Sid Meier's Civilization V

Sid Meier's Civilization V

No Per City Modifiers
23 comentarios
beelzebubbaphomet666 19 MAY a las 15:08 
doesnt work
RickSS 21 NOV 2019 a las 8:37 
doesn't work
Sidewinder Fang 20 NOV 2018 a las 4:19 
I haven't tested this yet but if it doesn't work the infinite empires mod does the same thing for just science and it works as of when I tried it, I haven't found another mod that works that does this for culture yet though
Yoda Nobunaga 1 MAY 2018 a las 14:56 
It doesn't work. I tested it. I started a game as Babylon and, with IGE, spawned three settlers and founded four cities. The culture cost went from 20 to 25 to 30 to get a policy. This was on the first turn of the game. I have all DLCs and so that might have something to do with it, but it doesn't work and there is no other mod which does what this claims to do. Can it please be fixed? I like playing wide and I HATE being stuck with one policy tree the whole game.
pabloflv 8 ENE 2016 a las 18:50 
Hello, I'm having a little trouble installing this mod, for some reason it keeps getting deleted automatically after it is downloaded, any help?
TC|Logic? 2 ENE 2016 a las 14:29 
@The 420th Gunslinger so basically you are a cunt? Congrats, kill yourself.
T.N.Tobin 24 MAY 2015 a las 6:25 
@prjoplum I will say whatever I want, get off your high horse and quit telling people how to be.
prograde 16 MAR 2015 a las 13:50 
Will there be a notification or reply when/if it's fixed? Because I really am interested in this mod, there's just no possiblility of me using any mod that conflicts with EUI
Rataerix  [autor] 14 MAR 2015 a las 17:41 
@MuddyFudger Thanks for letting me know. I'll look into it
prograde 14 MAR 2015 a las 16:54 
I'm getting a conflict with EUI when I use this: the top panel refuses to work correctly.
prograde 14 MAR 2015 a las 13:35 
@applejaxc You're looking at it wrong: this lets you expand while still remaining competitive
Ajax 21 FEB 2015 a las 20:48 
Isn't this super imbalanced for small civs?
Rataerix  [autor] 20 FEB 2015 a las 15:00 
@albert_fotboll2 yes it affects the ai
MisterMoller 20 FEB 2015 a las 4:14 
Will this affect the AI as well?
Rataerix  [autor] 14 FEB 2015 a las 15:50 
@ok no it doesn't, G&K doesn't have the science cost go for each city though.
ok 14 FEB 2015 a las 14:47 
Does this work with Gods & Kings?
Todd Howard 14 FEB 2015 a las 9:09 
WIDE IS BACK
Harold 13 FEB 2015 a las 22:44 
mayan ICS time
BeansAndRice 13 FEB 2015 a las 21:32 
Just what I needed. Thank you so much.:tlove:
76561198082667654 13 FEB 2015 a las 9:15 
Nice mod :)
prjoking 12 FEB 2015 a las 16:41 
@TnT Hee spent time and effort on this mod. Some people might want to use it once or twice for fun. Others might make it a permanent part of there mod list. Even if you think it is stupid or "lame", there is no reason to be rude.
Rataerix  [autor] 12 FEB 2015 a las 12:36 
@TnT if you don't like it don't use it, it's that simple
T.N.Tobin 12 FEB 2015 a las 10:24 
in other words... I can't handle the game so I gotta make it easier...lame mod man laaaammmeeeee