Killing Floor 2

Killing Floor 2

KF-Abandoned-Hospital
28 kommentarer
Kranot 11. apr. 2019 kl. 12:24 
Great map. High quality and good design.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
Flammable 16. feb. 2018 kl. 3:12 
zeds spawns are bad, i can see them spawning, and the only place you should stay is downstairs in cage, booring
sotike™ 29. juli 2017 kl. 0:10 
What is the music that plays during the trader call? I really like it :CunningPepe:
Void_Echo 21. maj 2017 kl. 12:59 
What is the creepy ambient music that plays during the trader?
shelter 22. jan. 2017 kl. 4:07 
I think this map needs a fix because it's easy to exploit. Stand on the bottom floor and shoot the zeds spawning on the stairs behind the bars. As for the boss, same floor, just go to the back room, he can't reach you there.
СПЕЦНАЗ 22. sep. 2016 kl. 7:16 
realy nice map
Avoca 18. aug. 2016 kl. 9:54 
KF-Abandoned-Hospital-Suicidal-Hans

6 ppl lvl 25 medic with recent changes so the medic is a buff magnet - perfect for this small condense small - so intense this map can have so much action in such small space -- Watch live at https://www.twitch.tv/kyleabent

https://www.youtube.com/watch?v=UVH87PYmj_w
VICIMAXX 23. juli 2016 kl. 23:42 
great work!
-MGSa- Sniper  [ophavsmand] 29. juni 2016 kl. 3:56 
Final build incoming within the week, cheers
Dmitriy 16. juni 2016 kl. 8:41 
posted bug in discussions
-MGSa- Sniper  [ophavsmand] 22. maj 2016 kl. 6:20 
Hi chairs are non movable due to the issue with kf2 and dynamic objects if they was left they would move but their collision would stay
Sciemniak ツ #RawInput 22. maj 2016 kl. 2:16 
Why chairs are nailed to the floor.:steammocking: Will be nice to have some dim glow from active trader box. They are barely visible in dark.
Kermit 21. maj 2016 kl. 6:40 
atmosphere !!!
Atlaimond 15. maj 2016 kl. 23:33 
Thank you for the good news. :happy_creep:
I'll stay tuned and subscribed to this thread. I'm waiting for the news. :fhappy:
-MGSa- Sniper  [ophavsmand] 15. maj 2016 kl. 14:42 
Hi cheers for the comments, The map is no optimised at the moment but will be on the final build. I am working to make it "alittle" easier and have extended the map over the floors also for more escape routes etc.. this edition really is just an early beta stage.
Atlaimond 15. maj 2016 kl. 8:45 
The design is really cool :ZAT_correct:, and thank you :KneelingBow: for the texture shadows for the low hardware players. :happy_creep:

Only the difficult, what you’ve mentioned, is really annoying hard. :sadgrim:
I’ve died two times in Normal without reach the Boss wave. :ftired:

And I found a FPS drop-down issue. See the pictures here:bpquest: [picasaweb.google.com]

So, I can’t vote this map at the moment :tank:, because the design is too good :fhappy: for I would down-vote, but the difficult is too annoying :angry_creep: for I would up-vote.
Take care. :pet::Teddy_talk:
Hokia 13. maj 2016 kl. 0:40 
Cool! Thanks man!
Snake 12. maj 2016 kl. 4:01 
Holy shit! Classic KF1 "dark grime / rust" hype! Subbing, thank you!
-MGSa- Sniper  [ophavsmand] 12. maj 2016 kl. 3:50 
frostlink, they should all now be updated :) Frosty, many thanks hope you enjoy it!
Hokia 12. maj 2016 kl. 0:18 
Looks awesome, mate! The latest updates broke some of your other maps! Could you update them, please? :steamhappy:
frosty* 11. maj 2016 kl. 21:46 
ive followed progresson this map through my utube channel subs glad to see it on workshop finally:steamhappy:
-MGSa- Sniper  [ophavsmand] 11. maj 2016 kl. 4:07 
If you learn the layout which does not take long there are escape routes and also flanking points :) although this is a hardcore map designed to be hard to beat (Although i have beaten it!)
Johnson 11. maj 2016 kl. 2:27 
try zerk solo HoE
wipe on wave 6/10 because Pulverizer running out of ammo
Thanks for the nerf TWI :steambored:
вαтαк 10. maj 2016 kl. 20:46 
lets see
very challanging check
easy to get lost check
will die fast check
I love those odds
-MGSa- Sniper  [ophavsmand] 10. maj 2016 kl. 3:34 
Johnson, in regards to loosing your way, that is intended, you see like if foro real you went to a location like this you would have to learn it, that was my intention, once you learn the layout it becomes your advantage, also teamwork is essential
Lazrdisc 9. maj 2016 kl. 20:43 
this is dope
Johnson 9. maj 2016 kl. 20:40 
fucking easy to lost the way
-MGSa- Sniper  [ophavsmand] 9. maj 2016 kl. 16:56 
Reuploaded the new version with proper naming.