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Electronics Thread Exception.</b> Index was out of range. Must be non-negative and less than the size of the collection.
parameter name: index
Actual value was 0.</color>
[ERROR] exception: index was out of range. must be non-negative and less than the size of the collection. parameter name: index actual value was 0.
Again only happens in an existing game i added the mod to. I hope this helps you sort out what's going on. The mod seems really cool, i look forward to using it on my new saves.
Sadly I get a wall of red Text and crash the game, when I try to build at Power Transmitter.
It says Exception in the electronics Tick and some index errors...
Nice mod you have made .-)
Like the Load center but would like to have more control over the equitment is turns on/off.
Don't know if its possible, but a Load Center with a IC10 chip inside.
Then you can program the IC10 chip to control the different on/off functions and use HASH to deside what to turn on/off on the different buttons.
@Kastuk So like breakers, but strictly on/off without a trip function? Sounds useful!
Some devices, such as batteries, transformers, the Load Center itself, etc are explicitly excluded from this logic and will always be powered as long as the cable network has power.
having this care and concern in planning energy networks is very interesting and fun, as is creating different phases for different areas of the base...
thanks
Sukasa I'm putting it on the server but it won't let me in saying that the version of re-volt and libconstruct isn't the same. However, I've put the prints on GitLab...
Also my small transformers are toggling. Not green/red, but like the switch is green lit, then dark. So like it's losing power momentarily? The APC's connected further don't seem to react.
An APC directly connected to the output of a battery (that powers the IC10 running my solar panels) seems to also be doing weird things where it will flash blue, then back to green. Then the same again. Then blue->red->green.