Cities: Skylines

Cities: Skylines

PROP for Seawall 01 (NOT RECOMMENDED)
62 Comments
Kermit (GER) 27 Dec, 2016 @ 2:35pm 
Thx for this infomation @Mas71 and good luck for 2017
PaperClip 25 Dec, 2016 @ 5:33pm 
im not too fond of zooming out to far away anyway :)
Mas71  [author] 25 Dec, 2016 @ 5:32pm 
@Uchiha
No problem, dont worry ;)
This seawall has an issue which is couldn't be solved X( so you don't move a Camera on this pls ;)
PaperClip 25 Dec, 2016 @ 5:12pm 
fount it! man im so sorry for being stupid lol .... turns out i was looking at the wrong user account folder lol btw thanks for the help really appreciate it :))
Mas71  [author] 25 Dec, 2016 @ 6:09am 
@Uchiha
k, could you find a folder option in the Windows right ? This is a topic like this ;)
http://www.howtogeek.com/howto/windows-vista/show-hidden-files-and-folders-in-windows-vista/

Generaly, a folder is be find in here if even you installed a game-program anywhere ;
C:/Users/'Use rName'/AppData/Local/Colossal Order/~~~

chek this out agai pls ;)
PaperClip 25 Dec, 2016 @ 4:36am 
well i tried looking for the ckecked hidden folder but there appears to be no hidden folders..... am i suppose to look at it in C:\ ? cause my steam is in so i search in D:\steam\SteamApps\common\Cities_Skylines
Mas71  [author] 25 Dec, 2016 @ 4:28am 
@Uchiha
that folder(AppData and more under folders) is be hidden by Windows's option (by default)
so you should remove a check-mark on 'dissapear a hidden folder' on folder's option at first ;)
PaperClip 25 Dec, 2016 @ 4:23am 
why can't i find the addons folder as the readme text says?
Vertex_Thug 4 Apr, 2016 @ 11:09am 
I can't find it in my game
Kermit (GER) 2 Apr, 2016 @ 11:07am 
Very nice idea and it looks great on game, I hope this will be updated, good job and thx.
johan.eusoff 17 Mar, 2016 @ 10:27am 
I really hope this will be updated because it's such a great work and it looks good in my cities. Thanks for working on it.
Nytcep 24 Feb, 2016 @ 10:25am 
Ah thanks, ill read the description next time :')
Gfurst 24 Feb, 2016 @ 10:10am 
@Nytcep, read the description (and title for that matter)
Nytcep 24 Feb, 2016 @ 7:44am 
This asset is causing problems since the snowfall update :(
When i try to zoom in around the placed seawall my screen turns blue.
Mas71  [author] 23 Feb, 2016 @ 6:48pm 
@ALL
I'd try to remake and re-import and update, however I don't know why could not update right. PROP is visible right in an Asset-Editor, but it will be invisible(disappear) when plop(place) Asset in a game..... X(

I don't have any idea for solved it now, I'll update when find a cause of that.
Thank you for your understanding.

--------------------------------------------

作り直しとインポートを何度か試してみたのですが、解決に至っておりません。
AssetEdito上では正しく表示されるのに、ゲーム内で設置するとPROPが消滅してしまう問題に見舞われ降ります。

原因と解決方法が分かり次第アップデートするつもりですが、ご不便をおかけして本当にすいません。
Mas71  [author] 16 Feb, 2016 @ 5:51am 
@ElyPante
That's good ;)
but You talked about a 'Seawall 02' ? (lol)
Seawall 01 and Retaining Walls(JPN Walls) - in PARK menu
Seawall 02 and Tetrapod(break water block) - in SHIP(Transport) menu
sorry to make you confused with them ;) Thanks
clockmaker 16 Feb, 2016 @ 4:11am 
Thank you so much! I found it on the Transport Ship menu! :D
Mas71  [author] 16 Feb, 2016 @ 3:14am 
@Gfrust
Now,a manufacture is delayed now because I can't solved yet a issue of Asset(modeling) for a part in 135deg(45deg) X( I'll do the Best ;)

