Cities: Skylines

Cities: Skylines

[Obsolete] Remove Dirt (Trees and Props)
댓글 79
yao_zhou 2022년 12월 9일 오후 6시 10분 
Outdated.
Use Hide it! instead.
edjon 2022년 10월 26일 오전 9시 13분 
Hello.
I intend to clean up my Mods. Can anyone tell which are the essential Mods!
thanks
juanangel 2021년 3월 30일 오후 2시 56분 
Muchas gracias por tu mod de todos modos :)
12maskr 2020년 12월 10일 오전 6시 36분 
it dont work
jimtduffy 2020년 9월 5일 오전 10시 55분 
Just use the fourth option in surface painter to paint out the dirt under trees, guys. This mood seems not to be working but I get around the problem with painting out the dirt with surface painter. I cannot find any option on Hide It for removing it.
M1P4 2020년 6월 17일 오전 3시 21분 
It still works for me. No error messages either and I use an absurd amount of mods and assets.
Hippo 2020년 5월 5일 오전 6시 56분 
@VTG1800 Hide it option funining ----> ⊙tree ⊙prop = remove dirt :)
think you TPB idead
Peter Lion 2020년 4월 8일 오전 9시 26분 
Same problem here, Hide it! does not remove those ugly ass dirt patches under everything. should I uise this mod???? I hate those patches lulz
VTG-1800 2019년 12월 29일 오후 8시 33분 
@TPB Hide it mod no option for remove dirt
Katalepsis  [작성자] 2019년 3월 28일 오전 11시 45분 
Hide It! mod.
mikA 2019년 3월 28일 오전 11시 34분 
is there a replacement mod
arkwaldr 2019년 2월 18일 오전 11시 56분 
Thanks. I've just gone back to using nothing for now.
Katalepsis  [작성자] 2019년 2월 17일 오전 10시 39분 
This mod is pretty much obsolete and superceded guys. Just use Hide It! instead please. I won't be updating this any longer.
Keallu 2019년 2월 17일 오전 10시 24분 
arkwaldr: Use Hide It! instead. The "array index out of range" error is eliminated in that mod.
arkwaldr 2019년 1월 16일 오전 11시 53분 
After hours and hours of trial and error I finally discovered that "Remove Dirt" is the source of my "array index out of range" error. Disappointing to have to give it up but am loading fine now for second day.
Leonord 2018년 12월 29일 오전 8시 36분 
That mod can get rid fo several mods in my list. thanks
Katalepsis  [작성자] 2018년 12월 29일 오전 7시 12분 
Yeah guys you might as well just use Keallu's mod which does the same thing as this but better since I dont have time to fix it right now.
Keallu 2018년 12월 17일 오전 9시 49분 
KleinTimo: I have looked into network and building dirt. It's not as easy as with trees and props but I might give it a go again with Hide It!
Keallu 2018년 12월 17일 오전 9시 47분 
Leonord: Try the mod Hide It! I have fixed the issue with array index is out of range.

Mod link: Hide It!
Leonord 2018년 10월 24일 오전 7시 37분 
This mod is semi broken now. It interacts badly with surface painter and terraforming tools.

Output log: https://pastebin.com/pzKxw5ST
LIDL 2018년 8월 31일 오전 11시 26분 
The most important mod there is many thanks
TTold_ 2018년 8월 30일 오후 2시 07분 
"Planned feature: Network/Building Dirt removal"
Since there still is no other mod for that (at least I couldn't find one), are you going to add this?
I actually find the dirt around the roads and houses to be pretty ugly. It ruines the clean picture of a green city. :c
Finwickle 2018년 8월 8일 오후 12시 37분 
@GordonDry: read the comments. You asked the exact same question in January 2016 and got an answer back then: "Yes that happens sometimes, should be harmless"
I got the same exception in the log and went looking for an answer.
GordonDry 2018년 7월 26일 오전 10시 53분 
It seems to work, but:

