Stellaris

Stellaris

4.0 Tankbound Habitat Fix
7 Comments
MrArcaneGates  [author] 1 Oct @ 8:11am 
Thanks for the link.

For the record, imo the solution in that thread is not entirely correct, the modifier i used to address this bug is planet_jobs_worker_produces_mult = 0.03

Either way, #fixed
MrArcaneGates  [author] 1 Oct @ 3:38am 
@Grumpy Dinosauer are you referring to this post? https://forum.paradoxplaza.com/forum/threads/stellaris-stellaris-lyra-v4-1-1-e1ca-tankbound-colonist-employment-and-production-overseer-malfunctions.1860194/

I didn't play on the new release yet so i don't have the data/experience myself, but if you point out a specific bug i'm happy to dig into the game files and fix it.
Grumpy Dinosaur 1 Oct @ 2:02am 
they also dont add bonus production from these new production overseer jobs what they should do as in the description. there was a post on paradox forum, bug report, about this too. even with solution. apperantly paradox forget to change effect from pop jobs to districts.
actually i like this civic more then everything else (ok maybe progenitor psionic hive or psionic with blocker gameplay also seems fun)
MrArcaneGates  [author] 29 Sep @ 2:01pm 
@Hatoful Pengu thanks for the input, seems like a great mod, i only did a brief "tankbout habitat fix" search.

I'll leave mine up for people that want a pure bugfix, but for anyone looking for something with a bit more content and long term development it's probably a better choice.
Hatoful Pengu 29 Sep @ 1:50pm 
just fyi, there's a mod called Circuitbound that does this but also adds a machine equivalent of tankbound, as well as a couple other tankbound-related qol features. totally understandable if you prefer your own solution; just thought i'd mention it in case that person in your group or anyone else who stumbles across this might be interested
MrArcaneGates  [author] 29 Sep @ 10:05am 
Check out https://www.reddit.com/r/Stellaris/comments/1nnnc47/voidborn_tankbound_no_workers/ in case you are wondering what this is about