Garry's Mod

Garry's Mod

Screen Space Local Reflections (SSLR Shader)
138 kommentarer
RAVENPOOP just call me raven For 4 timer siden 
can you make a shaderless one
podzmir For 15 timer siden 
u mean glue liblary?
Zadkiel For 19 timer siden 
>gshader
didnt the dev put malware in it
RIGHT LADS For 20 timer siden 
best mod
Poorlii 20. okt. kl. 11:26 
Can you make this work with the Camera swep?
JumpingBarista 20. okt. kl. 7:41 
is it possible to access motion vectors in gmod? no way you could use dlss like a shader
Kuge 20. okt. kl. 3:49 
jesus, you will go down in history, very great!
Evgeny Akabenko  [ophavsmand] 20. okt. kl. 1:36 
@goretz RTX DLSS не позволит сделать DirectX 9(EX) гмода. Подобные штуки лежат в инете как отдельные DLL. На гитхабе можешь поискать
goretz 19. okt. kl. 21:11 
Евгений спасибо вам за ответ на мой комментарии я только сейчас его увидел но я вам так скажу я был бы рад если бы в мастерской гмода сделали бы аддон который переносит графику игры на другие видео игровые движки а так это пока просто фантазия и кстати а вы сделаете когда не будь RTX и DLSS шейдер просто интересно
kuaru ! 19. okt. kl. 17:03 
yeah right helped with this shit, fire.
Enviyon 19. okt. kl. 16:29 
grass so clean
axolot 19. okt. kl. 14:38 
can you make a lumen :steamthumbsup::steamthumbsup::steamhappy::steamhappy:
Arsentabis© 19. okt. kl. 12:31 
illumination is a dancer
Arsentabis© 19. okt. kl. 12:22 
I really miss the shine on my body and hands and weapons
Synth 19. okt. kl. 10:45 
I JUST HAD EVERYTHING WAXED.
bluedrivenart 19. okt. kl. 10:13 
kinda broken on some maps does not work with csm ):
PLUSH 19. okt. kl. 9:49 
please Can you create a global illumination addon?
SCI 19. okt. kl. 8:27 
Ok, I fixed it by simply disabling the post processing effect and re-enabling it. This looks pretty fine. It's far from perfect but it's a step in the right direction. I can't wait to see where this goes.
SCI 19. okt. kl. 8:15 
It does something but it looks completely wrong and broken.
bluecoolman280 18. okt. kl. 17:52 
now imagine global illumination in gmod...
huggo wuggo 18. okt. kl. 13:49 
viewbobbing makes it look weird because there's so much movement within the camera, but when you noclip it looks good; same goes with thirdperson
KaliDitzy 18. okt. kl. 13:28 
doesnt work
МЯГКИЙ OBSESSED 18. okt. kl. 13:20 
@info_player_start yeah, why is it there???
info_player_start 18. okt. kl. 12:15 
why theres some vertical lines when i have it enabled?
GhostTown 18. okt. kl. 11:28 
So peak...
axolot 18. okt. kl. 9:36 
you are the best realism mod creator ¡THANKS! :steamhappy::steamhappy:
『Arnold』 18. okt. kl. 5:42 
Is it possible to port or use it in other Source games?
Mettle Meek 18. okt. kl. 4:34 
pog
AToM1C 18. okt. kl. 2:58 
rtx gmod is soon
TZS 17. okt. kl. 17:12 
Holy shit, SSR now in Gmod. The Gmod remaster is becoming real!
Whynotll83 17. okt. kl. 6:02 
Can you make it so it reflects based on cubemap masking? so it's not the same reflectivity across the entire model.
[TSF] Mason 1290 17. okt. kl. 1:07 
i keep telling people that ray-tracing has been part of Source since 2004. at that point it was being built up since 1998.
Simple bouncing light and reflective property. its not the ray-tracing we see today. or is it utilized in most community maps. An upgraded version can be seen from 2006 forward, you do see it in EP1 and EP2. then used ALOT more in those HL2 rehaul mods.
Sunny 17. okt. kl. 1:01 
RTX OFF VS RTX ON
evgenandriyko 17. okt. kl. 0:55 
make so this effect doesnt appear on npcs because they have broken vertices or how do i call it and like everthing white on them :p2cube:
Ryuji 16. okt. kl. 23:55 
The update that allows you to adjust the distance is good, now the effect doesn't disappear as much when I zoom in with the camera!
gael the soldier 16. okt. kl. 14:10 
anyways what maps recommended
gael the soldier 16. okt. kl. 13:34 
(nearly) slur shader
OhMyGourd OhNoJewDidnt 16. okt. kl. 13:02 
What's in da box?! :catskull:
combine soldier 16. okt. kl. 10:23 
чел ты... легенда
Villadssejrj 16. okt. kl. 8:48 
computer exploder 9000
无限expense 16. okt. kl. 6:37 
@meowsandstuff mat_specular 0 :steamthumbsup:
euphoria 16. okt. kl. 6:26 
gaming_with_turkey, And how did you do that?
euphoria 16. okt. kl. 6:26 
And how did you do that?
gaming_with_turkey 16. okt. kl. 6:11 
i did not test the game when i sent that message now i can make it distance 1024 units :D
gaming_with_turkey 16. okt. kl. 6:03 
i wish there was a way to change the distance of rendering and not just only at 192 units
euphoria 16. okt. kl. 4:37 
Bro, beta was complete garbage, but when you rolled out the update, now it seems to me that you're the best, bro. Anyway, you improved it so much, oh my God, and you changed the graphics. When I play Garry's mod, I watch this and it's crazy—you’re the best.
The horse 16. okt. kl. 1:23 
will this run on a 2019 laptop?
meowsandstuff 16. okt. kl. 0:00 
nvm, just saw it does. I suppose it needs a way to disable the actual cubemapped reflections created by the game
meowsandstuff 15. okt. kl. 23:58 
Would it be possible to make this affect world materials that use cubemaps for reflections as well? That way it uses SSR instead of cubemapped reflections
ColumbianPowder 15. okt. kl. 20:32 
wow