RimWorld

RimWorld

Gravship Crashes
41 Comments
Wolpe 26 Oct @ 11:25am 
got you bro but please make a discussion it will encourage modders to do i think and still i trust you will make new and more ships and tell us if there is a any new mod so yeah ty and keep the good work sir !:steamfacepalm:
Arcjc  [author] 25 Oct @ 11:12am 
@Wolpe I’ve not seen any published yet ! I’ve got a few in another mod with ships from the xcom game
Wolpe 25 Oct @ 9:47am 
how can i get more ships layout dont tell me i must search for them in the whole workshop atleast make a discussion about mods so when ever someone make a crash ship layout or something i can easily find it in here i love variety :steammocking:
RadarCDN 20 Oct @ 5:11pm 
Had a weird encounter a day ago where I tried to land and attack a crashed gravship. It spawned inside of a glacier, with fog of war in the area. However, when I went in to explore, the fog of war wouldn't lift and I couldn't see what was attacking me. I was forced to go back to my gravship and leave. When I tried to, the game told me that I'd be leaving grav ship structure behind (in reference to the enemy gravship). Luckily I didn't lose any of my own gravship. It's possible the ship spawned with a functional grav engine.
Arcjc  [author] 17 Oct @ 4:46am 
@TheBronzeWarrior Yup fixed thanks for pointing that out :)
TheBronzeWarrior 16 Oct @ 1:32pm 
couldja fix broken substructure buildable by player?
RadarCDN 12 Oct @ 10:16am 
@Arcjc: Understood. Thank you for the reply. I'm enjoying stripping all the copper wire out of downed ships. Lol
Arcjc  [author] 9 Oct @ 5:22pm 
Update to fix an issue where now Exporter is handling floors better we didn't break floors properly when replacing them with BrokenGravshipSubstructure
Arcjc  [author] 9 Oct @ 5:14pm 
Update to remove some items from the loot pool if people don't have some DLCs

@RadarCDN Probably not something I'm going for, in my head it's damaged beyond repair and the crew are hostile so they're not from the orbital traders.
RadarCDN 9 Oct @ 4:58pm 
Is there a way to repair the crew's engine? Not for stealing mind you: I think the Odyssey space traders would be very happy if you fixed up their ship (by say, giving them a grav core). The reward would have to be well worth it obviously (I have a mod that lets you buy Odyssey stuff, and another that lets you build grav engines): perhaps a relationship buff and a good chunk of resources? It can take years to rebuild a ship and you just saved them a ton of labor and materials.
Arcjc  [author] 9 Oct @ 11:45am 
@Silverhand Ah, do you not have the Royalty DLC ? That might be it I'll add a patch to fix that soon
Silverhand 9 Oct @ 7:56am 
@Arcjc I love the look of this but when I try to load it I get a whole slew of red cross reference errors, mostly referencing armors, a lot of them Cataphract. I assume I'm missing something but I don't see any requirements on the mod that point me to specifically what it might be?
spycats 7 Oct @ 11:17am 
when i do finaly buy odyssey this is probably one of the first things ima checkout. have a nice day
Arcjc  [author] 7 Oct @ 11:01am 
@ƎNA they sound like modded weapons, I've just put a new version that will attempt to remove anything belonging to mechs or turrets but it will depend on how the modders have implemented those weapons themselves
ƎNA 7 Oct @ 10:30am 
The problem I reported last time is still relevant. There are two survivors who are holding an AGS-30 and a tank turret in their hands.
spycats 5 Oct @ 9:36pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Gary from HR 4 Oct @ 7:55pm 
Any way to add to spawn as a crashed ship as a new way to arrive?
Monbland 4 Oct @ 9:48am 
Is it possible to manually spawn one of the exported ships on an unvisited tile? Please add this feature through the World Builder or some other means.
Arcjc  [author] 4 Oct @ 8:28am 
@M00nStalker Fixed that now, thank you for more feedback :)

@ƎNA Fixed that I hope !
To add your own Gravships, build one (I recommend dev mode) then export it using the button on the grav engine, then click the Export as a Mod button on your ship in the Gravship Export mod settings, then add that mod as you would any other in Rimworld.

