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@RadarCDN Probably not something I'm going for, in my head it's damaged beyond repair and the crew are hostile so they're not from the orbital traders.
@ƎNA Fixed that I hope !
To add your own Gravships, build one (I recommend dev mode) then export it using the button on the grav engine, then click the Export as a Mod button on your ship in the Gravship Export mod settings, then add that mod as you would any other in Rimworld.
That's highlighted a bit of a pain there though, I'll try and update this so it also loads ships that you've saved but not exported as a mod yet !
And by the way, is there any way to add my gravships to the list?
No one likes consistent red errors at startup. Other than that this seems great!
Is that a Rarr Refrence?
The base game is so unimmersive with how it throws you a free grav engine at day 4 or whatever. Something like what this mod does, present a gravship in its natural state would be much more interesting as you'd be forced to go out and explore the crash site to obtain a grav engine and build your own gravship.
Any mod is theoretically supported but the ones I publish will usually be vanilla or vanilla with modded item included, but anyone can build a ship with any mod included.
The enemy crashing gravship does not land on your map, it crashes a random distance away and you can either caravan or take your own gravship to attack it
Thank you for the amazing mod :) amazing idea.
In vanilla you get the Mech clusters but those are tiny compared to even a moderate Gravship design and suddenly smashing half the map doesn't feel like a good incident :D