Space Engineers

Space Engineers

Calypso (Mod Free)
265 Comments
Mkadawametwa 20 Jun, 2020 @ 9:51am 
Mdo.io PLEASE!!!!!!
Spacewolf2 29 Apr, 2020 @ 6:05pm 
@Thirtytech, they were meant for an older version of MMaster's Automatic LCD script, if you check the text box for them you should be able to see what those commands were then update them for the newest version of the script.
Inquisitor 29 Apr, 2020 @ 2:28am 
Great ship, well thought out. Buuuuut whats with all the screens that say online?
Spacewolf2 19 Apr, 2020 @ 9:39pm 
Yes, if you look at Boz's profile you'll see a version 2 of the calypso and a few others
DonBudafuko 14 Apr, 2020 @ 1:01pm 
is there a updated version of this ship??
Retro Plus 23 Mar, 2020 @ 7:39am 
Noice
Slagger 25 Oct, 2018 @ 10:39pm 
Great ship!
JoeMyBuddy 14 Aug, 2018 @ 7:39pm 
This my goto ship. I have mod the crap out of this ship and still have alot of fun. Thank You
Spacewolf2 30 Jul, 2018 @ 6:19pm 
It is nearly 3 years old after all
Spacewolf2 30 Jul, 2018 @ 6:18pm 
This could be a block that keen removed or changed ID for so it’s looking in the wrong place for the block.
Maireen 30 Jul, 2018 @ 11:57am 
Sure this is "mod free" as stated? I get popup message about pasted ship containing blocks that are not available.
nick2003 3 May, 2018 @ 9:33pm 
how do you use blue prints
Syroth 14 Jan, 2018 @ 11:40am 
FWIW there is a calypso MK II which is what you should use instead of this as its more recent.

I still use a updated ver of the MK II its a great build
Anomaly-Friend 7 Dec, 2017 @ 10:46pm 
And Dave, your analogy sucks. That's like saying that it's up to the user to create your own software updates because it's not microsoft's duty to update their own software.
Anomaly-Friend 7 Dec, 2017 @ 10:45pm 
how out of date is this ship?
Spacewolf2 29 Nov, 2017 @ 5:55pm 
it's not up to the maker of the ship, it's up to the user, does microsoft come to your house and update your windows, no. besides, the scripts aren't made by Boz, he just uses them, like everybody else. don't be lazy and keep on top of the scripts yourself.
Dots 29 Nov, 2017 @ 7:15am 
it would be nice if someone would keep this ship scripts updated each week otherwise it would go in to obsolete/unusable designs
Spacewolf2 27 Nov, 2017 @ 2:49pm 
don't forget to turn off the timer as the PB now auto runs
Zer0signal 25 Nov, 2017 @ 6:57am 
It's two blocks that don't matter. Outdated blocks that were removed within the last year. It does not affect the ship design or function.

The programming blocks are fine, but the scripts are outdated. This is unrelated to the blocks missing issue. Subscribe to Automatic LCDs 2, load the script into any of the Calypso's programming blocks, then reset the screens.
DrM 20 Nov, 2017 @ 10:04pm 
This ship is great but when i check it out in by spawning it in game or put it in a projector I get "Block not available in your world" type message. Just to test, i created a brand new "Lone Survival" world with no mods and got the same restuls. Its like a warning, I can still paste it or use it in a proector but evidently there are some blocks missing. Anyone else having this issue?

