Total War: WARHAMMER III

Total War: WARHAMMER III

Doomship - Airship for Skaven
20 Comments
Pwner1  [author] 23 minutes ago 
Like I say, jezzails are a future possibility, I had em on it originally, along with other teams...
Muffi 1 hour ago 
An absolutely awesome mod! But... Jezzail snipers would be a really good addition ;):steamthumbsup::steamthumbsup:
Iahhel's Child 5 hours ago 
@Pwner1 I think this might be your best work yet! Nice job :steamthis::steamhappy::steamthumbsup:
Pwner1  [author] 6 hours ago 
I was toying with the idea of a skyjunk like unit like the Hellsinger in my chorf mod, like a doomwheel rigged with jets to fly, but just wanted to put this out there as it's the main draw.
DiViNe NeKO 6 hours ago 
- You could add some Jezzail snipers for the platform

- Give the ships some warpstone bombs that they drop like gyrobombers

- The RoR airship could have a single doomrocket missile (1/2 damage so its not too OP) that it can fire with an ability, maybe change the paintjob on the ship to something closer to Skaven clan colours

- Give the RoR the ability to summon a single Doomwheel unit per battle, 2x summon of Rattling cannons units. Take advantage of a dropship ability that these ships would have space to hold a few units inside

The warp lightning cannon mounted on the front of ship would work great if its possible. Another type of flying unit that the Skaven could steal the tech for is the Cathay Sky-Junk balloons, any mods that add more Skaven aircraft units are great addition :steamthumbsup:
Pwner1  [author] 8 hours ago 
But I do have to warn you, when I update the mod and if you are not playing the obsolete version from your data folder it will get wiped with the new, removing any alterations
Pwner1  [author] 8 hours ago 
In database tables put the carp from 1 to -1 and partial replenishment to full and rat from 0,1 to 1 or more, then alter the script {faction_key = "wh2_main_skv_clan_skryre", unit = "wh3_dlc25_dwf_veh_thunderbarge_skv_ror",merc_pool = "renown", count = 1, rcp = 100, munits = 1, murpt = 0.1, frr = "", srr = "", trr = "", replen = true,merc_group="wh3_dlc25_dwf_veh_thunderbarge_skv_ror"},
Fargus404 8 hours ago 
Bro, please help me how do I remove the recharge of the recruitment reserve from famous units in 10 moves
Pwner1  [author] 8 hours ago 
If Greenphoenix gets his rear in gear and fixes his animations, sure, but also I have my own idea of mounting a big central cannon on one of these, like the harpoon the doorf ship has.
ilililovvv 9 hours ago 
can we get any weapon variants?
Sauron 11 hours ago 
This machine-thing now mine-mine !
lamanepe1000 11 hours ago 
YEAH
Fargus404 12 hours ago 
A friend is an amazing mod, you can do this for the empire)))
Pwner1  [author] 26 Sep @ 1:12pm 
Tkae that , beard-things! Well the obvious thought would be making the marienburg landship, an airship.
rduon0 26 Sep @ 1:09pm 
Even the idea of this, is a grudging against the Dwarfs. Other than that though really COOL, are you planning on making more projects similar to this in the future?!
REITERPALLASCH 26 Sep @ 12:55pm 
AMAZING
Pwner1  [author] 26 Sep @ 12:54pm 
I tried and started a battle with warpmechs and ete units but they worked...
NotReally Λlex 26 Sep @ 12:52pm 
Hmmm maybe, I don't have any graphical mods, not sure if I can send you the logs to see what's causing it
Pwner1  [author] 26 Sep @ 12:45pm 
Maybe that is incompatibility with other graphical mods?
NotReally Λlex 26 Sep @ 12:39pm 
Heya, tried your mod as soon as I seen it in my activities, there seems to be a huge glitch in models with your other Skaven Models, with the airship parts colliding and merging with them. Not sure how to post the screenshot here