Tabletop Simulator

Tabletop Simulator

Orléans w/ Trade & Intrigue (Scripted) [ENG]
36 Comments
LorDream 20 Apr @ 6:43pm 
How can I use Turn skipper?
Nut 26 Jun, 2024 @ 2:31pm 
any chance of Plague? :)
Ksdas 17 Apr, 2023 @ 3:07pm 
Any chance Invasion will be added :steamhappy:?Like to try some solo on TTS.
Decumanusmaximus  [author] 25 Feb, 2023 @ 3:05pm 
Not playing TTS these days; feel free to fix & repost if you'd like
M.4XX 25 Feb, 2023 @ 2:47am 
Are you still supporting this mod? And do you still hold the offer to include Invasion if someone buys you a copy of it? :)
MrSkinny 23 Jun, 2022 @ 7:07pm 
The "Draw Followers" button seems to have no correlation to the position of the Knights marker. (i.e. it always draws 4). Is it meant to?
Decumanusmaximus  [author] 31 Mar, 2021 @ 6:58pm 
@Ator61 Thanks for the additional changes & making it so easy for me to re-upload to the workshop. It has been updated & uploaded. Thanks again ...
Ator61 30 Mar, 2021 @ 7:11am 
Oh yeah and modified the Place Tile snaps so the upper-middle snap is tagged to PlaceTile and all the tiles are tagged with PlaceTile. That way the tiles only snap to that correct snap, and the other two snaps work only for tokens when placed.
Ator61 30 Mar, 2021 @ 7:02am 
@Decumanusmaximus Here is my modified version of your mod!
https://1drv.ms/u/s!AhsgsaRGBhyZgY0GiYzeqfaJaYlxTg?e=IB2hcd
It has the following changes:
Draw button works for White
PlayerToken bags auto shuffle
Visible numbers for goods/tokens/hourglasses
Turn Skipper tokens that get reset when next hourglass is drawn
Turn order set to Start Player token holder when hourglass is drawn
Ator61 29 Mar, 2021 @ 1:41pm 
I recommend you add this auto-shuffling script to each of the player token bags:
function onSearchEnd()
self.shuffle()
end
function onObjectLeaveContainer(container, enter_object)
if container == self then
self.shuffle()
end
end
function onObjectEnterContainer(container, enter_object)
if container == self then
self.shuffle()
end
end
Spainer 22 Jun, 2020 @ 10:34am 
HI! Have you thought put the mini expansions (promos)?
Decumanusmaximus  [author] 15 Apr, 2020 @ 9:14pm 
@WisperGherkin Bags that are locked won't shuffle using the "R" hot key (although right-click, Shuffle works). The followers can't even be held in hands according to their properties, not sure how they could be drawn into hands. All event decks are shuffled upon loading the mod. The End Turn button isn't a scripting thing (it is built into the game) so, no, it doesn't do any other scripting thing. Hope that helps!
WisperGherkin 15 Apr, 2020 @ 7:21am 
Great Mod!
I did have a few questions/observations.
We noticed that using r to shuffle the bag only worked some of the time (used right click instead).
We had several players that when using the draw workers button, drew to thier hand (not the board). It seems like setup does not shuffle the event deck? I would recommend mentioning that in the tip display. We were also wondering if the end turn button had any scripting other than changing active player in the HUD. Thanks again!!
Decumanusmaximus  [author] 27 Mar, 2020 @ 10:50am 
@Koekie Select a player color in the top-right corner then click the buttons on the setup board. Hope that helps.
Koekie 25 Mar, 2020 @ 12:20pm 
Not sure how i use the starting setup, like how do i change good deeds board and tick/untick expansion event cards ?
its just telling me to start and pick a color and players.
