Garry's Mod

Garry's Mod

Screen Space Local Reflections (SSLR Shader)
134 Comments
podzmir 2 hours ago 
There already are motion vectors in ghsader lib.
JumpingBarista 3 hours ago 
is it possible to access motion vectors in gmod? no way you could use dlss like a shader
Kuge 7 hours ago 
jesus, you will go down in history, very great!
Evgeny Akabenko  [author] 9 hours ago 
@goretz RTX DLSS не позволит сделать DirectX 9(EX) гмода. Подобные штуки лежат в инете как отдельные DLL. На гитхабе можешь поискать
goretz 14 hours ago 
Евгений спасибо вам за ответ на мой комментарии я только сейчас его увидел но я вам так скажу я был бы рад если бы в мастерской гмода сделали бы аддон который переносит графику игры на другие видео игровые движки а так это пока просто фантазия и кстати а вы сделаете когда не будь RTX и DLSS шейдер просто интересно
kuaru ! 18 hours ago 
yeah right helped with this shit, fire.
Enviyon 18 hours ago 
grass so clean
axolot 20 hours ago 
can you make a lumen :steamthumbsup::steamthumbsup::steamhappy::steamhappy:
Arsentabis© 22 hours ago 
illumination is a dancer
Arsentabis© 23 hours ago 
I really miss the shine on my body and hands and weapons
Synth 19 Oct @ 10:45am 
I JUST HAD EVERYTHING WAXED.
bluedrivenart 19 Oct @ 10:13am 
kinda broken on some maps does not work with csm ):
PLUSH 19 Oct @ 9:49am 
please Can you create a global illumination addon?
SCI 19 Oct @ 8:27am 
Ok, I fixed it by simply disabling the post processing effect and re-enabling it. This looks pretty fine. It's far from perfect but it's a step in the right direction. I can't wait to see where this goes.
SCI 19 Oct @ 8:15am 
It does something but it looks completely wrong and broken.
bluecoolman280 18 Oct @ 5:52pm 
now imagine global illumination in gmod...
huggo wuggo 18 Oct @ 1:49pm 
viewbobbing makes it look weird because there's so much movement within the camera, but when you noclip it looks good; same goes with thirdperson
KaliDitzy 18 Oct @ 1:28pm 
doesnt work
МЯГКИЙ OBSESSED 18 Oct @ 1:20pm 
@info_player_start yeah, why is it there???
info_player_start 18 Oct @ 12:15pm 
why theres some vertical lines when i have it enabled?
GhostTown 18 Oct @ 11:28am 
So peak...
axolot 18 Oct @ 9:36am 
you are the best realism mod creator ¡THANKS! :steamhappy::steamhappy:
『Arnold』 18 Oct @ 5:42am 
Is it possible to port or use it in other Source games?
Mettle Meek 18 Oct @ 4:34am 
pog
AToM1C 18 Oct @ 2:58am 
rtx gmod is soon
TZS 17 Oct @ 5:12pm 
Holy shit, SSR now in Gmod. The Gmod remaster is becoming real!
Whynotll83 17 Oct @ 6:02am 
Can you make it so it reflects based on cubemap masking? so it's not the same reflectivity across the entire model.
[TSF] Mason 1290 17 Oct @ 1:07am 
i keep telling people that ray-tracing has been part of Source since 2004. at that point it was being built up since 1998.
Simple bouncing light and reflective property. its not the ray-tracing we see today. or is it utilized in most community maps. An upgraded version can be seen from 2006 forward, you do see it in EP1 and EP2. then used ALOT more in those HL2 rehaul mods.
Sunny 17 Oct @ 1:01am 
RTX OFF VS RTX ON
evgenandriyko 17 Oct @ 12:55am 
make so this effect doesnt appear on npcs because they have broken vertices or how do i call it and like everthing white on them :p2cube:
Ryuji 16 Oct @ 11:55pm 
The update that allows you to adjust the distance is good, now the effect doesn't disappear as much when I zoom in with the camera!
gael the soldier 16 Oct @ 2:10pm 
anyways what maps recommended
gael the soldier 16 Oct @ 1:34pm 
(nearly) slur shader
iDontSIMP iWasChosenToLead 16 Oct @ 1:02pm 
What's in da box?! :catskull:
combine soldier 16 Oct @ 10:23am 
чел ты... легенда
Villadssejrj 16 Oct @ 8:48am 
computer exploder 9000
无限expense 16 Oct @ 6:37am 
@meowsandstuff mat_specular 0 :steamthumbsup:
euphoria 16 Oct @ 6:26am 
gaming_with_turkey, And how did you do that?
euphoria 16 Oct @ 6:26am 
And how did you do that?
gaming_with_turkey 16 Oct @ 6:11am 
i did not test the game when i sent that message now i can make it distance 1024 units :D
gaming_with_turkey 16 Oct @ 6:03am 
i wish there was a way to change the distance of rendering and not just only at 192 units
euphoria 16 Oct @ 4:37am 
Bro, beta was complete garbage, but when you rolled out the update, now it seems to me that you're the best, bro. Anyway, you improved it so much, oh my God, and you changed the graphics. When I play Garry's mod, I watch this and it's crazy—you’re the best.
The horse 16 Oct @ 1:23am 
will this run on a 2019 laptop?
meowsandstuff 16 Oct @ 12:00am 
nvm, just saw it does. I suppose it needs a way to disable the actual cubemapped reflections created by the game
meowsandstuff 15 Oct @ 11:58pm 
Would it be possible to make this affect world materials that use cubemaps for reflections as well? That way it uses SSR instead of cubemapped reflections
ColumbianPowder 15 Oct @ 8:32pm 
wow
PackMan09 15 Oct @ 8:29pm 
wet ass gmod
.json.exe 15 Oct @ 1:37pm 
slur shader
Evgeny Akabenko  [author] 15 Oct @ 12:01pm 
Это сравнение кода
Evgeny Akabenko  [author] 15 Oct @ 12:01pm 
@♂Diego♂~[OldCamp] лоу шейдер сделан циклом на 8. SSR решейда сделан циклом на 20 + фильтрация. Этот SSR лёгкий