Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And then on the aesthetical side, it has some cool ideas and buildings (I really liked the rails around the platform to get the second energy cube and the way you get out of the closed space in the beginning and see a ton of stuff when you get out), but some places feel too empty, like the inside of the building that contains the second purple cube. The ground was just plain flat without any motives or anything and it felt kinda weird.
So yeah, a good creation, just a little rough and weird on some points ^-^
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=548624122
Mrs Ellie - That's quite clever! But it doesn't seem tooooo difficult to figure out. I want to fix it - but honestly I really want to stop changing this level and move on to new projects. Besides, as I said, finding skips is fun.
Mrs Ellie - I'll have to take a look at your method to determine if I want to fix it. Please post a video soon!
I will try to video my shortcut and post.
https://www.youtube.com/watch?v=-ZEraBHFkeE
I would suggest a way to use a gravity cube to get to the fallen statue in the first upstairs room. There are stairs leading to the statue, so that is logical. Then the hole in the ceiling would be a bonus way to progress. As it is, it is a little hard to solve.
After you get upstairs from there, it would be nice to have a save stone on the roof and a refill green cube, especially if you force the player to use a green cube to solve the earlier room.
That is as far as I have gotten. Great job and I look forward to playing the rest! Let me know if you update anything. I am very impressed! And it is named Updraft now on my box.
About the platform and door puzzle - I will change it because I the solution is obviously conveyed pretty poorly. The solution is to When the platform goes all the way down, it will come back up. So all you need to do is power the platform, wait for it to go down and then all the way back up again, then quickly switch the power cube to the door, and jump on the platform. Be sure to pick up the two cubes at the bottom. That's a pretty difficult thing to notice without already knowing it, and I didn't really like it from the start. Not sure why I didn't change it in this update...
So yeah, that puzzle will be replaced soon.
I still can't make it onto the moving platform on the right in the beginning of the main level though; you might consider making it a little easier or giving the player another blue cube to solve it. I just can't figure it out, and that is frustrating. :(
At some point, I will be changing this level quite drastiacally, adding a whole new area to ease players into the level. Expect to see it over the weekend. I may also post a walkthrough video to help people that get stuck but still want to see the rest of the puzzles.
Thank you again for your input.
http://gtm.steamproxy.vip/workshop/discussions/?appid=252550
I like your level, but it just is too hard at first. It makes me want to give up; it is better to throw the player a few softballs to get them hooked and then ramp up the difficulty. :)
I admire your dedication to helping people with their levels, and I would really love you to finish this or at least play as much as you can so I can hear what you think!