Total War: ATTILA

Total War: ATTILA

Grudge's Battle Maps - Riverfort [V0.7a]
Showing 1-7 of 7 entries
Update: 2 Apr, 2016 @ 8:15am

Update: 19 Jul, 2015 @ 10:22am

'V0.7a'

  • Added more forests for both aesthetic and strategic reasoning.
  • Added lots of shrubs and other smaller vegetation for aesthetic reasons.
  • Finished the roads.
  • Finished asset placement for the burning terp village.

Update: 17 Jul, 2015 @ 1:35pm

Update: 17 Jul, 2015 @ 12:40pm

'V0.5'

0.5 is upon us and contains a whole host of visual and technical improvements.


General

    Further visual improvements have been added, such as;
  • More particle effects
  • Additional decals
  • More farms and more citizens
  • Working citizen shelters. Watch em flee into their homes or the Roman fort instead of running around aimlessly.
  • Background terp with a partial village built on top of it. In flames. In version 1.0, this terp village will be finished.


Attackers

  • Proper defensive hill battlefield hints should create a more cohesive attacking AI army. In case this doesn't happen, report it immidiately please.
  • Added further no-go zones for a more controlled AI approach.
  • Attacker's Guerilla zones have been fixed.


Defenders
  • Two barricades can now be placed at three seperate locations.
  • On one side of the fort, which is easier for the attacking side to approach, two watch towers have been placed.
  • Defender's Guerilla zones have been fixed.

Update: 15 Jul, 2015 @ 2:55pm

'V0.2'

  • Added scenery and foliage
  • Extended the path finding to match the new scenery
  • Experimenting with a 1 vs 2 scenario.
  • Fixed a Texture glitch on the Rome II Fort Walls.
  • Added agricultural civilians.

Update: 14 Jul, 2015 @ 3:30pm

'HOTFIX V0.1b' - Increased the importance of both capture zones, forcing the defending AI to actually defend the fort instead of abandoning it as if it were a regular land battle.

Also added a bit of scenery; a small farm outside the fort.

Update: 13 Jul, 2015 @ 3:37pm