Qbeh-1: The Atlas Cube

Qbeh-1: The Atlas Cube

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Only jumps (Advanced)
   
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15 Nov, 2015 @ 9:29am
16 Nov, 2015 @ 10:46am
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Only jumps (Advanced)

Description
Only a Jump and Run. (The Original "Only jumps" Level)

There are three secret hazard blocks.

Limboh has found all the hazard blocks, so he gets a room of glory.
The room can be directly reched from the starting room.

When this Level is to challanging, you can play "Only jumps" instead:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=559076195

When you like this Level, you can also play "Only jumps (Intermediate)":
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=707209243

When you are ready for the next challange, you can also play "Only jumps (Superlative)":
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=672129494
17 Comments
Newly 4 Jan, 2017 @ 6:51am 
its so easy :rainbowfart:
allan766 27 Nov, 2015 @ 7:22pm 
I LOVE IT!!!
wassh  [author] 18 Nov, 2015 @ 1:04pm 
Thanks for your feedback.
I am not sure if i understand you correctly. Which jumps you think are too hard.
Do you mean the first three walls at the beginning? (located at the bottom of the picture; the first blue colored room)
This jumps are the "training jumps" for the later jumps. The same with the ceiling jums and the far jumps.
Mrs Ellie 18 Nov, 2015 @ 9:59am 
GREAT JOB! Boy is this level a good one. I am really glad I am a pretty good jumper because I really wanted to try to make it to the end of this level!

Well done on using a very limited palette! The level is nice and linear, clean and easy to follow. Great job on spawning the player so the goal is visible from the start! Great use of save stones so the player doesn't lose their progress! The areas are nice sized, easy to get around in, and pleasant to look at. This is a tremendous improvement! :)
Mrs Ellie 18 Nov, 2015 @ 9:59am 
Here is my critique:

In the first room, the ice is so transparent that it is hard to differentiate between it and the goo, and looking through it at the goo is a little confusing. It took me a while to figure out where I could step. I thought perhaps I spawned directly over the goo, suspended between two closely spaced blocks with no ice – now that would be fun! I wasn't sure where to go at first, so a little more leading the eye and limiting places to go might be something to consider. People usually don't want to explore a lot around the goo. But it's not critical.
Mrs Ellie 18 Nov, 2015 @ 9:59am 
Second area (first jumps): this needs to be the easiest area in the game, with rooms getting progressively harder, all of them focusing on a single type of skill to teach. So this room should probably be easier, with the blocks closer together and the ceiling high enough not to get in the way. You might start with jumping all in a line and then add in corner to corner jumping since it is harder, and maybe throw in an easy jump down to reward the player right away and encourage them.
Mrs Ellie 18 Nov, 2015 @ 9:59am 
Third area: (second jump room)
The jumps are definitely getting more challenging; but the low ceiling might be a little advanced and better left till later. You might just focus on increasing the distance between blocks here with a little corner jumping thrown in for practice, maybe on the first jump or two so the player doesn't lose as much ground if they fail.
Mrs Ellie 18 Nov, 2015 @ 9:58am 
Fourth area: Great use of going backwards to make progress and using the save stones . Good progression!

Fifth area: I love the geometry here – good progression again! I am making good progress through the level, and am surprised that I am actually able to make it through with relative ease. I must be a better jumper than I thought... :)
Mrs Ellie 18 Nov, 2015 @ 9:58am 
This area is really hard to progress through; you might consider making at least the first “tree” a bit easier, since there are three in the room and it is really, really hard to just get one. This is an advanced skill, so it should go from easy to medium to hard over the course of the entire level. Players really do want to finish levels and feel smart for doing so; and the goal is to teach the player and reward them for learning, so you might consider making the first tree easier, the middle one medium, and the last tree easy. Then throw in a single hard tree in a different room at the very end of the level.

This is as far as I can get, so if you change the level to make it a little easier in this room, I would love to go farther and give you more feedback! Great, great job! I am SO proud of you! :)
Limboh 17 Nov, 2015 @ 9:37am 
I did it! It was difficult but I did it.
http://images.akamai.steamusercontent.com/ugc/400053744939512602/12EAF4AE3359E931158841AC9BD9EBC00EF54E13/

Thank you again for making this, I really am honored.