RimWorld

RimWorld

50 ratings
VPE - Ragnarok Online
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Mod, 1.6
File Size
Posted
Updated
77.243 MB
11 Oct @ 6:03pm
13 Oct @ 4:00am
3 Change Notes ( view )
You need DLC to use this item.

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VPE - Ragnarok Online

In 1 collection by Sentinel
Too many VPE Paths.
21 items
Description
Github and license here, click on the green code button and download zip: https://github.com/Sentinel297/VPE-Ragnarok-Online














Due to steam's characters limit, the searchable list of abilities will be available on github. See the readme. (CTRL F to search for the classes is recommended)


FAQ


Q: CE?
A: No, and most likely never.

Q: I unlocked a passive but it's not showing up?
A: Passives tick every 2500 ticks (1 in-game hour) give it time.

This mod can be added mid-save, the trees may be found within the "RO" psycast tab

Credits

Seishi for the commission and assets
Myself for the code.

[www.patreon.com]
24 Comments
Stalinator9000 2 hours ago 
For some reason this requires anomaly DLC to be added. seems like it is checking for Shamblers and Ghouls. It keeps throwing an error if the DLC is not there. Just FYI
CharmingCat 4 hours ago 
Oh awesome. I love all your psycast trees. As someone who plays mostly medieval fantasy, they add a great variety of "magic" to the game. Shout to you and Seishi for this one, can't wait to use it ^_^
Sentinel  [author] 12 hours ago 
@sleepy

Hey, glad you're enjoying the mods!

This mod being a commission, I only plan to work on fixing bugs and to maintain the mod for further game versions if possible as of right now, I have other plans for new mods as well.
sleepy 12 hours ago 
This looks awesome!! Can't wait to unlock Endure for all my melee pawns lol, also would you consider adding homunculus or hell plants? Thank you so much for all your mods, I regularly play with a bunch of them!
Sentinel  [author] 15 hours ago 
@cerhio The description mentions the abilities and how to access them + a FAQ, not much else I can do for you here.
cerhio 16 hours ago 
Would be nice for the modder to include an actual description. Definitely not recommending this to anyone.
Sentinel  [author] 17 hours ago 
@JoeOwnage Nah they need to specifically be patched for.

Though I might have a clue on how to make autocasting work myself.
Sentinel  [author] 17 hours ago 
@BigGovernment might work but the tree progression would need to be patched to fill the gaps.

The autopatcher might help for some of them though i'm not sure how that'll work with the archer tree.
BigGovernment 19 hours ago 
Any chance for CE compat by stripping the non-compat psycasts?