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But as all good things can get even better...would it be possible to make this mod compatible with the unit limit?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2601447875
From what I've tested so far with both activated, the class changes in the above mod break the unit limit that would be imposed on all land units by your mod, excluding ranger units from this limit. However, I believe that the combination of these two mods raises the game's strategic level. From what I've tested, the AI frequently uses stacked units.
If it's possible, I believe we'll have a great addition to the game.
1- This change is main for "Watch AI Fight mod" and other "switch civilization " mods. I'm not sure it also works with hotseat games.
2- The City-states' unit limit is specially set with fixed numbers in original mod and I didn't change that. As for the AI behavior… emm, I will try doing some tests.