Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have no expertise in LUA, so I def won't try to mess with that. Most of the time I don't miss unit swapping anyway, the gameplay is very smooth. Thanks a lot for this mod, makes the game lots more fun!
Disabling unit swapping was done by a small edit to the Common.LUA , removing that file from the mod will return normal functionality. IIRC there was check of some sort if the target tile contained a valid unit. I set that it would fail in either condition. My expertise in LUA is minimal. A more proficient coder may be able to manage what you ask.
I annotate my edits to make them easy to find. Just search for ARS.