Total War: WARHAMMER III

Total War: WARHAMMER III

Doomship - Airship for Skaven
Počet komentářů: 20
Pwner1  [autor] před 11 hodinami 
Like I say, jezzails are a future possibility, I had em on it originally, along with other teams...
Muffi před 12 hodinami 
An absolutely awesome mod! But... Jezzail snipers would be a really good addition ;):steamthumbsup::steamthumbsup:
Iahhel's Child před 17 hodinami 
@Pwner1 I think this might be your best work yet! Nice job :steamthis::steamhappy::steamthumbsup:
Pwner1  [autor] před 17 hodinami 
I was toying with the idea of a skyjunk like unit like the Hellsinger in my chorf mod, like a doomwheel rigged with jets to fly, but just wanted to put this out there as it's the main draw.
DiViNe NeKO před 17 hodinami 
- You could add some Jezzail snipers for the platform

- Give the ships some warpstone bombs that they drop like gyrobombers

- The RoR airship could have a single doomrocket missile (1/2 damage so its not too OP) that it can fire with an ability, maybe change the paintjob on the ship to something closer to Skaven clan colours

- Give the RoR the ability to summon a single Doomwheel unit per battle, 2x summon of Rattling cannons units. Take advantage of a dropship ability that these ships would have space to hold a few units inside

The warp lightning cannon mounted on the front of ship would work great if its possible. Another type of flying unit that the Skaven could steal the tech for is the Cathay Sky-Junk balloons, any mods that add more Skaven aircraft units are great addition :steamthumbsup:
Pwner1  [autor] před 19 hodinami 
But I do have to warn you, when I update the mod and if you are not playing the obsolete version from your data folder it will get wiped with the new, removing any alterations
Pwner1  [autor] před 19 hodinami 
In database tables put the carp from 1 to -1 and partial replenishment to full and rat from 0,1 to 1 or more, then alter the script {faction_key = "wh2_main_skv_clan_skryre", unit = "wh3_dlc25_dwf_veh_thunderbarge_skv_ror",merc_pool = "renown", count = 1, rcp = 100, munits = 1, murpt = 0.1, frr = "", srr = "", trr = "", replen = true,merc_group="wh3_dlc25_dwf_veh_thunderbarge_skv_ror"},
Fargus404 před 19 hodinami 
Bro, please help me how do I remove the recharge of the recruitment reserve from famous units in 10 moves
Pwner1  [autor] před 20 hodinami 
If Greenphoenix gets his rear in gear and fixes his animations, sure, but also I have my own idea of mounting a big central cannon on one of these, like the harpoon the doorf ship has.
ilililovvv před 21 hodinami 
can we get any weapon variants?
Sauron před 22 hodinami 
This machine-thing now mine-mine !
lamanepe1000 před 23 hodinami 
YEAH
Fargus404 27. zář. v 1.21 
A friend is an amazing mod, you can do this for the empire)))
Pwner1  [autor] 26. zář. v 13.12 
Tkae that , beard-things! Well the obvious thought would be making the marienburg landship, an airship.
rduon0 26. zář. v 13.09 
Even the idea of this, is a grudging against the Dwarfs. Other than that though really COOL, are you planning on making more projects similar to this in the future?!
REITERPALLASCH 26. zář. v 12.55 
AMAZING
Pwner1  [autor] 26. zář. v 12.54 
I tried and started a battle with warpmechs and ete units but they worked...
NotReally Λlex 26. zář. v 12.52 
Hmmm maybe, I don't have any graphical mods, not sure if I can send you the logs to see what's causing it
Pwner1  [autor] 26. zář. v 12.45 
Maybe that is incompatibility with other graphical mods?
NotReally Λlex 26. zář. v 12.39 
Heya, tried your mod as soon as I seen it in my activities, there seems to be a huge glitch in models with your other Skaven Models, with the airship parts colliding and merging with them. Not sure how to post the screenshot here