Cities: Skylines

Cities: Skylines

[Obsolete] Remove Dirt (Trees and Props)
79 kommentarer
yao_zhou 9 dec, 2022 @ 18:10 
Outdated.
Use Hide it! instead.
edjon 26 okt, 2022 @ 9:13 
Hello.
I intend to clean up my Mods. Can anyone tell which are the essential Mods!
thanks
juanangel 30 mar, 2021 @ 14:56 
Muchas gracias por tu mod de todos modos :)
12maskr 10 dec, 2020 @ 6:36 
it dont work
jimtduffy 5 sep, 2020 @ 10:55 
Just use the fourth option in surface painter to paint out the dirt under trees, guys. This mood seems not to be working but I get around the problem with painting out the dirt with surface painter. I cannot find any option on Hide It for removing it.
M1P4 17 jun, 2020 @ 3:21 
It still works for me. No error messages either and I use an absurd amount of mods and assets.
Hippo 5 maj, 2020 @ 6:56 
@VTG1800 Hide it option funining ----> ⊙tree ⊙prop = remove dirt :)
think you TPB idead
Peter Lion 8 apr, 2020 @ 9:26 
Same problem here, Hide it! does not remove those ugly ass dirt patches under everything. should I uise this mod???? I hate those patches lulz
VTG-1800 29 dec, 2019 @ 20:33 
@TPB Hide it mod no option for remove dirt
Katalepsis  [skapare] 28 mar, 2019 @ 11:45 
Hide It! mod.
mikA 28 mar, 2019 @ 11:34 
is there a replacement mod
arkwaldr 18 feb, 2019 @ 11:56 
Thanks. I've just gone back to using nothing for now.
Katalepsis  [skapare] 17 feb, 2019 @ 10:39 
This mod is pretty much obsolete and superceded guys. Just use Hide It! instead please. I won't be updating this any longer.
Keallu 17 feb, 2019 @ 10:24 
arkwaldr: Use Hide It! instead. The "array index out of range" error is eliminated in that mod.
arkwaldr 16 jan, 2019 @ 11:53 
After hours and hours of trial and error I finally discovered that "Remove Dirt" is the source of my "array index out of range" error. Disappointing to have to give it up but am loading fine now for second day.
Leonord 29 dec, 2018 @ 8:36 
That mod can get rid fo several mods in my list. thanks
Katalepsis  [skapare] 29 dec, 2018 @ 7:12 
Yeah guys you might as well just use Keallu's mod which does the same thing as this but better since I dont have time to fix it right now.
Keallu 17 dec, 2018 @ 9:49 
KleinTimo: I have looked into network and building dirt. It's not as easy as with trees and props but I might give it a go again with Hide It!
Keallu 17 dec, 2018 @ 9:47 
Leonord: Try the mod Hide It! I have fixed the issue with array index is out of range.

Mod link: Hide It!
Leonord 24 okt, 2018 @ 7:37 
This mod is semi broken now. It interacts badly with surface painter and terraforming tools.

Output log: https://pastebin.com/pzKxw5ST
LIDL 31 aug, 2018 @ 11:26 
The most important mod there is many thanks
TTold_ 30 aug, 2018 @ 14:07 
"Planned feature: Network/Building Dirt removal"
Since there still is no other mod for that (at least I couldn't find one), are you going to add this?
I actually find the dirt around the roads and houses to be pretty ugly. It ruines the clean picture of a green city. :c
Finwickle 8 aug, 2018 @ 12:37 
@GordonDry: read the comments. You asked the exact same question in January 2016 and got an answer back then: "Yes that happens sometimes, should be harmless"
I got the same exception in the log and went looking for an answer.
GordonDry 26 jul, 2018 @ 10:53 
It seems to work, but:

