Space Engineers

Space Engineers

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Calypso - Quantum Module
   
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Type: Blueprint
File Size
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790.342 KB
8 Jan, 2017 @ 11:47am
1 Change Note ( view )

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Calypso - Quantum Module

Description
Module created by Iliurgul, for Calypso (Mod free) by Boz: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=528435976

The Quantum Module wants to improve drastically the lack of power in brake of the Calypso, and take advantage of all the self repairing turrets for turning the Calypso in a insanely-fast-ship-for-their-size and be a serious threat in combat.

NOTE: This module was built for Calypso mk I and comes by default in my own version of Calypso ( http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=838099734)
For Calypso Mk II it needs relocate the merge block for the modules, but works in the same way.

This module adds to Calypso:
- Powerful GRAVITY DRIVE. 0-100m/s in only 3 seconds (vs 30 seconds in Calypso mk I or 23 seconds Calypso mk II) It's all automated, works trigger two timer blocks. Instructions in the module itself.
- 4 jump drives, for extra jump distance.
- Large cargo container, for extra cargo.
- Rear gatling turret, with their own welder for combat.
- Several conectors and merge blocks, in same disposition that other modules
- Equiped with basic and more (medical, oxygen stuff, assembler, arc furnance, batteries, solars, reactors, both types of anntenas, cryopods, etc)

This module can be used like a ship itself. It can move materials between planets, with their 7.600 km jump distance. But remember that the gravity drive only works properly in the Calypso.





2 Comments
Max Pendragon 25 Aug, 2019 @ 11:38pm 
This thing seems to just make loops no matter what I do.
Teddysmith20 1 Nov, 2017 @ 5:23pm 
Boz are you still making ships I love your ships and I was wondering if you could make an interplanetary cargo freighter. It's cool if not again I really enjoy your ships :D