Reading up on it this message implies there are some modded blocks or perhaps scripts for the program block I am missing?
McNugget 4 Nov, 2017 @ 6:21pm 
having problem with LCD not displaying component storage amount
Corvo The Assassin 23 Oct, 2017 @ 8:00pm 
This thing is god
Spacewolf2 14 Aug, 2017 @ 7:28pm 
hi boz, have you seen my comment on the chrysaor page?
Boz  [author] 14 Aug, 2017 @ 7:29am 
make sure the rear module bay connector is connected
Blind1337nedm 14 Aug, 2017 @ 7:00am 
i cant seem to get the refinery module to work with the rest of the ship :(
Spacewolf2 11 Feb, 2017 @ 10:41pm 
@SS White, this ship wasn't designed or intended for atmospheric situations, I'd suggest the Pegasus/Chrysaor combo, also made by Boz, therefore a similar style, the Chrysaor in particular is very similar to the Calypso, has the same back end to fit the module, but still not designed for atmo, which is where the Pegasus comes in handy, it is designed to fit into the front of the Chrysaor and go to/from planets and moons.
MrBabas 9 Feb, 2017 @ 6:42am 
and where i can find code for programable block?
Iliurgul 8 Jan, 2017 @ 12:33pm 
I published my custom version of this awesome ship: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=838099734
Also, I did a Quantum Module for it, with an awesome gravity drive, check out!: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=838148029
InkFuji 29 Dec, 2016 @ 1:16pm 
It'd be nice if you could update this with atmospheric capabilities, but it's a very nice design and I can see the effort put into it :)
The Great Potoo 15 Oct, 2016 @ 9:22pm 
@Fluets you can either set them to display flat text messages, or you can use scripts to make them display all kinds of useful information. To be honest I don't use most of them, but I have several of the bridge displays set up using MMaster's LCD script to display my power output, resource reserves, Jump Drive charge levels, etc
Big145 28 Sep, 2016 @ 11:43am 
This is a fun all around ship that is my go to at the moment.
Fluets 21 Sep, 2016 @ 12:36pm 
All of the displays dotted around that say 'online', what are they for and how do I get them to work?
day drinking 12 Sep, 2016 @ 5:39am 
@Boz nice, i regonized it too that space engineers is very unstable, in multiplayer you cant even use this ship anymore, because it randomly starts to spin.
Boz  [author] 11 Sep, 2016 @ 6:06pm 
@Ahapaid - I dont think so, I have a new version that is just about ready to be released that does have proper sorter blocks pulling all the Ore to seperate containers and refineries and assemblers. There are a lot of small tweeks and updates on the new version. Space Engineers has been very unstable latley, which has led to the delay in releasing the updated Calypso.
day drinking 8 Sep, 2016 @ 6:42am 
is the refinery module automated? so will it suck out all the refined resources? and the assemblers too?
killianmartin755 29 Aug, 2016 @ 3:32am 
"steam suspicous" isnt calypso a planet in entropia universe?:steamfacepalm:
AltiarSaint 25 Aug, 2016 @ 8:06pm 
You are an absolutely incredible engineer.
Corvo The Assassin 26 Jun, 2016 @ 4:13pm 
This is the best ship i have seen so far. THAT WORKS.
The Great Potoo 11 Jun, 2016 @ 10:27am 
Boz, your ships are inspiring, elegant, and most importantly, they work well. Please teach me your ways! All of my designs look like intergalactic potatoes
NdWar 24 May, 2016 @ 2:17am 
I've had a problem with simspeed and trying to get all the ships I want to include added to the graveyard world. As such I will not be using your ship now at this moment in time. I may use it in the future though, and will credit you as the creator and probably post a link here.

Thanks for allowing me to use your design though, it meant a lot to me!
ND
MrBoom6009 29 Apr, 2016 @ 8:36am 
NdWar, what is the series? i am interested in what you're up to.
Boz  [author] 26 Apr, 2016 @ 1:22pm 
NdWar - Feel free to use the Calypso in your Let's Play Series. I hope it makes for a beautiful mangled derelict. I would recommend separating the rear module just before the collision it will add to the chaos.
NdWar 26 Apr, 2016 @ 12:33pm 
Hi. I was wondering if it would be okay to use this ship as part of a Let's Play series. We will be crashing it into a host of other ships and having a shipwreck yard type set-up on a planet.
Considering the state of damage your ship might suffer, it may become unrecognisable. However I will be including a link in the description of the video, linking back here.
If you do not want your ship to be used, please get back to me ASAP as removing the ship after the crash is not going to be an easy task.

Thanks very much, ND
Shadowcrystal 24 Apr, 2016 @ 9:41pm 
Very good job on this ship, looks amazing.
CommanderDoom905 24 Mar, 2016 @ 12:42pm 
Lov it!!!:sectoid:
jokerace45 19 Mar, 2016 @ 5:05pm 
You have a pair of vents in the ship one both left and right upper deck and foreward ammongst a group of small cargo containers what are they used for ? I woudl give you the vent numbers but I read them wrong and delted them so sorry.
ziyhad 18 Mar, 2016 @ 7:41pm 
I saw this ship on a LSG youtube video before I got SE. I knew that I wanted this ship after seeing the vid. It looks amazing. I will comment more later...
jarhead 14 Feb, 2016 @ 10:28pm 
Nice work.
Menaj 9 Feb, 2016 @ 2:10am 
No mater what I do I cannot get this ship to project on a projector block to the point that I can start welding it, if I load the ship in via copy paste it works fine, even if I make a blueprint to have locally that one doesnt work,

So far I have tried Restarting the game, replacing the projector block, turnning it off and on, unsubscribing and re subscribing, pasting a copy and making a new blueprint, and the only way that i can get it to project is by setting the projector block to project then grinding it down as if i was hacking it and re welding, even doing that though it projects but the game doesnt recognize it being there as I cannot weld and of the blocks.
Azar160 8 Feb, 2016 @ 1:17pm 
Nevermind, Issue seems to be fixed in latest update. =)