XCOM 2
Spectrum: Yellow Enemies only
83 Comments
Dęąth Viper 6 Jun, 2019 @ 2:37pm 
pls update for wotc O_O
badassgrunt [Medicdiver] 12 Aug, 2017 @ 6:48am 
@boisegangpc Do you have any idea on how to do that. If you give me some pointers, I could attempt to do it.
Dęąth Viper 1 Jul, 2017 @ 8:51pm 
lol
Boisegangpc 1 Jul, 2017 @ 6:25pm 
For everyone asking for a "SPECTRUM Green" version, here's what the mod author said:

"You can request it, but I have no intention of doing that project myself. Any other modder is welcome to do so, though."
elaymana 1 Jul, 2017 @ 8:14am 
please update this one with green version....
Dęąth Viper 16 May, 2017 @ 11:16am 
I have yet to see any of these enemies spawn.. does it work with other mods that add aliens?
_ALuX_ 7 May, 2017 @ 4:27pm 
I would love to see these in LW...
Dęąth Viper 3 May, 2017 @ 6:30pm 
Can you make it so these spawn from reinforcements called too? Thanks in advance
Bullyhunter77 17 Apr, 2017 @ 4:36pm 
I have no idea how compatibility works, so would someone kindly tell me whether aliens mods such as this and Long War Alien Pack work together in tandem? To bo honest it's been quite a while since I've seen LW alien's, that or I don't bother looking.
Yzaxtol - Mike  [author] 30 Mar, 2017 @ 3:31am 
vageuly, no promsies though
hygorct 29 Mar, 2017 @ 11:44pm 
compatible with LW2?
Boisegangpc 19 Feb, 2017 @ 7:11am 
How can I disable the "Call Reinforcements" ability for enemies?
Neko Fergie 18 Feb, 2017 @ 1:02am 
@Mild @james I currently use the mod along with all DLC and A Better Advent 2 and a bunch of other enemy mods and spectrum enemies are showing up for me just fine. If they aren't showing up for you I recommend the usual troubleshooting of verify game cache, un sub from all mods and resub bit by bit and/or just delete the user config files in your personal docs folder. Deleting my configs so the game recreates them has solved many of my mod related troubles.
Yzaxtol - Mike  [author] 31 Jan, 2017 @ 12:00am 
No
ChaosMadeFlesh 30 Jan, 2017 @ 4:14pm 
It would be awesome if this were made compatible with LW2... :)
Mild 6 Jan, 2017 @ 7:41pm 
pls update this mode.
I cannot use this mode with DLC.
james.caron 31 Aug, 2016 @ 1:05pm 
not getting any Spectrum enemies so far :(
Hillarus 25 Aug, 2016 @ 6:00am 
Oh, and just to note, it's called MEC Sentinel i think
Hillarus 25 Aug, 2016 @ 3:53am 
no
Yzaxtol - Mike  [author] 25 Aug, 2016 @ 2:16am 
That unit shouldn't even be in this mod. Are you also running spectrum complete?
Hillarus 25 Aug, 2016 @ 12:41am 
Can you guys help? i keep getting an enemy with 40 health and 10 armor on my second mission and he keeps calling reinforcments?
Jabel 17 Jul, 2016 @ 5:11pm 
Are you using the All The Enemies mod to make them spawn? It's working fine for me.
Mild 17 Jul, 2016 @ 9:53am 
pls fix this mod.
I did not even see the end of the campaign a new enemy
Xeraphale 16 Jul, 2016 @ 5:57am 
Thats great. It's always nice to pick n' mix!
Yzaxtol - Mike  [author] 16 Jul, 2016 @ 5:41am 
Shouldn't be too hard. I'm planning on releasing the full roster of green release once I have them fully refurbished.
Xeraphale 16 Jul, 2016 @ 4:00am 
Hi Yzaxtol, if I ask nicely, could you separate out the MEC varients into a separate mod like you have done with your new \aegis Division mod?
Sentenryu 15 Jul, 2016 @ 3:20pm 
Does the sniper have squadsight? I play with all pods active, so I think it's best if I do not have an enemy with squadsight on my list...
T4dd 7 Jul, 2016 @ 9:26am 
I haven't seen any of the mod-added enemies, either... before the last update they were ferocious and so fun, but now I miss them! Does anybody have any ideas on how to get them back?
