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Thanks for testing.
Your new map RC4-2, you have Der HammerMeister (p0rtalmaster) as one of the contributors, I don't like the guy so unfortunately I'll have to pass on that map of yours.
Now, onto the puzzle: I got stumped, only to realize that there's a little extraneous (and confusing) area in the map: it's the area in front of the exit, over the deadly goo and behind the glass. I thought I might need to coat the floor in gel and use it to finish the test after I got the cube . Other than that it's a nice test.
Overall, good work
Great job with that Hammer editor ;)
http://youtu.be/yIAcx9dxzpY
This was a very enjoyable map, haven't had that for a while. Will be looking into your other maps as well.
Great work and continue on.
Thank you for testing.
Andi....From a Designer standpoint, What seems obvious (maybe even 'mundane') to yourself isn't always the case from a player's perspective. Personally I seek out your smaller maps because you have a knack for taking a few basic concepts and making people scratch their heads.
There are times that I think I'm losing it (because I know the answer is right in front of me)...Then I have an AhHah moment & finish the puzzle.
I'm frequently surprised when I read the feedback of said puzzle and see that Others were just as puzzled as myself.
In summary... "The best place to hide something from someone is rite out in the open"
deeper/trickier use for the delay in the dropper. xD While this chamber seems
less complex than RC1-1, it took me longer to figure out :) Thumbs up!!
@ Potux When you press the button to get the cube, it is on a time delay. You can jump into the funnel and catch up to the cube before it hits the bounce gel but your solution works just as well. Thanks again.
I loved it, very fun.
My solution : http://youtu.be/ttOOMfV6qPo
I'am not sure about my way to reach the funnel...
---
Maybe you can give a try to this one : http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=381258599
The biggest problem was figuring out how to get the laser and cube back to the exit door. I figured out how to coat 2/3 of the surfaces required to exit, but the 3rd one may be too obscure to guess in its current state. TS_Mind_Swept had to help me because he faced a similar issue in his Twitch stream. Maybe either a subtle light strip hint or a smaller section prior to the main chamber where it requires the player to bounce into an excursion funnel from that kind of angle would help. I may whip up such a tutorial level for ideas.