Qbeh-1: The Atlas Cube

Qbeh-1: The Atlas Cube

Only jumps (Advanced)
17 Comments
Newly 4 Jan, 2017 @ 6:51am 
its so easy :rainbowfart:
allan766 27 Nov, 2015 @ 7:22pm 
I LOVE IT!!!
wassh  [author] 18 Nov, 2015 @ 1:04pm 
Thanks for your feedback.
I am not sure if i understand you correctly. Which jumps you think are too hard.
Do you mean the first three walls at the beginning? (located at the bottom of the picture; the first blue colored room)
This jumps are the "training jumps" for the later jumps. The same with the ceiling jums and the far jumps.
Mrs Ellie 18 Nov, 2015 @ 9:59am 
GREAT JOB! Boy is this level a good one. I am really glad I am a pretty good jumper because I really wanted to try to make it to the end of this level!

Well done on using a very limited palette! The level is nice and linear, clean and easy to follow. Great job on spawning the player so the goal is visible from the start! Great use of save stones so the player doesn't lose their progress! The areas are nice sized, easy to get around in, and pleasant to look at. This is a tremendous improvement! :)
Mrs Ellie 18 Nov, 2015 @ 9:59am 
Here is my critique:

In the first room, the ice is so transparent that it is hard to differentiate between it and the goo, and looking through it at the goo is a little confusing. It took me a while to figure out where I could step. I thought perhaps I spawned directly over the goo, suspended between two closely spaced blocks with no ice – now that would be fun! I wasn't sure where to go at first, so a little more leading the eye and limiting places to go might be something to consider. People usually don't want to explore a lot around the goo. But it's not critical.
Mrs Ellie 18 Nov, 2015 @ 9:59am 
Second area (first jumps): this needs to be the easiest area in the game, with rooms getting progressively harder, all of them focusing on a single type of skill to teach. So this room should probably be easier, with the blocks closer together and the ceiling high enough not to get in the way. You might start with jumping all in a line and then add in corner to corner jumping since it is harder, and maybe throw in an easy jump down to reward the player right away and encourage them.
Mrs Ellie 18 Nov, 2015 @ 9:59am 
Third area: (second jump room)
The jumps are definitely getting more challenging; but the low ceiling might be a little advanced and better left till later. You might just focus on increasing the distance between blocks here with a little corner jumping thrown in for practice, maybe on the first jump or two so the player doesn't lose as much ground if they fail.
Mrs Ellie 18 Nov, 2015 @ 9:58am 
Fourth area: Great use of going backwards to make progress and using the save stones . Good progression!

Fifth area: I love the geometry here – good progression again! I am making good progress through the level, and am surprised that I am actually able to make it through with relative ease. I must be a better jumper than I thought... :)
Mrs Ellie 18 Nov, 2015 @ 9:58am 
This area is really hard to progress through; you might consider making at least the first “tree” a bit easier, since there are three in the room and it is really, really hard to just get one. This is an advanced skill, so it should go from easy to medium to hard over the course of the entire level. Players really do want to finish levels and feel smart for doing so; and the goal is to teach the player and reward them for learning, so you might consider making the first tree easier, the middle one medium, and the last tree easy. Then throw in a single hard tree in a different room at the very end of the level.

This is as far as I can get, so if you change the level to make it a little easier in this room, I would love to go farther and give you more feedback! Great, great job! I am SO proud of you! :)
Limboh 17 Nov, 2015 @ 9:37am 
I did it! It was difficult but I did it.
http://images.akamai.steamusercontent.com/ugc/400053744939512602/12EAF4AE3359E931158841AC9BD9EBC00EF54E13/

Thank you again for making this, I really am honored.
wassh  [author] 16 Nov, 2015 @ 8:59pm 
From the last ice block you have to jump on the red block next to the chekpoint. The height is exactly right, you die and respawn downstairs :).
The jump is easy when you look down, to see when the red cube is under the white dot.
teckforce 16 Nov, 2015 @ 5:41pm 
Yep, I am one of those easily frustrated people. Pretty level! I respect those for the patience to knock these precise jumps out! Congratz to you all.
Limboh 16 Nov, 2015 @ 4:08pm 
Okay I am having trouble getting to the room.
I managed to do the long jump onto the third ice block, but I don't see any other blocks below it that I could jump onto. Did you playtest this? from that block the height is too big and you don't even reach the building.
Limboh 16 Nov, 2015 @ 3:53pm 
Thank you, I am honored :D
wassh  [author] 16 Nov, 2015 @ 9:33am 
I am very impressed that you have achieved all hazard blocks.
I'll build you as a reward a room of glory.

This painful jump leads to the last hazard block, so this jump had to be extremely difficult.
Limboh 15 Nov, 2015 @ 5:19pm 
This is definitely the biggest technical challenge in the workshop. You need very precise and consistent jump timing and aiming for this one. Not for the easily frustrated.

I managed to make it though.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=556050359

Some of the jumps punish you extremely hard for failing, setting you back 10 minutes of trying.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=556050299

But that's okay, it was a very statisfying challenge to beat. The hazard cubes were very smartly hidden, requiring you to absolve some very tricky jumps to get to them even if you figure out where they are.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=556050421
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=556050454
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=556050485
Limboh 15 Nov, 2015 @ 5:19pm 
Overall a very well designed level if you have the skill and willpower to face the challenge. It requires you to master certain jump techniques to progress which are pretty much the hardest in the game. I don't think everyone will be able to beat it and every activated checkpoint should be seen as an achievement.