Tabletop Simulator

Tabletop Simulator

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Orléans w/ Trade & Intrigue (Scripted) [ENG]
   
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Game Category: Board Games
Number of Players: 2, 3, 4
Tags: 4+
File Size
Posted
Updated
609.362 KB
2 Apr, 2016 @ 6:59pm
13 Jul, 2021 @ 10:57am
47 Change Notes ( view )

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Orléans w/ Trade & Intrigue (Scripted) [ENG]

Description
(C) dlp games 2014

If you want more quality mods like this, let me know by rating it with a thumbs up! Please feel free to comment with feedback and follow me (click my name to the right then click More -> Follow) to be the first to see the latest mods.

If you enjoy playing this game, please support Tasty Minstrel Games [playtmg.com] by purchasing Orléans from your favourite FLGS (friendly local gaming store) or on-line retailer.

Game Resources
Orléans on BoardGameGeek [boardgamegeek.com]

Mod Features
This mod is based on the Deluxe Edition of Orleans and also incorporates a layout with snap points for ease of play for those like me with OCD.

Description
During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction, and science in medieval France.

In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries, since with monks on your side, you are much less likely to fall prey to fate.

In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
Popular Discussions View All (2)
1
19 Apr, 2021 @ 9:06am
Fix to wonky GIANT pieces
Ator61
0
23 Aug, 2020 @ 12:42pm
White Player Draw Followers Button
Enon
36 Comments
LorDream 20 Apr @ 6:43pm 
How can I use Turn skipper?
Nut 26 Jun, 2024 @ 2:31pm 
any chance of Plague? :)
Ksdas 17 Apr, 2023 @ 3:07pm 
Any chance Invasion will be added :steamhappy:?Like to try some solo on TTS.
Decumanusmaximus  [author] 25 Feb, 2023 @ 3:05pm 
Not playing TTS these days; feel free to fix & repost if you'd like
M.4XX 25 Feb, 2023 @ 2:47am 
Are you still supporting this mod? And do you still hold the offer to include Invasion if someone buys you a copy of it? :)
MrSkinny 23 Jun, 2022 @ 7:07pm 
The "Draw Followers" button seems to have no correlation to the position of the Knights marker. (i.e. it always draws 4). Is it meant to?
Decumanusmaximus  [author] 31 Mar, 2021 @ 6:58pm 
@Ator61 Thanks for the additional changes & making it so easy for me to re-upload to the workshop. It has been updated & uploaded. Thanks again ...
Ator61 30 Mar, 2021 @ 7:11am 
Oh yeah and modified the Place Tile snaps so the upper-middle snap is tagged to PlaceTile and all the tiles are tagged with PlaceTile. That way the tiles only snap to that correct snap, and the other two snaps work only for tokens when placed.
Ator61 30 Mar, 2021 @ 7:02am 
@Decumanusmaximus Here is my modified version of your mod!
https://1drv.ms/u/s!AhsgsaRGBhyZgY0GiYzeqfaJaYlxTg?e=IB2hcd
It has the following changes:
Draw button works for White
PlayerToken bags auto shuffle
Visible numbers for goods/tokens/hourglasses
Turn Skipper tokens that get reset when next hourglass is drawn
Turn order set to Start Player token holder when hourglass is drawn
Ator61 29 Mar, 2021 @ 1:41pm 
I recommend you add this auto-shuffling script to each of the player token bags:
function onSearchEnd()
self.shuffle()
end
function onObjectLeaveContainer(container, enter_object)
if container == self then
self.shuffle()
end
end
function onObjectEnterContainer(container, enter_object)
if container == self then
self.shuffle()
end
end