Sid Meier's Civilization V

Sid Meier's Civilization V

No Per City Modifiers
23 則留言
beelzebubbaphomet666 5 月 19 日 下午 3:08 
doesnt work
RickSS 2019 年 11 月 21 日 上午 8:37 
doesn't work
Sidewinder Fang 2018 年 11 月 20 日 上午 4:19 
I haven't tested this yet but if it doesn't work the infinite empires mod does the same thing for just science and it works as of when I tried it, I haven't found another mod that works that does this for culture yet though
Yoda Nobunaga 2018 年 5 月 1 日 下午 2:56 
It doesn't work. I tested it. I started a game as Babylon and, with IGE, spawned three settlers and founded four cities. The culture cost went from 20 to 25 to 30 to get a policy. This was on the first turn of the game. I have all DLCs and so that might have something to do with it, but it doesn't work and there is no other mod which does what this claims to do. Can it please be fixed? I like playing wide and I HATE being stuck with one policy tree the whole game.
pabloflv 2016 年 1 月 8 日 下午 6:50 
Hello, I'm having a little trouble installing this mod, for some reason it keeps getting deleted automatically after it is downloaded, any help?
TC|Logic? 2016 年 1 月 2 日 下午 2:29 
@The 420th Gunslinger so basically you are a cunt? Congrats, kill yourself.
T.N.Tobin 2015 年 5 月 24 日 上午 6:25 
@prjoplum I will say whatever I want, get off your high horse and quit telling people how to be.
prograde 2015 年 3 月 16 日 下午 1:50 
Will there be a notification or reply when/if it's fixed? Because I really am interested in this mod, there's just no possiblility of me using any mod that conflicts with EUI
Rataerix  [作者] 2015 年 3 月 14 日 下午 5:41 
@MuddyFudger Thanks for letting me know. I'll look into it
prograde 2015 年 3 月 14 日 下午 4:54 
I'm getting a conflict with EUI when I use this: the top panel refuses to work correctly.
prograde 2015 年 3 月 14 日 下午 1:35 
@applejaxc You're looking at it wrong: this lets you expand while still remaining competitive
Ajax 2015 年 2 月 21 日 下午 8:48 
Isn't this super imbalanced for small civs?
Rataerix  [作者] 2015 年 2 月 20 日 下午 3:00 
@albert_fotboll2 yes it affects the ai
MisterMoller 2015 年 2 月 20 日 上午 4:14 
Will this affect the AI as well?
Rataerix  [作者] 2015 年 2 月 14 日 下午 3:50 
@ok no it doesn't, G&K doesn't have the science cost go for each city though.
ok 2015 年 2 月 14 日 下午 2:47 
Does this work with Gods & Kings?
Todd Howard 2015 年 2 月 14 日 上午 9:09 
WIDE IS BACK
Harold 2015 年 2 月 13 日 下午 10:44 
mayan ICS time
BeansAndRice 2015 年 2 月 13 日 下午 9:32 
Just what I needed. Thank you so much.:tlove:
76561198082667654 2015 年 2 月 13 日 上午 9:15 
Nice mod :)
prjoking 2015 年 2 月 12 日 下午 4:41 
@TnT Hee spent time and effort on this mod. Some people might want to use it once or twice for fun. Others might make it a permanent part of there mod list. Even if you think it is stupid or "lame", there is no reason to be rude.
Rataerix  [作者] 2015 年 2 月 12 日 下午 12:36 
@TnT if you don't like it don't use it, it's that simple
T.N.Tobin 2015 年 2 月 12 日 上午 10:24 
in other words... I can't handle the game so I gotta make it easier...lame mod man laaaammmeeeee