RimWorld

RimWorld

VPE - Ragnarok Online
30 Comments
Sentinel  [author] 3 hours ago 
@神说万岁 I have no clue, I don't use a rimworld of magic so I can't really give you an answer.
神说万岁 3 hours ago 
Does it seem like it can completely replace A RimWorld of Magic?
Sentinel  [author] 4 hours ago 
Update: Tweaked the description for blessing's debuff on entities and mutants.
LordofTidar 4 hours ago 
This is soo OP i loved it. I think i might be brave enough trying 500% difficulty lol
Sentinel  [author] 4 hours ago 
Update: Fixed the issue reported in the comment below.
Sentinel  [author] 5 hours ago 
@Stalinator9000 thanks for letting me know, i'll add a check in the assembly to prevent it from checking if anomaly isn't loaded.
Stalinator9000 11 hours ago 
For some reason this requires anomaly DLC to be added. seems like it is checking for Shamblers and Ghouls. It keeps throwing an error if the DLC is not there. Just FYI
CharmingCat 13 hours ago 
Oh awesome. I love all your psycast trees. As someone who plays mostly medieval fantasy, they add a great variety of "magic" to the game. Shout to you and Seishi for this one, can't wait to use it ^_^
Sentinel  [author] 22 hours ago 
@sleepy

Hey, glad you're enjoying the mods!

This mod being a commission, I only plan to work on fixing bugs and to maintain the mod for further game versions if possible as of right now, I have other plans for new mods as well.
sleepy 22 hours ago 
This looks awesome!! Can't wait to unlock Endure for all my melee pawns lol, also would you consider adding homunculus or hell plants? Thank you so much for all your mods, I regularly play with a bunch of them!
Sentinel  [author] 13 Oct @ 11:41am 
@cerhio The description mentions the abilities and how to access them + a FAQ, not much else I can do for you here.
cerhio 13 Oct @ 10:56am 
Would be nice for the modder to include an actual description. Definitely not recommending this to anyone.
Sentinel  [author] 13 Oct @ 10:05am 
@JoeOwnage Nah they need to specifically be patched for.

Though I might have a clue on how to make autocasting work myself.
Sentinel  [author] 13 Oct @ 10:01am 
@BigGovernment might work but the tree progression would need to be patched to fill the gaps.

The autopatcher might help for some of them though i'm not sure how that'll work with the archer tree.
BigGovernment 13 Oct @ 8:03am 
Any chance for CE compat by stripping the non-compat psycasts?
JoeOwnage 13 Oct @ 7:14am 
Will any of these work with the autocasting mod
ECTM. lifeisneat69 13 Oct @ 5:34am 
This mod looks amazing, no CE is sad though
Sentinel  [author] 13 Oct @ 4:01am 
Update: Slight naming change to reduce ambiguity, packageID will remain the same as changing it may cause issues.

Minor optimization concerning passives.
Sentinel  [author] 13 Oct @ 3:51am 
Fair fair
Camalie 13 Oct @ 3:48am 
I would suggest renaming this mod to VPE: Ragnarok Online to show that it's from that IP
KawwaK 13 Oct @ 3:08am 
Yes, mislieading name. It should be called "VPE Medieval RPG" or something like that
I'm blind as ♥♥♥♥ 12 Oct @ 9:15pm 
I saw the name and thought it'd be a norse themed path, but honestly i love this even more. I recognized the symbols instantly, so much nostalgia
Kogath 12 Oct @ 7:51pm 
My iRO days are long behind me, but those will always be such good memories.
Ayana 12 Oct @ 7:29pm 
On the one hand these are so OP. On the other hand I was in the iRO beta so like. Insta-subscribe.
Zoe, the Bad Wolf 12 Oct @ 7:26pm 
Sentinel, as always, you're amazing!!! <3
And, if I may, it is so cool to see Passives on VPE, something I sorely thing they missed when they first designed it. I've seen it on the Stuncaster Path as well...

Thank you for the awesome mod. :D
wydscum 12 Oct @ 7:26pm 
so coooool thank youu
Sentinel  [author] 12 Oct @ 6:25pm 
@Ishchyaboi Psychically sped up sand, trust.
Ishchyaboi 12 Oct @ 6:11pm 
Nice! But 10 damage from the sand attack feels like a lot, unless you're braining them with an actual sandbag.
Yesmommymother 12 Oct @ 3:33pm 
THIS IS SO COOOOOOL