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Circuitbound
   
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27 Sep @ 8:48am
8 Oct @ 7:04am
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Circuitbound

Description
Tankbound is pretty cool, but it has some problems - especially if you use habitats or try Synthetic Ascension. This mod makes the following changes:
- Adds machine equivalents to the Tankbound civics/trait
-- Empires that choose Virtuality when ascending replace the tankbound trait when they gain the virtual trait, but keep the civic bonuses
- Makes Tankbound compatible with Synthetic Ascension
-- Upon ascending, the new synthetic species will have the machine tankbound equivalent trait, with the possibility of replacing it with the virtual trait
- Modifies Production Overseer job
-- Worker job output modifier replaced with one that actually applies to jobs that exist
-- Only pops with tankbound/virtual traits can work as Production Overseers
-- Production Overseers are available to tankbound empires on habitats
- Fixes habitat worker jobs to be automated by the civic
- Fixes ringworld worker jobs to be automated by the civic
- Corrects timer for Synthetic Fertility situation to account for having 2000 fewer pops with Tankbound

Requires Shadows of the Shroud for the Tankbound mechanics and Synthetic Dawn for the use of the Reptilian Robot portrait.

Thanks to cryptkeeper on the Stellaris forum for providing inspiration for the mod name
Popular Discussions View All (1)
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27 Sep @ 5:41pm
Bug Reports
Exasperation
7 Comments
Exasperation  [author] 8 Oct @ 8:37pm 
Glad you're enjoying it.
Oh thank you! I finally can finish my S-Fertility campaign properly
Exasperation  [author] 5 Oct @ 5:00am 
I am planning on making a Machine Intelligence version of the civic (in fact, if you look at my overwrite of the is_tankbound_empire trigger, you'll see a commented-out mention of it), but I decided it was more important to get the mod up and stable first before tackling that.
QuackBasilisk65 4 Oct @ 8:41pm 
This is a really neat mod, I know a lot of people simply wanted to have the trait/civic removed when you synthetically ascended. But I think having a machine equivalent is so much cooler.
I was wondering if you were planning on making a machine intelligence/gestalt version? I think it would work well with the shroud-forged origin with the shroud-forged pops being unable to work menial jobs.
Exasperation  [author] 29 Sep @ 4:37am 
You're welcome.
mtlenuzzi 29 Sep @ 3:00am 
Thank you, I was waiting for paradox to fix the bug with automating habitat jobs.
Tankbound are perfect for Void Dwellers, which have been competely neglected ever since 3.0 came out.
Exasperation  [author] 27 Sep @ 10:48am 
The worst part about the stupid little bug that I just put up a fix for isn't that I missed it despite hours of testing the complicated parts of the mod, but rather that it's visible on the screenshot I took for the thumbnail.