That's highlighted a bit of a pain there though, I'll try and update this so it also loads ships that you've saved but not exported as a mod yet !
ƎNA 4 Oct @ 4:10am 
Survivors sometimes spawn with mechanoid weapons or even mounted turret guns (I'm playing with CE, so I can't check if an error appears in the vanilla game. Maybe another of my mods is the reason)
And by the way, is there any way to add my gravships to the list?
M00nStalker 4 Oct @ 3:57am 
There's three red errors being thrown when launching this mod without Anomaly (two instances of missing hellcat rifles and one gray flesh). I assume that's because one of the ships contain these items. My suggestion would be to remove them (they are fairly inconsequential items after all) or make Anomaly a required DLC.

No one likes consistent red errors at startup. Other than that this seems great!
CrackaJack 4 Oct @ 12:29am 
its just rimworld i think
warmainiac 3 Oct @ 7:56pm 
".....or them for kidneys"

Is that a Rarr Refrence?
The Blind One 3 Oct @ 2:13pm 
Any chance you'll make a gravship crash the start of the odyssey gravship event chain?

The base game is so unimmersive with how it throws you a free grav engine at day 4 or whatever. Something like what this mod does, present a gravship in its natural state would be much more interesting as you'd be forced to go out and explore the crash site to obtain a grav engine and build your own gravship.
Ano 3 Oct @ 2:07pm 
A perfect xenomorph mod
Hoki 3 Oct @ 7:21am 
hell thats basically a reinterpretation of the crashlanded mod. love it :O
恰似宛然一笑生花 3 Oct @ 6:47am 
Hello Arcjc, that's an interesting mod. So I created a mod "Gravship Crashes_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
Arcjc  [author] 3 Oct @ 12:53am 
@ТирАбиТ there’s 4 in the required mod, others would be added via other mods to subscribe to (check my workshop for one example)
Any mod is theoretically supported but the ones I publish will usually be vanilla or vanilla with modded item included, but anyone can build a ship with any mod included.

The enemy crashing gravship does not land on your map, it crashes a random distance away and you can either caravan or take your own gravship to attack it
Arcjc  [author] 3 Oct @ 12:50am 
@zzangubea in world view activate dev mode and then in the options there should be two dev mode options to trigger, use the incident trigger one and that should work
ТирАбиТ 2 Oct @ 11:28pm 
I have a few questions. First of all, tell us how many ship layouts are there in the modification? Will new ones be added? Will there be support for VE modifications? Regarding the graviship that will land on the player's map, I want to say that this is an undesirable mechanic. It would be better to land a graviship a few cells away from the colony (even in space with the Land on space mod) for the purpose of raids and artillery fire (VFE Security) or something else (for example, as in the VFE Mechanoids modification) to complicate life in the colony and force the player to attack the graviship.
TinyShoes 2 Oct @ 7:08pm 
Could you advice me how to generate 'Gravship Crashes' event? I've tried many times with old savings and new game starts, but cannot generate it in developers mod (generate quest?). I already added Grave ship exporter mod as well.
Thank you for the amazing mod :) amazing idea.
Arcjc  [author] 2 Oct @ 9:02am 
@DracoHoribilis Now THAT is doable and I think might be the best way to implement it, I was gonna do space combat but I'd never be able to match what SOS2 does, but in atmosphere air combat sounds way more fun anyway...
DracoHoribilis 2 Oct @ 8:31am 
@Arcjc man I have no idea, the dream would be between transit, being invaded in an air battle :D But eitehr way this is awesome which you made, be proud :)
Arcjc  [author] 2 Oct @ 7:58am 
@DracoHoribilis I've been thinking about how to make that work and to be honest it's incredibly difficult, the hardest thing I can't figure out how to solve is where do you land it ?!?

In vanilla you get the Mech clusters but those are tiny compared to even a moderate Gravship design and suddenly smashing half the map doesn't feel like a good incident :D
DracoHoribilis 2 Oct @ 7:47am 
Think this is a fantastic ide and I will use it. Been wondering a lot why no such things exist :D Now it does. Next I hope for one where you are attacked by one :D
BeatleSanders 2 Oct @ 7:26am 
great work dude :)
Arcjc  [author] 2 Oct @ 6:27am 
@DrBossWatson There are some already provided in the dependent mod GravshipExporter
DrBossWatson 2 Oct @ 6:22am 
Or are there some generic ones already seeded in?
DrBossWatson 2 Oct @ 6:21am 
Do I need to export my own ships?
Hermeus 2 Oct @ 6:12am 
This will be a great addition to my new run.
FrAmed46 2 Oct @ 5:12am 
Real ruins for gravships! This seems like lots of fun