Yzaxtol - Mike  [author] 5 Jul, 2016 @ 6:06am 
Shouldn't, there are no overrides so shouldn't affect lag in any significant way.
El Tiqui-Tiqui 5 Jul, 2016 @ 3:48am 
Is any one else geting massive lag from this mod? It seems to stop as soon I remove this mod.
🫘🫘🫘🫘 29 Jun, 2016 @ 3:08pm 
Does this add new stuff or replace the old units?
Spinecone 22 Jun, 2016 @ 5:14am 
Hello, I seem to be having the same issue as StuballZ here, I'm using this enemies only mod and I'm just not seeing them. I'm not seeing anything about any mod conflicts either, the new enemies just don't seem to ever show up. Is there anything at all known about why this might be happening?
[RQ] StuballZ 15 Jun, 2016 @ 7:41pm 
This isn't working for me. I see the new enemies when trying the yellow release of the main mod (got smashed by MEC Titans on the first dropship level tho) but no new enemies at all when using this Enemies Only standalone. I'm assuming it's DLC-related; the DLC caused issues for some of my mods too.
Lugaru 12 Jun, 2016 @ 12:05pm 
Short version: The difficulty curve is broken, I'm encountering the toughest enemies at the start of the game.

I'm having a problem with this mod... every first drop ship I encounter has an Advent Commander (20 hp, 4 armor) and what I think are a couple of Mec Titans (10 hp, 5 armor). While I would love to face these enemies... I'm encountering them at the start of the game, where they are close to impossible to beat given that you are usually facing other enemies at the same time.
rush_83 11 Jun, 2016 @ 5:11pm 
satyr32, i have the same problem. only pyrosoldiers and officers spawn (with every loot mod activated-but this pyrosoldiers get loot as usual)
satyr32 7 Jun, 2016 @ 4:28pm 
Strange, most of the time only the Pyro Heavy spawn, but maybe it is just coincidence.
Yzaxtol - Mike  [author] 1 Jun, 2016 @ 11:03am 
Should have fixed the missing textures issue. Please let me know if the Heavy Troopers still look Jet Black.
DerBK 28 May, 2016 @ 9:39am 
Oh. My. God.
That Scout MEC is the cutest thing ever.
Yzaxtol - Mike  [author] 27 May, 2016 @ 3:40pm 
Please let me know if anyone is still experiencing difficulties. With these changes and with DerBK planning on adding this mod to his All The Enemies plug in, every thing should be sorted.
Yzaxtol - Mike  [author] 27 May, 2016 @ 3:35pm 
Re-uploaded after DLC update, confirmed the new enemies are spawning and removed loot so is conflict free with any mod that alters vanilla loot rolls like Grimy's
JDizzle 22 May, 2016 @ 10:29pm 
If it aids in your fixes at all, I installed complete edition(Uninstalled due to lots of conflicts particularly with classes and grimy's loot mod) and the enemies you have started spawning. Which is confusing why this one doesn't.
Yzaxtol - Mike  [author] 22 May, 2016 @ 1:54am 
They use new textures, so it could be those that are damaged.
Yzaxtol - Mike  [author] 22 May, 2016 @ 1:52am 
Not that I know of, I'll investigate that issue along with the Dlc debugging.
Beagle 21 May, 2016 @ 8:49pm 
I really like these models, but all your units that use the Shieldbearer as their base model show up as black and untextured for me. Any idea why?
JDizzle 20 May, 2016 @ 12:16pm 
Any idea why only vanilla enemies spawn since Alien Hunters?
rush_83 20 May, 2016 @ 10:31am 
this would be great!
Yzaxtol - Mike  [author] 20 May, 2016 @ 9:36am 
Its loot does, I am considering releasing a version without loot for zero conflicts.
JDizzle 20 May, 2016 @ 8:21am 
I too cannot seem to get this mod to work since the Alien Hunters DLC. On a side note does this mod conflict with grimy's loot mod?
rush_83 16 May, 2016 @ 2:19am 
i think, that the new dlc has broken your extremly great mod. i love your new enemies! but since i`ve installed the dlc, there are only the "vanilla" enemies on the battlefield :( Your other mods (laser+plasma weaponary) work great
Quazimanthias 5 May, 2016 @ 6:25pm 
Is there a drop name for these