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No problem, dont worry ;)
This seawall has an issue which is couldn't be solved X( so you don't move a Camera on this pls ;)
k, could you find a folder option in the Windows right ? This is a topic like this ;)
http://www.howtogeek.com/howto/windows-vista/show-hidden-files-and-folders-in-windows-vista/
Generaly, a folder is be find in here if even you installed a game-program anywhere ;
C:/Users/'Use rName'/AppData/Local/Colossal Order/~~~
chek this out agai pls ;)
that folder(AppData and more under folders) is be hidden by Windows's option (by default)
so you should remove a check-mark on 'dissapear a hidden folder' on folder's option at first ;)
When i try to zoom in around the placed seawall my screen turns blue.
I'd try to remake and re-import and update, however I don't know why could not update right. PROP is visible right in an Asset-Editor, but it will be invisible(disappear) when plop(place) Asset in a game..... X(
I don't have any idea for solved it now, I'll update when find a cause of that.
Thank you for your understanding.
--------------------------------------------
作り直しとインポートを何度か試してみたのですが、解決に至っておりません。
AssetEdito上では正しく表示されるのに、ゲーム内で設置するとPROPが消滅してしまう問題に見舞われ降ります。
原因と解決方法が分かり次第アップデートするつもりですが、ご不便をおかけして本当にすいません。
That's good ;)
but You talked about a 'Seawall 02' ? (lol)
Seawall 01 and Retaining Walls(JPN Walls) - in PARK menu
Seawall 02 and Tetrapod(break water block) - in SHIP(Transport) menu
sorry to make you confused with them ;) Thanks
Now,a manufacture is delayed now because I can't solved yet a issue of Asset(modeling) for a part in 135deg(45deg) X( I'll do the Best ;)
@ElyPante
Thanks for subscribe it at first ;)
ah, do you subscribed(downloaded) all of PROP and ASSET both each walls ?
This 'Seawall 01''s icon will be added in Park-menu, but this icon is TEXT-type(no pics), looking for again an icon written with text as 'Seawall 01 S32m' pls ;)
If you could also take on a request, to make a similar pier walkway (but without the water wall
Hi again ;) ah, to tell the truth, a model file(by 3dsmax) was broken, so I can't rework it me too X( I'm sorry.
I have a plan to remake it "Seawall 01-Rivised version" from zero to more better in near future ;)
For this I'll need you to help me: change the origin (pivot point) of the model to begin exactly at its inner edge, and make sure it fits exactly two squares wide.
still haven't tried my own take on the asset as we discussed some months ago, I'll give it a try this week. you haven't found a solution for the below ground level textures have you?
also check out:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=600623895
I would like to include it as well on the mod, cheers!
now I gets ya. :)
Aha, You talking about this pipe-fence ?
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=536781744
If it's right, I'm sorry to my misreading for your message X)
This area is for a space to parking cars for visiter and it's for stop to traffics of them ;)
You can see a bend one, It's my producted that someone break it with car (lol)
I just don't know what they are meant to be for? I tried plopping roads on top of it but to no avail. So beats me why they are there.
A1) I don't know what's BARRICADES on a TOP ? :(
I plopped some props in Asset one of Light-Pole and Parked-Car only.
A2) ah sorry, I don't have knowledges for make tutrial-movie and as English as well for that :P How ask that for more better players in forum ? ;)
@grimwing99
Thanks for warm comment :) I'm so glad to you like my works ;)
1) When plopping your sea walls, I noticed that there are barricades on the top? Are they supposed to be there or not? Just doesn't look right with barricades on top of the Sea Walls. Could you possibly take them off?
2) Also, do you have any proper tutorial on how this should be placed because I've been following your pic tut but its just not looking right for me.
I'll try it out mate, thanks!
Let you know if the results end up okay!
ok, I uploaded FBX files, free to use them how do you want in your game ;)
but plaese DON'T upload them on anywhere without my permission or Credit.
(LINK is in description above) ;)
Muito obrigado for your good advice and idea ;)
Yes, I'd try to use this base-texture(Clip) too, but It was not get a good result in this seawall's model because it can not used well for my other version's asset (i.e. Free-Rotate-Version in Option-asset)
When I make something someday, I'll notice a point as you said too ;)
Thanks again for your helps ;)
Try it out, use that all around the asset and keep the 2x1 size.
One other alternative would be to have the model higher in the Y axis. Above the ground with more space to the back. And then have placement on the shore line instead of a road.
Thank you for advice ;) ok, See this picture pls,
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=508097088
It's a result that same 3D-model(fbx) inported to a PROP and an ASSET,
you can see that all of part under ground-level (under 0.0m) becaome automatically with Gray-Concrete-Texture.
This is a specification of program of the Cities:Skylines.
I imported it to PROP and use it on purpose to evade this issue.
but PROP can not be displayed to far distant (if even used a LOD as like an ASSET for)
Thanks, but do you know how to making LOD for PROP for far distant ?
It's not worked with same way with common-Buildings you know?
@Funker
Please read a description on my asset-page.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=425073656
Get a zip, and try to install-manually please ;)
I'll stop an using WorkShop of the Steam in a future.
Sorry to inconvenienced with my works X(
thanks
Please, contact me if you want help.
Hi, Thanks for subscribed and comments :D
I got a way to solved for this(LOD issue), but my PC is not worked fine now X(
It would be fixed it soon maybe, please wait for my update ;)
Thanks for your understanding and sorry to inconvenience.
Could it be possible to add a distant model ? The looks of the city greatly suffers without one.
Huuum, about a modeling? Importing? or Subscribing? (how to use this in Game)?
sorry, ask me again what do you want to know please ;)
ah, maybe yes ;) I'd make some works in the SC4 exactly, Thanks for remember me ;)