Reassembly

Reassembly

Vanilla Game More Hard
20 Comments
sumplkrum  [author] 7 Apr @ 6:44pm 
This is basically just the vanilla game with more ships spawning:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=465391513
{F.S.L} jaxchambliss2014 7 Apr @ 5:21pm 
is there a easy mode?
sumplkrum  [author] 2 Sep, 2023 @ 8:52pm 
You can only use one at a time. Not compatible.
Wasp #55,221 29 Aug, 2023 @ 5:06pm 
I wonder now, would installing both difficulty mods make it harder?
R4-D10 12 Jun, 2021 @ 1:35pm 
this mod is great! im enjoying playing as the crystaline for once and i do enjoy the fact that the reds are actually quite strong
Lord Knightmarez 23 May, 2017 @ 7:46pm 
Then i demand.... KNIGHTMARE DIFFICULTY
sumplkrum  [author] 23 May, 2017 @ 4:37pm 
That's why I made this one: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=737853018

I didn't go any farther than that though, otherwise the Sentinel-Tinkrell factions would have been over the top.
Lord Knightmarez 23 May, 2017 @ 11:17am 
Great stuff, wish it had more ships at various P though. And maybe put in tournament winning designs ?
sumplkrum  [author] 16 Nov, 2015 @ 4:42am 
@breakthrough Fixed that. I made like 20 ships for that faction and somehow managed to not use that missile on any of them. :)
breakthrough 15 Nov, 2015 @ 2:55am 
The large farmer missile is not available to unlock in the upgrade menu.
FurFurFur 13 Sep, 2015 @ 1:30am 
@sumplkrum I restarted a couple of times, regenerated worlds... But now I reinstalled the game (forgot it was only109MB, so why not); And that fixed it.
sumplkrum  [author] 11 Sep, 2015 @ 7:32pm 
You might have to save, then come back into the game. It's a bug that sometimes when you first start a game you can't gain Credits, even with the vanilla game.
FurFurFur 11 Sep, 2015 @ 4:58am 
While I like the premise of this mod and the added hostile ship designs... I can't gain C with the mod active. Is that intentional?

I tried deactivating all other mods and 2 different savegames (f11&f15). I don't get any C, neither by trading R, destroying ships, nor exploring.
sumplkrum  [author] 30 Aug, 2015 @ 9:20am 
There are some modifications to the default faction's behavior to try and make them less passive. That's why you see the duplicate definition warnings. Let me know if you actually have a problem, but those error logs are actually intended changes.
Chalchiutlicue 30 Aug, 2015 @ 8:04am 
Not compatible with newest version. Shows LUA errors.
sumplkrum  [author] 25 Jun, 2015 @ 5:00am 
I just updated the mod. There should no longer be any conflicts with other faction mods no matter what the load order is.
Testing locally everything works fine, let me know if you still have a problem.

The only down side to this fix is there will be less spawns in some regions because I removed the global fleet settings from my map file.
sumplkrum  [author] 24 Jun, 2015 @ 7:42pm 
Actually now that I think about it, based on Arthur's notes there should be no conflict. I'll have to look into it.
sumplkrum  [author] 24 Jun, 2015 @ 6:43pm 
That sounds right. I edited the region file to increase the spawns. Ordering it last should allow other faction mods to opperate correctly.
GATC 24 Jun, 2015 @ 6:42am 
Warning! You mod generate conflict with EVERY SINGLE MOD that add new regions! (some, prety much every faction mods)
The only fix I've found was to put the mod at the end of the list!