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According to the modding summit which i followed closely back then, it should be possible as promised by ca , so if you would like to continue our tradition of me fixing you up with a great opportunity for a modding coup , i would be very grateful , and the rest of the community too...
Grudge for dutch president!
Once in game go to custom battles and set battle type to City Assault. There should be a dropdown menu of preset City Assault battles. Scroll down the dropdown menu until you find Riverfort. Instead of a CA icon, it has a steam icon to the left, indicating it is a community map.
So what will V0.7b contain? There's some blend map work left to do. Grass is currently being generated on roads, which means the terrain beneath those road decals needs to be dirt. The same counts for the farm fields. Also, forest terrain textures need to be improved. Maybe add some additional vegetation here and there, and V0.7 will be fully released by the end of today.
V1.0, which will bring the actual siege AI nodes, will be released when/if CA can shed some light on the current issues.
Until then I'll probably release v0.7 tomorrow, which will atleast contain all the decals and the other visual effects.
The AI without the Siege AI nodes isn't all that bad. But it can sometimes be a bit buggy. Of course if you've seen enough Ai action I suppose you could play this map in multiplayer, if both players have this mod installed.
New screenshots have been added!
For paths, I use AI hint nodes (defensive hill and fort entrance I believe they're called). If you're talking about those little dirt paths on the hill, they're placed by using projected decals.
- Added scenery and foliage
- Extended the path finding to match the new scenery
- Experimenting with a 1 vs 2 scenario.
- Fixed a Texture glitch on the Rome II Fort Walls.
- Added agricultural civilians.
@Blackmill08. It is possible, but it is kind of tricky and it's something I haven't properly tried out yet.
But yes, once CA can tell us how the xml logic files work we can easily create a whole range of custom buildings with proper damage models, EF lines and projectile markers.
Good luck on your city map!
Also added a bit of scenery; a small farm outside the fort.