@ElyPante
Thanks for subscribe it at first ;)
ah, do you subscribed(downloaded) all of PROP and ASSET both each walls ?
This 'Seawall 01''s icon will be added in Park-menu, but this icon is TEXT-type(no pics), looking for again an icon written with text as 'Seawall 01 S32m' pls ;)
clockmaker 16 Feb, 2016 @ 2:55am 
I can't seem to find this in-game as well as the other similar assets, I really really wanna use this prop for my ports :(
Gfurst 15 Jan, 2016 @ 8:06pm 
Ahh okey than, cheers, let me know when you make the better one.
If you could also take on a request, to make a similar pier walkway (but without the water wall
Mas71  [author] 15 Jan, 2016 @ 6:54pm 
@Gfurst
Hi again ;) ah, to tell the truth, a model file(by 3dsmax) was broken, so I can't rework it me too X( I'm sorry.
I have a plan to remake it "Seawall 01-Rivised version" from zero to more better in near future ;)
Gfurst 15 Jan, 2016 @ 12:29pm 
So tried for a bit, I think the invisible ground will work fine, but there is a slight problem, the asset is misaligned, I don't know how to fix this, never did anything 3d modeling.
For this I'll need you to help me: change the origin (pivot point) of the model to begin exactly at its inner edge, and make sure it fits exactly two squares wide.
Gfurst 14 Jan, 2016 @ 8:55pm 
Hey @Mas71,
still haven't tried my own take on the asset as we discussed some months ago, I'll give it a try this week. you haven't found a solution for the below ground level textures have you?

also check out:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=600623895
I would like to include it as well on the mod, cheers!
Darth Modus - God of Richards 17 Oct, 2015 @ 11:13am 
@Mas71 Wow, that's how it looks close up? Wow, I should get the camera mod hahaha. I really didn't notice it from that angle. xD

now I gets ya. :)
Mas71  [author] 17 Oct, 2015 @ 10:57am 
@jobro_06
Aha, You talking about this pipe-fence ?
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=536781744
If it's right, I'm sorry to my misreading for your message X)

This area is for a space to parking cars for visiter and it's for stop to traffics of them ;)
You can see a bend one, It's my producted that someone break it with car (lol)
Darth Modus - God of Richards 17 Oct, 2015 @ 9:25am 
@Mas71 - If you plop this down in game and observe the top of the asset, you will see red and white stripped barricades. You know like the ones they put on the roads to stop or divert traffic. They look like barricades or cones, I can't quite make out which is right. However, they are there if you look very carefully.

I just don't know what they are meant to be for? I tried plopping roads on top of it but to no avail. So beats me why they are there.
Mas71  [author] 16 Oct, 2015 @ 1:46pm 
@jobro_06
A1) I don't know what's BARRICADES on a TOP ? :(
I plopped some props in Asset one of Light-Pole and Parked-Car only.

A2) ah sorry, I don't have knowledges for make tutrial-movie and as English as well for that :P How ask that for more better players in forum ? ;)


@grimwing99
Thanks for warm comment :) I'm so glad to you like my works ;)
The Jamster! 13 Oct, 2015 @ 11:05pm 
This is an amazing prop, it makes shore lines and rivers look so much better. keep up the good work.
Darth Modus - God of Richards 11 Oct, 2015 @ 3:11pm 
I've two questions:

1) When plopping your sea walls, I noticed that there are barricades on the top? Are they supposed to be there or not? Just doesn't look right with barricades on top of the Sea Walls. Could you possibly take them off?

