Sid Meier's Civilization VI

Sid Meier's Civilization VI

"Unit Limit" Adjustment and Translation
25 Comments
无敌的小学又倒下了  [author] 4 hours ago 
@Ack Ack I've fixed that, English is the default language for for non-adapted language for now. Thank you very much for report!
Ack Ack 15 hours ago 
Hi !
First of all, thank you for reviving such a cool mod.

I do have a UI bug :/ See for yourself :

https://imgur.com/a/OCz4YAX

FYI, changing the language in English doesn't resolve the issue. Don't know where it could be from... Thanks for your help !
PassosRJ 6 Oct @ 6:40am 
First of all, I'd like to thank you for another fantastic mod!
But as all good things can get even better...would it be possible to make this mod compatible with the unit limit?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2601447875

From what I've tested so far with both activated, the class changes in the above mod break the unit limit that would be imposed on all land units by your mod, excluding ranger units from this limit. However, I believe that the combination of these two mods raises the game's strategic level. From what I've tested, the AI ​​frequently uses stacked units.
If it's possible, I believe we'll have a great addition to the game.
无敌的小学又倒下了  [author] 5 Oct @ 3:44am 
@thfxyd 该mod只限制训练购买,不会影响现存单位和“其他途径”获得单位
thfxyd 5 Oct @ 3:39am 
另外,如果我转换了AI或者AI转换了我的城市,导致容量少于目前单位数量,那部分单位是会保留还是会解散呢?
thfxyd 5 Oct @ 3:37am 
这个MOD也许能解决AI爆兵过多造成的回合卡顿?如果有能仅限AI开关当然更好,主要因为还没新开游戏,我不是太确定实际使用效果。但如果能解决卡顿问题,对双方生效其实也无妨。
无敌的小学又倒下了  [author] 5 Oct @ 3:31am 
@thfxyd 是……是想仅限AI吗?
thfxyd 5 Oct @ 3:10am 
MOD对玩家也有限制么
无敌的小学又倒下了  [author] 4 Oct @ 7:56am 
@沈陽最狠伝說と整活の猛虎!貴物虎太郎です 我这边对AI的这两单位的限制是生效的(当然),可否进群给我提供你那边的问题细节?
ai疯狂造建造者和开拓者,建造者貌似对ai没有限制,它只有七座城市但是每座城市的建造者都是密密麻麻的占满了每一个单元格……
无敌的小学又倒下了  [author] 2 Oct @ 8:40pm 
@VModBAddict
1- This change is main for "Watch AI Fight mod" and other "switch civilization " mods. I'm not sure it also works with hotseat games.

2- The City-states' unit limit is specially set with fixed numbers in original mod and I didn't change that. As for the AI behavior… emm, I will try doing some tests.
无敌的小学又倒下了  [author] 2 Oct @ 8:12pm 
@nukunuku 如果已有建造者很多的话,这正是该mod的预期效果…?
nukunuku 2 Oct @ 7:34pm 
出现了无法购买建造者的情况
VModBAddict 2 Oct @ 6:50pm 
Thanks for reviving a great mod!

2 questions:

1 - Does "Updated the Unit Limit top-panel UI to automatically switch its tracking target when the player changes civilizations during gameplay" mean that this now works in Hotseat games, and shows the unit numbers for the correct Civ, i.e. the current player's?

2 - Does Base capacity of 2 Builders + 1 per city mean that City States should be able to build up to 3? (I encountered an issue with the orifinal mod where City States wouldn't use their builders / wouldn't develop their territory, which unfortunately seems to still be the case for me with your version, even with no other mods active, possibly related to the CS's AI thinking it couldn't produce any more builders.)
温哥华 1 Oct @ 10:53pm 
试一下看看,效果好再来点赞:steamhappy:
爱意随风起 1 Oct @ 1:03am 
可以
FY-KAKA 29 Sep @ 6:39am 
感谢
理塘の猛虎 28 Sep @ 4:43am 
这个mod配合ai不招募伟人,直接可以极大地图开玩
Vidyflan 27 Sep @ 7:39pm 
已点赞,那串虚拟建筑名是真的难受
AAGUUSTT 27 Sep @ 6:49am 
之前一直不知道有这么好的机制,支持大佬!:steamthumbsup:
无敌的小学又倒下了  [author] 27 Sep @ 4:18am 
@MadHymn 游戏体验这么细致?!我起初只是嫌AI兵太多才来给他做mod-mod的()
MadHymn 27 Sep @ 4:13am 
本mod会使AI再也不浪费产能生产一大堆士兵而导致AI破产,AI不仅会认真盖区域,甚至会狂跑项目追伟人,算是变相让AI变得超级聪明,游戏体验极佳。
无敌的小学又倒下了  [author] 26 Sep @ 1:15am 
@shiki toka 集完赞我直接给市中心建筑优化掉,这个方案确实副作用不小
shiki toka 26 Sep @ 1:01am 
记得之前弃用的时候是因为带市中心建筑和越南产生了怪联动 不过确实是个好mod 不卡超好 只是南蛮入侵
洛翎 26 Sep @ 12:14am 
好模组,使我看海电脑不卡:MHRISE_OK::MHRISE_OK::steamthumbsup: