is essential
Lazrdisc 9 May, 2016 @ 8:43pm 
this is dope
Johnson 9 May, 2016 @ 8:40pm 
fucking easy to lost the way
-MGSa- Sniper  [author] 9 May, 2016 @ 4:56pm 
Reuploaded the new version with proper naming.