Decumanusmaximus  [author] 15 May, 2019 @ 10:16pm 
I'm revisiting my old mods now that I'm a Lua programming expert. :) This bad boy is now scripted & better than ever!
gavin.mcgruddy 3 Dec, 2018 @ 4:04pm 
For a fan-made Orléans automa to play against -> https://myautoma.github.io/
Decumanusmaximus  [author] 14 Oct, 2018 @ 10:08am 
Hi adrian, if you hover over the bags for coins & tokens in the game, a tooltip will indicate how much of each item is to be removed. I hope that helps!
adrian.***** 14 Oct, 2018 @ 9:08am 
Hi, I have a question, how do I set up the game for 2 players? Do I have to manually remove all the excess tiles and pieces? Thank you very much for creating the mod!
Decumanusmaximus  [author] 24 Mar, 2018 @ 4:51pm 
Hi Jengerbread. In the deluxe version, they actually use wooden pieces to represent the different resources so I wouldn't worry to much about it. Just draw the pieces and put them on the map. I could also update the mod to have them all face-down and remove the name. Thoughts?
Jengerbread 24 Mar, 2018 @ 4:30pm 
How do you get the randomized items on to the map with out knowing what they are since they are all named?
Maestro Gozatore 19 Aug, 2017 @ 2:10am 
Unfortunately, I don´t own it either . I have sent a message to emaralha who owns it but he´s not responding
Decumanusmaximus  [author] 18 Aug, 2017 @ 2:20pm 
Hi Maestro, I don't own the Invasion Expansion. You are welcome to buy me a copy and send it by post! :)
Maestro Gozatore 18 Aug, 2017 @ 1:03pm 
Hi there! thanks for this fantastic game. Could you possibly add the Invasion Expansion,????
Omegron007 19 Dec, 2016 @ 4:05pm 
Decumanusmaximus thanks you for making some a high quality mod.. I build on those assets and added Traders and Intrigue stuff to it. There for you and everyone else interested. Anyways... grab it and play it for christmas everyone and thanks again Decumanusmaximus!
Decumanusmaximus  [author] 4 Aug, 2016 @ 9:45am 
I'll look into the scripting side of things but, unfortunately, my time is pretty limited. Of course, I'd be glad to implement any scripting with credit to anybody who does it.
SaltyO 31 Jul, 2016 @ 8:53am 
Thank you for updating this fantastic game.
Do you plan to involve scripting in the setup? Endeavor has a very similar setup and the randomized layout saves lots of time.
Decumanusmaximus  [author] 3 Jul, 2016 @ 9:18pm 
I didn't receive a response back from the individual offering the materials so I don't have anything to work with.
ry 2 Jul, 2016 @ 5:07am 
any progress on Invasion?
Shepi 7 Apr, 2016 @ 3:14am 
now all we need to do is play the shit out of this ! :) Thanks
Wyrtt 6 Apr, 2016 @ 9:34pm 
Im not fun of euro but mod looks very nice. I see good work here
Decumanusmaximus  [author] 5 Apr, 2016 @ 11:21am 
Thanks emaralha, that is very kind of you. Thanks for the work on your mod for Orleans and I sent you a friend request so we can discuss offline.
emaralha 5 Apr, 2016 @ 6:24am 
Hello, i have the invasion material available if you want to use it in your mod i can send it to you. The previous orleans mod was made by me, and your's is better, so if you want to complete it i can send you the assets. cheers.
Topher 4 Apr, 2016 @ 12:45am 
fantastic, I have this game in physical form,, and am going to be so glad to get my friends to play it with me online.
Decumanusmaximus  [author] 3 Apr, 2016 @ 8:12am 
Thanks ZCaliber. With my mods, I use lots of snap points (which this game really benefits from) and like to organize it to make it easy for setup and playability. It takes a little more time but I think it is worth it. With Invasions, I don't own a copy and the version coming to North America is slated for end of this year. Lord willing, I'll add it when available.
ZCaliber 3 Apr, 2016 @ 6:37am 
Awesome! Was so hoping that this would've included Invasion.... But it's a lot better than the one previously uploaded. Nice work!