Stationeers

Stationeers

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Re-Volt
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2.348 MB
14 Oct @ 8:09pm
19 Oct @ 5:16pm
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Re-Volt

Description
WARNING: This is a StationeersLaunchPad Plugin Mod. It requires Bepinex to be installed with the StationeersLaunchPad plugin.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad

⚡ Re-Volt ⚡

Re-Volt is an electrical overhaul mod for Stationeers, which mildly overhauls how power is distributed, what happens when things go wrong, and gives you more tools to control your power!

🔌 Features

Load Centers! With the new Load Center structure, you can control entire sets of devices without needing a separate power network. Turn your lights, atmospherics, doors, equipment, or logic devices on and off en masse - and also supports data networking, with a secondary data port.

Electrical load is now proportionally shared among all sources on a cable network! No longer will you have to deal with one battery draining while the others are completely full! And even better, this goes the same for charging them. One battery won't hog all the power!

Wires no longer burn out instantly! Instead, wires will burn out with a random chance, based on how much you're overloading them. It never made sense that a cable which could carry 5,000 watts continuously would violently rupture in half a second when carrying 5,001 watts. And now it doesn't.

Stationary batteries are now charge- and discharge-rate limited. A single battery isn't going to take 100kW anymore, and these babies can discharge a fair bit quicker than they charge. You might need to re-design your power distribution, or use a few more batteries in parallel!

Circuit Breakers! Like fuses, with a greater degree of control over the specific trip point - and which, after tripping, can be reset without having to build a new fuse. These can also protect your wires if you get sudden surges of power...

Smart Breakers! If you wanted more information about what your breakers are doing, or need the instant trip? Smart Breakers are your solution.

Fuses still work. As long as there is a fuse rated low enough to protect the cable, that fuse will ALWAYS blow instead of a cable. And fuses blow instantly, no time delay.

Complex/recursive electrical networks are allowed. With the revised power simulation, the limit on transformers or batteries in recursive networks has been lifted. Over-engineer your bases to your heart's delight! Also, transformers are less exploitable now - but take note, they (and APCs) also properly apply their own power requirements to the upstream!

📅 Future Plans

There's still more content on the way:
  • Heavy Breakers, capable of interrupting much larger amounts of power
  • Bug fixes, maintenance, and possibly more components in future!

🧾 Credits

Nothing is ever born in a vacuum, and neither was this mod. HUGE thanks to a number of folks in the Stationeers Modding Discord, and of course to Rocketwerkz for just being as awesome as they are.

🆘 Need Support?

If you need support, you can reach out here or on the Stationeers Modding Discord, in the Re-Volt project post, or on the Github repository at https://github.com/sukasa/revolt

47 Comments
Sukasa  [author] 11 hours ago 
Interesting, I haven't seen that before. Do you have any existing mods, and/or can you share the stack trace?
MadelynPlays 12 hours ago 
I am also getting a long litany of repeating red text when trying to run this mod talking about Network electronics ticks and negative unexpected numbers. I'll do my best to copy the message i'm getting. I'm also only getting it in an existing save.


Electronics Thread Exception.</b> Index was out of range. Must be non-negative and less than the size of the collection.
parameter name: index
Actual value was 0.</color>
[ERROR] exception: index was out of range. must be non-negative and less than the size of the collection. parameter name: index actual value was 0.



Again only happens in an existing game i added the mod to. I hope this helps you sort out what's going on. The mod seems really cool, i look forward to using it on my new saves.
Nemo 21 hours ago 
I really Like the Idea of this Mod!
Sadly I get a wall of red Text and crash the game, when I try to build at Power Transmitter.
It says Exception in the electronics Tick and some index errors...
Schack 23 Oct @ 9:58am 
Hi Sukasa
Nice mod you have made .-)
Like the Load center but would like to have more control over the equitment is turns on/off.
Don't know if its possible, but a Load Center with a IC10 chip inside.
Then you can program the IC10 chip to control the different on/off functions and use HASH to deside what to turn on/off on the different buttons.
Sukasa  [author] 21 Oct @ 6:20pm 
@Savanik that's out of scope for this mod, but Deadly Electricity includes that feature, and works with Re-Volt.

@Kastuk So like breakers, but strictly on/off without a trip function? Sounds useful!
Kastuk 21 Oct @ 1:02pm 
Suggesting simple electric switchers, same as breakers, but with single purpose to cut the line on use.
Savanik 21 Oct @ 12:15pm 
Could we have an option where consumed Watts = Heat?
DragonLight 21 Oct @ 6:13am 
Could have an advanced Load Center thats twice as tall with more switches in it. Each switch could be labeled, and have a screw pin on the right of each switch that functions as a Batch Writer for that switch.
Sukasa  [author] 20 Oct @ 7:18pm 
@Pancho For now, unless I redesign it, the load center just gets wired to one cable network. Once placed, Re-Volt's new power logic will automatically categorize any device on the network into one of the five switches. If the corresponding switch is off, the device gets no power.

Some devices, such as batteries, transformers, the Load Center itself, etc are explicitly excluded from this logic and will always be powered as long as the cable network has power.
Pancho 20 Oct @ 7:16pm 
How does the load center work exactly? do i have to label anything?