[RemoveDirt:ModLoader.SetupAllTreeAssets] Exception:
Exception: Object reference not set to an instance of an object
StackTrace: System.NullReferenceException: Object reference not set to an instance of an object
at NoDirt.ModLoader.SetupAllTreeAssets () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[RemoveDirt:ModLoader.ProcessTreesForUpdate] 31548 trees were updated.
GordonDry 2018년 7월 26일 오전 10시 53분 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[RemoveDirt:ModLoader.SetupAllPropAssets] Exception:
Exception: Object reference not set to an instance of an object
StackTrace: System.NullReferenceException: Object reference not set to an instance of an object
at NoDirt.ModLoader.SetupAllPropAssets () [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[RemoveDirt:ModLoader.ProcessPropsForUpdate] 2 props were updated.
rajwarrior 2018년 5월 27일 오전 8시 39분 
Can confirm. This is still working for Parklife (1.10)
Th3_Jok3r_BR 2018년 5월 25일 오전 8시 08분 
is it working with Parklife??
Tavuk Bey 2018년 1월 6일 오후 12시 42분 
is it working with the green cities?
unity 2017년 7월 11일 오전 10시 06분 
Works great. Really hated the dirt. Wish roadside dirt could get removed too.
AquilaSol 2017년 5월 18일 오후 12시 03분 
Works fine with 1.7.0 and Mass Transit. :)
Berrante 2017년 3월 19일 오후 10시 57분 
Dont worry, we wait. Patiently. <3
Katalepsis  [작성자] 2017년 3월 19일 오후 4시 23분 
um, lol. Yeah those arent happening any time soon. I grossly overestimated my abilities at the time. Must update mod descriptions ;)
Berrante 2017년 3월 19일 오후 2시 27분 
Excited tosee upcoming features!!!! gogogogogogo!!!! Thank you boys!!!
lej_a7 2017년 1월 27일 오후 8시 42분 
I can hardly wait for the upcoming features. The dirt about the roads and stuff look grossly unrealistic. Kudos on a great mod
NmxVITALxE 2017년 1월 19일 오후 6시 15분 
super excited for this - Planned Features Network/Building Dirt removal. i cant stand the look with dirt around everything and its unrealistic. i dont know about evryone else but most buildings i see dont have a dirt outline around the foundation
Katalepsis  [작성자] 2016년 12월 1일 오후 5시 58분 
It only lags the first time you load a save that has dirt, once you save again, the dirt-less state is saved and should not lag again on subsequent loads.
BoxHead 2016년 12월 1일 오후 5시 32분 
I can confirm this is working with 1.6.0 update. Untested with Natural Disasters at this time. Will post again once I have tested with ND.

*Please note, I did notice lag during loading/start up after I added this mod for testing.
mattloveOHIOST5 2016년 12월 1일 오후 1시 19분 
Does this work still?
Senatic 2016년 10월 8일 오후 1시 31분 
Works great for me. Can't wait for the update, hope it's coming along soon!
rsoyxihnark 2016년 7월 15일 오전 9시 02분 
it doesnt work.
Baleur 2016년 5월 31일 오전 5시 30분 
@jbug905 there is already a mod on the workshop that does this. Called something like "no rotten coast trees" or whatever. It basically disables the terrain effects of water etc.
ChrispyNut 2016년 5월 30일 오후 4시 36분 
Hey, thanks for your efforts on the mod.
A request, if poss/you decide to update the mod, could you add an option to disable the construction dust that's kicked up when placing items, it makes it hard to see small bushes when making into a hedge, so they end up wonky :(

Thanks anyway. :)
danizmax 2016년 4월 13일 오전 7시 52분 
Mayor anoyance for me is dirt around buildings... looking forward to and update to this mod... good job.
agusingnavy 2016년 4월 7일 오전 1시 46분 
@TPB (or @hyperdrive_engage), you now I hate the built in map theme editor shit. I'd like to know if this mod, remove grass & sprites and terrain texture replacer have no issue yet. I think a few youtubers are using these mods (Strictoaster, Keralis) and are so simple to use. I'll try anyway. Cheers my friend. Be well.
Katalepsis  [작성자] 2016년 3월 23일 오후 2시 38분 
jbug905: I don't know how to do that but it's probably possible. As a workaround you can change the sand texture to whatever you want though, but then you'd have no sand on your map. Still, if you plan on just having swamps on your map and no sandy beaches this could be a possibility.
jbug905 2016년 3월 21일 오후 7시 56분 
is there a way to remove dirt around water? like when the water floods an area the grass becomes dirt/sand?

Im trying to make a swamp but its not working because the water is making the marsh areas sand/dirt insead
LordofMemes 2016년 3월 19일 오전 12시 39분 
YES. PLEASE MAKE THIS REMOVE DIRT AROUND ROADS AND BUILDINGS.
Baleur 2016년 2월 23일 오전 11시 24분 
[RemoveDirt:ModLoader.SetupAllTreeAssets] Exception:
Exception: Object reference not set to an instance of an object
StackTrace: System.NullReferenceException: Object reference not set to an instance of an object
at NoDirt.ModLoader.SetupAllTreeAssets () [0x00000] in <filename unknown>:0
[RemoveDirt:ModLoader.ProcessTreesForUpdate] 216329 trees were updated.

[RemoveDirt:ModLoader.SetupAllPropAssets] Exception:
Exception: Object reference not set to an instance of an object
StackTrace: System.NullReferenceException: Object reference not set to an instance of an object
at NoDirt.ModLoader.SetupAllPropAssets () [0x00000] in <filename unknown>:0
[RemoveDirt:ModLoader.ProcessPropsForUpdate] 1186 props were updated.
Halpaviitta 2016년 2월 21일 오전 9시 15분 
works with 1.3/snowfall?
Katalepsis  [작성자] 2016년 1월 11일 오전 2시 43분 
Yes that happens sometimes, should be harmless