Total War: ATTILA

Total War: ATTILA

Grudge's Battle Maps - Riverfort [V0.7a]
56 Comments
Rysikuu 10 Nov, 2024 @ 3:09pm 
im in custom battles selected city assault and i cant find it how do i do that? i really need to play this map :(:missing:
Wolf King 13 Dec, 2020 @ 9:04pm 
is there anyway to implement this into the campaign fortification stance?
juanliam 1 May, 2020 @ 1:30pm 
hello how to import buildings is wall of a mod to another please thank you?
Cain Everest, the Lone Courier 12 Apr, 2020 @ 12:18pm 
Is this compatible with Age of Charlemagne?
TotalWar 1 Oct, 2017 @ 7:13pm 
Beautiful
GrudgeTheDutchman  [author] 25 Oct, 2016 @ 9:47am 
@jibbe [You can find the map in custom battles. Select: "City Assault" in the Map Tab, and choose 'River Fort' from the Load Preset dropdown menu.]
JiBsTeR 25 Oct, 2016 @ 9:28am 
where to find it?
King_Lol_what3 10 Sep, 2016 @ 9:39am 
is it usable online?
Mr. Bluecoat 8 Sep, 2016 @ 2:52pm 
Beautiful.
BROSEPH $TALIN 19 Aug, 2016 @ 10:21pm 
I can't seem to use any of the Age of charlamagne factions this map.
ttv/letsgetscotch 31 Mar, 2016 @ 11:12pm 
update please??? i downloaded the mod yesterday but didnt get a chance to play it
Darren 29 Jan, 2016 @ 7:29am 
Hey if you want to display your Mod Award Badge you can! - http://wiki.totalwar.com/w/Mod_Awards_Images
•LGA• Cyrus: Emperor of Mankind 18 Aug, 2015 @ 8:00am 
I would encourage people to take up TED and try it out with the tutorials Grudge has provided.
padua2011 16 Aug, 2015 @ 3:32am 
hadriand wall, more historical buildings to city of rome like hadrians mausoleum, better maps of carthage and alexandria, and ravenna especially to the last roman campaign they r so generic and aweful. would like to see more realistic and decline and decay of these cities.
kevin.dasich 30 Jul, 2015 @ 2:49pm 
hello , grudge , i see no one has yet took the opportunity to ninja the first campaign map..
According to the modding summit which i followed closely back then, it should be possible as promised by ca , so if you would like to continue our tradition of me fixing you up with a great opportunity for a modding coup , i would be very grateful , and the rest of the community too...
Grudge for dutch president!
Petellius 29 Jul, 2015 @ 4:13am 
Hey nice to see you up and running grudge :). Keep up the fantastic work!
GrudgeTheDutchman  [author] 23 Jul, 2015 @ 3:55am 
I suppose so, but I'll probably do that once I'll work on some Rome maps for the Ancient Empires mod. Campaign map linking seems like quite an .. interesting process that'll take some time, especially to process through BOB.

Ptepic Ptepichaimon XXVI 22 Jul, 2015 @ 3:09pm 
any chance of making some like this for the campaign map? Great Work!!
Anomaly 21 Jul, 2015 @ 2:54pm 
WOW, cheers! This is brilliant. nice work!
GrudgeTheDutchman  [author] 21 Jul, 2015 @ 2:05pm 
Press the subscribe button and start Attila. In the launcher, make sure the mod is fully downloaded. This may take a while as the file size is roughly 40 mb I think. When you start Attila, make sure the mod is ticked in the mod launcher.

Once in game go to custom battles and set battle type to City Assault. There should be a dropdown menu of preset City Assault battles. Scroll down the dropdown menu until you find Riverfort. Instead of a CA icon, it has a steam icon to the left, indicating it is a community map.
Anomaly 21 Jul, 2015 @ 1:24pm 
What do I have to do to be able to get this on Custom Battles?
GrudgeTheDutchman  [author] 20 Jul, 2015 @ 7:19am 
Did you give the attacking AI siege equipment such as siege towers? I'd advise to remove those for the Siege AI.
sinuhe 20 Jul, 2015 @ 3:01am 
ive played again and its wonderful but there is a bug , when i defend the fortress the enemies tower siege soldiers dont get down of them they keep inside even being inside my fortress until battle ends.
GrudgeTheDutchman  [author] 19 Jul, 2015 @ 5:03pm 
I don't know if there are any youtubers lurking around here, but if you could, I would like to see some footage of my map played by other players. Replays are fine as well. It's just that most bugs tend to pop up when other people besides the creators play the content. I would be really grateful.

GrudgeTheDutchman  [author] 19 Jul, 2015 @ 10:23am 
V0.7a is released! I haven't been able to finish all visual improvements, but I've added numerous visual additions, such as the last of the farms, more forests, finishing the asset placement for thre burning terp village.

So what will V0.7b contain? There's some blend map work left to do. Grass is currently being generated on roads, which means the terrain beneath those road decals needs to be dirt. The same counts for the farm fields. Also, forest terrain textures need to be improved. Maybe add some additional vegetation here and there, and V0.7 will be fully released by the end of today.

