Europa Universalis IV

Europa Universalis IV

Improved Colonial Nation Formation and Dynamic Borders
77 Comments
Kami  [author] 10 Feb, 2024 @ 9:30am 
sorry, it's not gonna get updated by us
HorrifyingAbscess74 6 Feb, 2024 @ 11:11pm 
I guess it's time for my yearly check...
HorrifyingAbscess74 24 Feb, 2023 @ 6:58pm 
Still no chance?
HorrifyingAbscess74 25 Mar, 2022 @ 9:48pm 
God. I wish this mod was still around. :(
beniers.R 3 Mar, 2022 @ 4:07pm 
any other modders than want to get this mod up-to-date?
Kami  [author] 15 Oct, 2021 @ 1:38am 
unfortunately no
HorrifyingAbscess74 14 Oct, 2021 @ 4:43pm 
Is there any chance of this being updated?
HorrifyingAbscess74 11 Oct, 2021 @ 5:03am 
A www, crap. Yeah, I tried it, the game would not let me unpause. Too bad, because this is seriously useful!
Kami  [author] 11 Oct, 2021 @ 12:33am 
it hasn't been updated in like 5 years so probably not
HorrifyingAbscess74 10 Oct, 2021 @ 2:51pm 
Does this even still work? It's a really cool idea!
HorrifyingAbscess74 14 Aug, 2021 @ 12:23pm 
Is this compatible with an existing savegame?
Kami  [author] 29 Oct, 2018 @ 9:29am 
you can't
Kami  [author] 30 Aug, 2018 @ 12:34pm 
I don't think it can work with RNW
Ice 20 Feb, 2017 @ 11:11pm 
I miss u bb
Kami  [author] 14 Jan, 2016 @ 10:51am 
@zeus_lightning The point of the mod is to make colonies not split arbitrarily at colonial region borders. We haven't really looked at balance for a long time so we will have to do something about it. If you only want the map, though, you can edit the files manually and get rid of the events folder.
zeus_lightning 14 Jan, 2016 @ 10:05am 
okay, thanks, is there a way that I could change this, I play with about 20 people in a really big multiplayer game and with the increased liberty desire from cossacks large colonial nations are impossible to hold as you cant just exspand into europe like during a single player. Thanks for the swift response
Kami  [author] 14 Jan, 2016 @ 9:29am 
@zeus_lightning Inland regions only exist to avoid having players colonize inland provinces without creating a colonial nation (which would be possible if you owned less than 5 provinces on the coast and headed straight inland)
zeus_lightning 14 Jan, 2016 @ 8:59am 
Question, if you have costal colonies and you head inland, how to you get the inland colonies to be their own colonial nation since all bordering colonies will become part of the costal colonial nations?
Quite Possibly, 'Fraid So 1 Dec, 2015 @ 5:54am 
This mod is brilliant! Love it!
OceanFresh 11 Sep, 2015 @ 9:53am 
Fantastic! Your mod is brilliant, by the way. I'm addicted to colonialism.
Sergiovan  [author] 3 Sep, 2015 @ 12:26pm 
@OceanFresh This is due to a piece of script that was not properly updated. It is being removed right now, since it no longer serves any purpose
OceanFresh 3 Sep, 2015 @ 11:38am 
Just a minor note - when using with a mod that adds colonial regions outside of the Americas ( this one in particular) your new rules for colonial nations being able to expand outside their home colonial region don't apply, for the new colonial regions the mod has added. It still works for the American colonial regions.
Beardmonster 29 Aug, 2015 @ 8:36pm 
Hey man! Really like your work and was wondering if you´ll be able to update it for last patch anytime soon... :-)
Freeman123 26 Jun, 2015 @ 10:55am 
I was wondering if you were thinking of adding new formable nations for when the colonies gain independence, because a colonial nation in Texas seems to have the option to form Canada.
Kami  [author] 18 Jun, 2015 @ 10:43am 
Islands will not be added to existing colonial regions outside of their region. All Caribbean islands will be part of the Caribbean CN.
NiliusJulius 18 Jun, 2015 @ 9:35am 
How does it work with islands? For example, I own all the coastal provinces in colonial guyana and I then colonize granada (caribbean), wil it work?
Kami  [author] 16 Jun, 2015 @ 3:02pm 
1.1.4 is pretty old and this mod was made for a newer version to begin with but if it worked before it should still work
Kami  [author] 16 Jun, 2015 @ 3:01pm 
It should work just fine, if it's not available on the list change the supported version on the .mod file
kotsoteka 16 Jun, 2015 @ 1:57pm 
Is there any way to revert to the old version? I'm still playing on 1.1.4 and I'd like to keep using this mod
hammurabi 16 Jun, 2015 @ 2:22am 
Thanks for updating Kami! Great mod.
Kami  [author] 14 Jun, 2015 @ 7:22am 
In the next one or two days if nothing goes wrong.
TeaLord 14 Jun, 2015 @ 6:13am 
Any idea when?
Kami  [author] 14 Jun, 2015 @ 2:40am 
Yes
TeaLord 14 Jun, 2015 @ 1:03am 
Planning to update this for the new DLC?
Kami  [author] 26 Apr, 2015 @ 4:55pm 
I haven't tested it but I assume you'll still get the dynamic borders but with the old colonial regions, which means less and more split countries.
drphilmynuts 26 Apr, 2015 @ 2:49pm 
Is this compatable with Extended Timeline??
Kami  [author] 20 Apr, 2015 @ 11:49am 
Inland regions are meant to be inland only. The reason they exist is to avoid exploiting region-less provinces by building a direct path inland and filling it in, avoiding the creation of a colonial nation.
Skibidi Mango 20 Apr, 2015 @ 8:00am 
I think it will be better to add: cauca, popayan and neiva at ecuador to the colombian region.
it will be more realistic and give the region pass to the sea.
Kami  [author] 5 Apr, 2015 @ 4:27pm 
It mworks like vanilla, only available when you create them.
Km'te 4 Apr, 2015 @ 6:57pm 
Is it possible for an option to simply rename the Colonies manually?
Kami  [author] 30 Mar, 2015 @ 3:11am 
Sorry for taking so long to updat. Both bugs should be fixed. Took some time to spot, apparently there was an extra space at the end of the name ;-;
Kami  [author] 20 Mar, 2015 @ 11:05am 
Oh I thought you meant in map view, I'll fix that asap. As for the wrong name I'll check again but it shouldn't happen.
Allied☆ 20 Mar, 2015 @ 10:52am 
Oh, and I used the direct download this time!
Allied☆ 20 Mar, 2015 @ 10:52am 
Hi, I'm still seeing that naming bug, I think this picture illustrates it quite well: http://postimg.org/image/s53ijufnz/

Also, the colonial regions showing as "name_name" is not normal. There are other regions from without the mod correctly called "Name Name".
Solair 9 Mar, 2015 @ 11:04am 
Can you improve the way colonial nations gain independence? In base game one colonial nation = one independent country, but if that was the case we would only have about 6 countries in South America nowadays.
Kami  [author] 9 Mar, 2015 @ 4:23am 
Try resubscribing with the launcher opened
Allied☆ 9 Mar, 2015 @ 4:18am 
@Kami Will do thanks for the advice. Subscribing seems buggy for me anyway.
Kami  [author] 9 Mar, 2015 @ 1:54am 
@Allied☆ I checked again and that name problem seems to be from a previous version, try to download manually or resubscribe.
Kami  [author] 8 Mar, 2015 @ 3:34pm 
Update will probably go live tomorrow
thedUWUmslayer 8 Mar, 2015 @ 3:10pm 
Any plans to update to 1.11?