Source Filmmaker

Source Filmmaker

Left 4 Dead Cleaned up Offices
55 opmerkingen
loderruah1 25 jan om 21:09 
To fix the wireframe problem go to this site - "https://atomicnetworks.co/tools/css-textures-gmod" and download the l4d2 game content file, extract it, and put all the content from the "materials" folder in the game content file into the materials folder in the workshop folder, copy this path to get there "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\workshop"
ganbinac 15 sep 2024 om 13:18 
how to launch map
:GDHarder::GDInsane:
76561199581652827 16 aug 2024 om 6:33 
i got l4d and ported the dlc but there is still wireframes
Justleeguy 2 mrt 2024 om 7:00 
Wireframes absolutely everywhere, not a single section of the map remains unbroken.
Caffeine 3 nov 2023 om 12:29 
This map doesn't load.
Fiopon 29 sep 2023 om 11:50 
this is where skibidi toilet was born

setpos 5091.030273 2415.340820 504.969666;setang 14.718073 -32.436584 0.000000
ᴘᴇɴᴛɪᴜᴍ ɪɪ 21 jun 2023 om 18:29 
cant even find the map
El Pueblo 12 mrt 2023 om 9:46 
I have a question why when i launch the map is that there is white trail
like every where please answer me how to fix this .
shnick1980 12 nov 2021 om 19:53 
I'm having the exact same wireframe problem described below. And no, importing the textures from L4D2 itself did not fix it.
MisterZact 🧊 29 dec 2020 om 15:28 
::bbtcat:
[: Jhon_Lemon :] 11 feb 2020 om 8:16 
Im sorry but the map is full of these white frames. I can barly see whats even on the map...
PLAYAROLLA 8 dec 2019 om 10:15 
Yeah, wire frames and missing textures for me as well, & no im not surfing through all of Garrys Mod to find them.
Candle 23 sep 2019 om 15:50 
I've got issues with a few of these maps of oddly glowing-wireframe buildings. I have L4D ported inside. Any suggestions?
Oats 20 jul 2019 om 0:31 
it has missing textures
pntmn 8 feb 2018 om 6:36 
great job on the map. thanks a lot
Askari 3 nov 2017 om 2:53 
I'm finding wireframes in the main building all over the place and there's a small missing texture too... Don't know what's up... It may be me missing something, but I do have the L4D content mounted...
Tyrant 2 feb 2017 om 15:56 
no its a tf2 dark style map, this is similar but its not in a giant skyscraper with a view like i wanted.
Bartender  [auteur] 2 feb 2017 om 15:54 
coorprate? Is that a l4d mod? im confused lol
Tyrant 2 feb 2017 om 15:53 
wish we had a map like coorprate but in daytime with a bigger area, this will have to do.
Bartender  [auteur] 12 jan 2017 om 18:12 
might need l4d1 but unsure, this map came from there originally when i cleaned it up.
Kuvjan 12 jan 2017 om 4:51 
I have L4D2 from dlc of sfm, but there are still so many missing pieces like the outer wall of the hotel and the floor inside. Do I need to own the game?
Bartender  [auteur] 17 jun 2016 om 6:51 
check garrysmod.org and you should find it. all the maps on my account came from my gmod ports.
Zipp 16 jun 2016 om 12:53 
could you port the map to Gmod?
Bartender  [auteur] 30 apr 2016 om 20:50 
when you open pak01_dir with GCFScape there will be two folders needed, materials, and models. copy and extract those to the usermod folder in sfm directory

are you extracting from l4d1 or 2?
v i s u a l 30 apr 2016 om 19:23 
so how to i move the textures and models from pak01_dir? i think thats where it might be messing up. please i really wanna use this map its awesome
Bartender  [auteur] 27 apr 2016 om 19:54 
It's fine. Make sure when you start up sfm that you are set to the correct directory. If you moved all the right textures and models from pak01_dir to the materials and models of the usermod folder, then its good. But, if the directory is not set to usermod, then there is issue
v i s u a l 26 apr 2016 om 18:25 
like the missing texture thing, sorry im alttle new to this.
Bartender  [auteur] 26 apr 2016 om 16:21 
wires? youll need to be more specific
v i s u a l 26 apr 2016 om 15:08 
so, how do i get rid of the wires. i downloaded l4d and it still doesnt work.
Bartender  [auteur] 19 apr 2016 om 15:04 
you open the file with gcfscape. then extract the materials and models to usermod
RoFroYo 17 apr 2016 om 20:01 
So I put the file in gcfscrape then take those files and move them into usermod in sfm?
Bartender  [auteur] 17 apr 2016 om 19:10 
all the materials and models
RoFroYo 17 apr 2016 om 8:36 
Im kind of confused on what I need to get pak01_dir into SFM, can you explain?
Bartender  [auteur] 22 okt 2015 om 6:29 
dont worry about it.
you will need to have the game left 4 dead or left 4 dead 2. In your steam directory for the game, there is a file called pak01_dir, you need GCFScape to open it. In that file there are folders for materials and models. Just extract those to your sfm directory (most likely where usermod directory is if that is the one you are using).
TNVGAMING 21 okt 2015 om 21:45 
For me, thit's missing a lot of texture mapping/ polygons. How to I mount the L4D2 stuff? Sorry, I'm still new to SFM, I'm still ignorant to the technical aspects of the software.
Super Ninja Fat 12 okt 2015 om 15:02 
Yeah, csgo would be neat.
Someone needs to do a source mod where you just wander around Valve's universes in their respective public settings.
Bartender  [auteur] 12 okt 2015 om 12:29 
i Did a few csgo maps for it, but i lost em sadly :(
Super Ninja Fat 11 okt 2015 om 20:42 
It would be neat to see this kind of thing done to every valve game.
Super Ninja Fat 11 okt 2015 om 20:41 
Niiiiiiice!
Bartender  [auteur] 10 okt 2015 om 12:29 
well I don't make models. I make maps. Youll need to ask someone else about models.
jay 10 okt 2015 om 12:00 
yes i'm looking for make model for source filmmaker because I cant find the one I want
Bartender  [auteur] 7 okt 2015 om 4:24 
crate models?
jay 6 okt 2015 om 17:02 
I like crate models as well that hard one
Bartender  [auteur] 6 okt 2015 om 12:32 
I took the original maps from left 4 dead and left 4 dead 2, removed any of the unnecessary props like blood, bodies, broken cars, replaced some blocks so they look normal, changed the skybox and lighting, exported it and poof. clean up map!
jay 6 okt 2015 om 7:24 
how do you fix the map
Bartender  [auteur] 5 okt 2015 om 15:41 
I use the hammer tool in the source filmmaker SDK.
jay 5 okt 2015 om 8:47 
how do you create maps
Bartender  [auteur] 7 sep 2015 om 16:00 
Where are the wireframe props/blocks?