V1.0, which will bring the actual siege AI nodes, will be released when/if CA can shed some light on the current issues.
pollock4 19 Jul, 2015 @ 7:30am 
awesome looking map.
sinuhe 19 Jul, 2015 @ 2:46am 
it is great the city in the hill with smoke, would be nice more smoke to make it more real
GrudgeTheDutchman  [author] 18 Jul, 2015 @ 7:29pm 
It seems V1.0 is going to take a while. The Siege AI nodes seem kinda bugged in TEd, or it's more who's missing something crucial. Got a thread on the official forums, so I atleast expect some kind of response within a week.

Until then I'll probably release v0.7 tomorrow, which will atleast contain all the decals and the other visual effects.

The AI without the Siege AI nodes isn't all that bad. But it can sometimes be a bit buggy. Of course if you've seen enough Ai action I suppose you could play this map in multiplayer, if both players have this mod installed.
sinuhe 18 Jul, 2015 @ 12:37pm 
I hope CA hire people as you!!
GrudgeTheDutchman  [author] 18 Jul, 2015 @ 6:48am 
I am glad you enjoyed it :) And yes, I'll be most likely working on Rome II battle maps soon.
sinuhe 18 Jul, 2015 @ 5:20am 
thanks grudge !ive played again and it war like a movie!!, hope you release some rom2 city map someday, ill be there to play it
GrudgeTheDutchman  [author] 17 Jul, 2015 @ 1:19pm 
V0.5 is released! For the patch notes, either look in the Discussions section or the Change Notes tab.

New screenshots have been added!
sinuhe 16 Jul, 2015 @ 9:13am 
ive just played and wasssssssssss greattt !!!fr me the only thing to add in uture is burning walls or towers ifits possible
sinuhe 16 Jul, 2015 @ 8:51am 
great work , waiting foward somday carthage city!!!
GrudgeTheDutchman  [author] 15 Jul, 2015 @ 5:31pm 
Thank you, I am thinking about dropping the siege escalation levels, and instead focus on providing a minor, small and medium sized version of the current map. With this version being the minor one. In the larger map versions I could provide more and better entrances, as well as expanding the space for defenders.

For paths, I use AI hint nodes (defensive hill and fort entrance I believe they're called). If you're talking about those little dirt paths on the hill, they're placed by using projected decals.
•LGA• Cyrus: Emperor of Mankind 15 Jul, 2015 @ 4:51pm 
Its by far one of the best battle maps I've ever played on. Its clearly got some excellent gaps in where you can attack and that hasn't been seen for a long time. I'd expand the camp as I think its too small. I tried rushing my untis into the game, and one of the civilians tried to fight, before he got injured. Then attacking into the map - makes for some epic gorgeous cinematic screenshots. Its an excellent map, though how do you create paths like the way you've done it? This needs more expanding, but otherwise its something I'd def look forward to, but anyway, absouletely awesome!
GrudgeTheDutchman  [author] 15 Jul, 2015 @ 3:14pm 
New screenshots have been added to reflect the visual changes and improvements. Do leave your feed back in either the comment section or the discussion forum. It helps a lot.
GrudgeTheDutchman  [author] 15 Jul, 2015 @ 3:01pm 
V0.2 is released.

- Added scenery and foliage
- Extended the path finding to match the new scenery
- Experimenting with a 1 vs 2 scenario.
- Fixed a Texture glitch on the Rome II Fort Walls.
- Added agricultural civilians.
GrudgeTheDutchman  [author] 15 Jul, 2015 @ 12:52pm 
Thank you all.

@Blackmill08. It is possible, but it is kind of tricky and it's something I haven't properly tried out yet.
Outofit08 15 Jul, 2015 @ 12:04pm 
can we get new battle maps in campaign??
Quintus 15 Jul, 2015 @ 10:55am 
Subscribed..... Great job Grudge.
Noif1988 15 Jul, 2015 @ 10:43am 
+1 by me!
GrudgeTheDutchman  [author] 15 Jul, 2015 @ 7:18am 
Update: There's going to be a major update soon on the visual department. Lots of new visuals bringing the map truly alive.
GrudgeTheDutchman  [author] 15 Jul, 2015 @ 4:09am 
@Doomon15, most of the logic issues at the moment is mostly because of the Non-Attila models. After all, the Fort towers and walls are from a Rome II historical battle, which weren't designed for any sort of damage system I think.

But yes, once CA can tell us how the xml logic files work we can easily create a whole range of custom buildings with proper damage models, EF lines and projectile markers.

Good luck on your city map!
LVCIVS AELIVS TRIARIVS 15 Jul, 2015 @ 2:19am 
read the box that says 'note'
Doomon15 14 Jul, 2015 @ 6:00pm 
Very nice first fort map, myself am trying to get a city map out but placing all stuctures and whatnot is pausing me quite a bit. Also those logic problems I sure do hope too get fixed as it would help map editing in general so hopfully they patch a couple times. Great map though I like the towers, are they custom btw? cause I cant find towers looking like that.
GrudgeTheDutchman  [author] 14 Jul, 2015 @ 4:46pm 
For future plans/patch content, please join the Discussions section.
GrudgeTheDutchman  [author] 14 Jul, 2015 @ 3:32pm 
'HOTFIX V0.1b' - Increased the importance of both capture zones forcing the defending AI to actually defend the fort instead of abandoning it as if it were a regular land battle.

Also added a bit of scenery; a small farm outside the fort.
•LGA• Cyrus: Emperor of Mankind 14 Jul, 2015 @ 12:31pm 
Def looks good, cannot wait for a rome 2 city map to come out soon.