2) Also, do you have any proper tutorial on how this should be placed because I've been following your pic tut but its just not looking right for me.
CQitussaurus Rex 28 Sep, 2015 @ 5:25am 
update coming?
Gfurst 29 Aug, 2015 @ 7:33am 
@Mas71 ありがとう 宜しくね
I'll try it out mate, thanks!
Let you know if the results end up okay!
Londsw 29 Aug, 2015 @ 4:29am 
SOOO COOOOOL MATE =) you are amazing thanks
Mas71  [author] 29 Aug, 2015 @ 4:26am 
@PFlondon
ok, I uploaded FBX files, free to use them how do you want in your game ;)
but plaese DON'T upload them on anywhere without my permission or Credit.
(LINK is in description above) ;)
Londsw 29 Aug, 2015 @ 3:41am 
i mean i ll be really happy to build my waterfront with it i you can send it to me as a zip fil would be awesome =))
Londsw 29 Aug, 2015 @ 3:41am 
oh i like the asset version on the picture with gray concrete you shoul upload it dude
Mas71  [author] 29 Aug, 2015 @ 1:44am 
@Gfurst
Muito obrigado for your good advice and idea ;)
Yes, I'd try to use this base-texture(Clip) too, but It was not get a good result in this seawall's model because it can not used well for my other version's asset (i.e. Free-Rotate-Version in Option-asset)
When I make something someday, I'll notice a point as you said too ;)
Thanks again for your helps ;)
Gfurst 28 Aug, 2015 @ 6:22pm 
Hummm right! Thats explains a lot. Have you tried applying the invisible (void) ground texture. The one I'm pointing here: http://postimg.org/image/6644m0bud/

Try it out, use that all around the asset and keep the 2x1 size.
One other alternative would be to have the model higher in the Y axis. Above the ground with more space to the back. And then have placement on the shore line instead of a road.
Mas71  [author] 28 Aug, 2015 @ 4:46pm 
@Gfurst
Thank you for advice ;) ok, See this picture pls,
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=508097088

It's a result that same 3D-model(fbx) inported to a PROP and an ASSET,
you can see that all of part under ground-level (under 0.0m) becaome automatically with Gray-Concrete-Texture.
This is a specification of program of the Cities:Skylines.

I imported it to PROP and use it on purpose to evade this issue.
but PROP can not be displayed to far distant (if even used a LOD as like an ASSET for)
Gfurst 28 Aug, 2015 @ 11:07am 
@Mas71, I mean for you to use the 3d model as an asset instead of a prop
Mas71  [author] 28 Aug, 2015 @ 8:07am 
@Gfurst
Thanks, but do you know how to making LOD for PROP for far distant ?
It's not worked with same way with common-Buildings you know?


@Funker
Please read a description on my asset-page.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=425073656
Get a zip, and try to install-manually please ;)

I'll stop an using WorkShop of the Steam in a future.
Sorry to inconvenienced with my works X(
thanks
funker 28 Aug, 2015 @ 7:32am 
Deleting the asset file wasn't the best idea. My harbours look crappy now. :steamfacepalm:
Londsw 27 Aug, 2015 @ 8:21am 
what do you mean? you know how to fix the problem?
Gfurst 27 Aug, 2015 @ 8:15am 
I also believe, having the model as the actual asset should fix the LOD issue.
Please, contact me if you want help.
Gfurst 22 Aug, 2015 @ 8:53am 
So I can make that asset, to make the park plopable anywhere, easier to place and etc... but would be better to have the model as the actual asset instead of a prop.
Koinsky 13 Aug, 2015 @ 1:53am 
I'll wait and even continue to use the Seawall ! Hope you can fix the distant model. Thanks ! :)
Mas71  [author] 11 Aug, 2015 @ 5:09pm 
@Koinsky
Hi, Thanks for subscribed and comments :D
I got a way to solved for this(LOD issue), but my PC is not worked fine now X(
It would be fixed it soon maybe, please wait for my update ;)
Thanks for your understanding and sorry to inconvenience.
Koinsky 11 Aug, 2015 @ 3:57am 
Hi, first thanks for the great work. Simplement extraordinairement utile !

Could it be possible to add a distant model ? The looks of the city greatly suffers without one.
Mas71  [author] 26 May, 2015 @ 2:30am 
@Extreme Saintz
Huuum, about a modeling? Importing? or Subscribing? (how to use this in Game)?
sorry, ask me again what do you want to know please ;)
Extreme Saintz 25 May, 2015 @ 3:13pm 
How do you add this?
Mas71  [author] 24 May, 2015 @ 7:54am 
@marros_5658
ah, maybe yes ;) I'd make some works in the SC4 exactly, Thanks for remember me ;)