Source Filmmaker

Source Filmmaker

Left 4 Dead Cleaned up Offices
55 kommentarer
loderruah1 25. jan. kl. 21:09 
To fix the wireframe problem go to this site - "https://atomicnetworks.co/tools/css-textures-gmod" and download the l4d2 game content file, extract it, and put all the content from the "materials" folder in the game content file into the materials folder in the workshop folder, copy this path to get there "C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\workshop"
ganbinac 15. sep. 2024 kl. 13:18 
how to launch map
:GDHarder::GDInsane:
76561199581652827 16. aug. 2024 kl. 6:33 
i got l4d and ported the dlc but there is still wireframes
Justleeguy 2. mar. 2024 kl. 7:00 
Wireframes absolutely everywhere, not a single section of the map remains unbroken.
Caffeine 3. nov. 2023 kl. 12:29 
This map doesn't load.
Fiopon 29. sep. 2023 kl. 11:50 
this is where skibidi toilet was born

setpos 5091.030273 2415.340820 504.969666;setang 14.718073 -32.436584 0.000000
ᴘᴇɴᴛɪᴜᴍ ɪɪ 21. juni 2023 kl. 18:29 
cant even find the map
El Pueblo 12. mar. 2023 kl. 9:46 
I have a question why when i launch the map is that there is white trail
like every where please answer me how to fix this .
shnick1980 12. nov. 2021 kl. 19:53 
I'm having the exact same wireframe problem described below. And no, importing the textures from L4D2 itself did not fix it.
MisterZact 🧊 29. dec. 2020 kl. 15:28 
::bbtcat:
[: Jhon_Lemon :] 11. feb. 2020 kl. 8:16 
Im sorry but the map is full of these white frames. I can barly see whats even on the map...
PLAYAROLLA 8. dec. 2019 kl. 10:15 
Yeah, wire frames and missing textures for me as well, & no im not surfing through all of Garrys Mod to find them.
Candle 23. sep. 2019 kl. 15:50 
I've got issues with a few of these maps of oddly glowing-wireframe buildings. I have L4D ported inside. Any suggestions?
Oats 20. juli 2019 kl. 0:31 
it has missing textures
pntmn 8. feb. 2018 kl. 6:36 
great job on the map. thanks a lot
Askari 3. nov. 2017 kl. 2:53 
I'm finding wireframes in the main building all over the place and there's a small missing texture too... Don't know what's up... It may be me missing something, but I do have the L4D content mounted...
Tyrant 2. feb. 2017 kl. 15:56 
no its a tf2 dark style map, this is similar but its not in a giant skyscraper with a view like i wanted.
Bartender  [ophavsmand] 2. feb. 2017 kl. 15:54 
coorprate? Is that a l4d mod? im confused lol
Tyrant 2. feb. 2017 kl. 15:53 
wish we had a map like coorprate but in daytime with a bigger area, this will have to do.
Bartender  [ophavsmand] 12. jan. 2017 kl. 18:12 
might need l4d1 but unsure, this map came from there originally when i cleaned it up.
Kuvjan 12. jan. 2017 kl. 4:51 
I have L4D2 from dlc of sfm, but there are still so many missing pieces like the outer wall of the hotel and the floor inside. Do I need to own the game?
Bartender  [ophavsmand] 17. juni 2016 kl. 6:51 
check garrysmod.org and you should find it. all the maps on my account came from my gmod ports.
Zipp 16. juni 2016 kl. 12:53 
could you port the map to Gmod?
Bartender  [ophavsmand] 30. apr. 2016 kl. 20:50 
when you open pak01_dir with GCFScape there will be two folders needed, materials, and models. copy and extract those to the usermod folder in sfm directory

are you extracting from l4d1 or 2?
v i s u a l 30. apr. 2016 kl. 19:23 
so how to i move the textures and models from pak01_dir? i think thats where it might be messing up. please i really wanna use this map its awesome
Bartender  [ophavsmand] 27. apr. 2016 kl. 19:54 
It's fine. Make sure when you start up sfm that you are set to the correct directory. If you moved all the right textures and models from pak01_dir to the materials and models of the usermod folder, then its good. But, if the directory is not set to usermod, then there is issue
v i s u a l 26. apr. 2016 kl. 18:25 
like the missing texture thing, sorry im alttle new to this.
Bartender  [ophavsmand] 26. apr. 2016 kl. 16:21 
wires? youll need to be more specific
v i s u a l 26. apr. 2016 kl. 15:08 
so, how do i get rid of the wires. i downloaded l4d and it still doesnt work.
Bartender  [ophavsmand] 19. apr. 2016 kl. 15:04 
you open the file with gcfscape. then extract the materials and models to usermod
RoFroYo 17. apr. 2016 kl. 20:01 
So I put the file in gcfscrape then take those files and move them into usermod in sfm?
Bartender  [ophavsmand] 17. apr. 2016 kl. 19:10 
all the materials and models
RoFroYo 17. apr. 2016 kl. 8:36 
Im kind of confused on what I need to get pak01_dir into SFM, can you explain?
Bartender  [ophavsmand] 22. okt. 2015 kl. 6:29 
dont worry about it.
you will need to have the game left 4 dead or left 4 dead 2. In your steam directory for the game, there is a file called pak01_dir, you need GCFScape to open it. In that file there are folders for materials and models. Just extract those to your sfm directory (most likely where usermod directory is if that is the one you are using).
TNVGAMING 21. okt. 2015 kl. 21:45 
For me, thit's missing a lot of texture mapping/ polygons. How to I mount the L4D2 stuff? Sorry, I'm still new to SFM, I'm still ignorant to the technical aspects of the software.
Super Ninja Fat 12. okt. 2015 kl. 15:02 
Yeah, csgo would be neat.
Someone needs to do a source mod where you just wander around Valve's universes in their respective public settings.
Bartender  [ophavsmand] 12. okt. 2015 kl. 12:29 
i Did a few csgo maps for it, but i lost em sadly :(
Super Ninja Fat 11. okt. 2015 kl. 20:42 
It would be neat to see this kind of thing done to every valve game.
Super Ninja Fat 11. okt. 2015 kl. 20:41 
Niiiiiiice!
Bartender  [ophavsmand] 10. okt. 2015 kl. 12:29 
well I don't make models. I make maps. Youll need to ask someone else about models.
jay 10. okt. 2015 kl. 12:00 
yes i'm looking for make model for source filmmaker because I cant find the one I want
Bartender  [ophavsmand] 7. okt. 2015 kl. 4:24 
crate models?
jay 6. okt. 2015 kl. 17:02 
I like crate models as well that hard one
Bartender  [ophavsmand] 6. okt. 2015 kl. 12:32 
I took the original maps from left 4 dead and left 4 dead 2, removed any of the unnecessary props like blood, bodies, broken cars, replaced some blocks so they look normal, changed the skybox and lighting, exported it and poof. clean up map!
jay 6. okt. 2015 kl. 7:24 
how do you fix the map
Bartender  [ophavsmand] 5. okt. 2015 kl. 15:41 
I use the hammer tool in the source filmmaker SDK.
jay 5. okt. 2015 kl. 8:47 
how do you create maps
Bartender  [ophavsmand] 7. sep. 2015 kl. 16:00 
Where are the wireframe props/blocks?