[RemoveDirt:ModLoader.SetupAllTreeAssets] Exception:
Exception: Object reference not set to an instance of an object
StackTrace: System.NullReferenceException: Object reference not set to an instance of an object
at NoDirt.ModLoader.SetupAllTreeAssets () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[RemoveDirt:ModLoader.ProcessTreesForUpdate] 31548 trees were updated.
GordonDry 26 jul, 2018 @ 10:53 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[RemoveDirt:ModLoader.SetupAllPropAssets] Exception:
Exception: Object reference not set to an instance of an object
StackTrace: System.NullReferenceException: Object reference not set to an instance of an object
at NoDirt.ModLoader.SetupAllPropAssets () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[RemoveDirt:ModLoader.ProcessPropsForUpdate] 2 props were updated.
rajwarrior 27 maj, 2018 @ 8:39 
Can confirm. This is still working for Parklife (1.10)
Th3_Jok3r_BR 25 maj, 2018 @ 8:08 
is it working with Parklife??
Tavuk Bey 6 jan, 2018 @ 12:42 
is it working with the green cities?
unity 11 jul, 2017 @ 10:06 
Works great. Really hated the dirt. Wish roadside dirt could get removed too.
AquilaSol 18 maj, 2017 @ 12:03 
Works fine with 1.7.0 and Mass Transit. :)
Berrante 19 mar, 2017 @ 22:57 
Dont worry, we wait. Patiently. <3
Katalepsis  [skapare] 19 mar, 2017 @ 16:23 
um, lol. Yeah those arent happening any time soon. I grossly overestimated my abilities at the time. Must update mod descriptions ;)
Berrante 19 mar, 2017 @ 14:27 
Excited tosee upcoming features!!!! gogogogogogo!!!! Thank you boys!!!
lej_a7 27 jan, 2017 @ 20:42 
I can hardly wait for the upcoming features. The dirt about the roads and stuff look grossly unrealistic. Kudos on a great mod
NmxVITALxE 19 jan, 2017 @ 18:15 
super excited for this - Planned Features Network/Building Dirt removal. i cant stand the look with dirt around everything and its unrealistic. i dont know about evryone else but most buildings i see dont have a dirt outline around the foundation
Katalepsis  [skapare] 1 dec, 2016 @ 17:58 
It only lags the first time you load a save that has dirt, once you save again, the dirt-less state is saved and should not lag again on subsequent loads.
BoxHead 1 dec, 2016 @ 17:32 
I can confirm this is working with 1.6.0 update. Untested with Natural Disasters at this time. Will post again once I have tested with ND.

*Please note, I did notice lag during loading/start up after I added this mod for testing.
mattloveOHIOST5 1 dec, 2016 @ 13:19 
Does this work still?
Senatic 8 okt, 2016 @ 13:31 
Works great for me. Can't wait for the update, hope it's coming along soon!
rsoyxihnark 15 jul, 2016 @ 9:02 
it doesnt work.
Baleur 31 maj, 2016 @ 5:30 
@jbug905 there is already a mod on the workshop that does this. Called something like "no rotten coast trees" or whatever. It basically disables the terrain effects of water etc.
ChrispyNut 30 maj, 2016 @ 16:36 
Hey, thanks for your efforts on the mod.
A request, if poss/you decide to update the mod, could you add an option to disable the construction dust that's kicked up when placing items, it makes it hard to see small bushes when making into a hedge, so they end up wonky :(

Thanks anyway. :)
danizmax 13 apr, 2016 @ 7:52 
Mayor anoyance for me is dirt around buildings... looking forward to and update to this mod... good job.
agusingnavy 7 apr, 2016 @ 1:46 
@TPB (or @hyperdrive_engage), you now I hate the built in map theme editor shit. I'd like to know if this mod, remove grass & sprites and terrain texture replacer have no issue yet. I think a few youtubers are using these mods (Strictoaster, Keralis) and are so simple to use. I'll try anyway. Cheers my friend. Be well.
Katalepsis  [skapare] 23 mar, 2016 @ 14:38 
jbug905: I don't know how to do that but it's probably possible. As a workaround you can change the sand texture to whatever you want though, but then you'd have no sand on your map. Still, if you plan on just having swamps on your map and no sandy beaches this could be a possibility.
jbug905 21 mar, 2016 @ 19:56 
is there a way to remove dirt around water? like when the water floods an area the grass becomes dirt/sand?

Im trying to make a swamp but its not working because the water is making the marsh areas sand/dirt insead
LordofMemes 19 mar, 2016 @ 0:39 
YES. PLEASE MAKE THIS REMOVE DIRT AROUND ROADS AND BUILDINGS.
Baleur 23 feb, 2016 @ 11:24 
[RemoveDirt:ModLoader.SetupAllTreeAssets] Exception:
Exception: Object reference not set to an instance of an object
StackTrace: System.NullReferenceException: Object reference not set to an instance of an object
at NoDirt.ModLoader.SetupAllTreeAssets () [0x00000] in <filename unknown>:0
[RemoveDirt:ModLoader.ProcessTreesForUpdate] 216329 trees were updated.

[RemoveDirt:ModLoader.SetupAllPropAssets] Exception:
Exception: Object reference not set to an instance of an object
StackTrace: System.NullReferenceException: Object reference not set to an instance of an object
at NoDirt.ModLoader.SetupAllPropAssets () [0x00000] in <filename unknown>:0
[RemoveDirt:ModLoader.ProcessPropsForUpdate] 1186 props were updated.
Halpaviitta 21 feb, 2016 @ 9:15 
works with 1.3/snowfall?
Katalepsis  [skapare] 11 jan, 2016 @ 2:43 
Yes that happens sometimes, should be harmless