Sid Meier's Civilization V

Sid Meier's Civilization V

No Per City Modifiers
23 Comments
beelzebubbaphomet666 19 May @ 3:08pm 
doesnt work
RickSS 21 Nov, 2019 @ 8:37am 
doesn't work
Sidewinder Fang 20 Nov, 2018 @ 4:19am 
I haven't tested this yet but if it doesn't work the infinite empires mod does the same thing for just science and it works as of when I tried it, I haven't found another mod that works that does this for culture yet though
Yoda Nobunaga 1 May, 2018 @ 2:56pm 
It doesn't work. I tested it. I started a game as Babylon and, with IGE, spawned three settlers and founded four cities. The culture cost went from 20 to 25 to 30 to get a policy. This was on the first turn of the game. I have all DLCs and so that might have something to do with it, but it doesn't work and there is no other mod which does what this claims to do. Can it please be fixed? I like playing wide and I HATE being stuck with one policy tree the whole game.
pabloflv 8 Jan, 2016 @ 6:50pm 
Hello, I'm having a little trouble installing this mod, for some reason it keeps getting deleted automatically after it is downloaded, any help?
TC|Logic? 2 Jan, 2016 @ 2:29pm 
@The 420th Gunslinger so basically you are a cunt? Congrats, kill yourself.
T.N.Tobin 24 May, 2015 @ 6:25am 
@prjoplum I will say whatever I want, get off your high horse and quit telling people how to be.
prograde 16 Mar, 2015 @ 1:50pm 
Will there be a notification or reply when/if it's fixed? Because I really am interested in this mod, there's just no possiblility of me using any mod that conflicts with EUI
Rataerix  [author] 14 Mar, 2015 @ 5:41pm 
@MuddyFudger Thanks for letting me know. I'll look into it
prograde 14 Mar, 2015 @ 4:54pm 
I'm getting a conflict with EUI when I use this: the top panel refuses to work correctly.
prograde 14 Mar, 2015 @ 1:35pm 
@applejaxc You're looking at it wrong: this lets you expand while still remaining competitive
Ajax 21 Feb, 2015 @ 8:48pm 
Isn't this super imbalanced for small civs?
Rataerix  [author] 20 Feb, 2015 @ 3:00pm 
@albert_fotboll2 yes it affects the ai
MisterMoller 20 Feb, 2015 @ 4:14am 
Will this affect the AI as well?
Rataerix  [author] 14 Feb, 2015 @ 3:50pm 
@ok no it doesn't, G&K doesn't have the science cost go for each city though.
ok 14 Feb, 2015 @ 2:47pm 
Does this work with Gods & Kings?
Todd Howard 14 Feb, 2015 @ 9:09am 
WIDE IS BACK
Harold 13 Feb, 2015 @ 10:44pm 
mayan ICS time
BeansAndRice 13 Feb, 2015 @ 9:32pm 
Just what I needed. Thank you so much.:tlove:
76561198082667654 13 Feb, 2015 @ 9:15am 
Nice mod :)
prjoking 12 Feb, 2015 @ 4:41pm 
@TnT Hee spent time and effort on this mod. Some people might want to use it once or twice for fun. Others might make it a permanent part of there mod list. Even if you think it is stupid or "lame", there is no reason to be rude.
Rataerix  [author] 12 Feb, 2015 @ 12:36pm 
@TnT if you don't like it don't use it, it's that simple
T.N.Tobin 12 Feb, 2015 @ 10:24am 
in other words... I can't handle the game so I gotta make it easier...lame mod man laaaammmeeeee