Total War: WARHAMMER III

Total War: WARHAMMER III

Empire: Faith of The Empire Submod + Patch
21 Comments
可乐2457 27 Oct @ 8:25am 
Dear Mod Author,
Hello!
Previously, I had an issue where I couldn't open the "Empire Gods" tab. After reading your reply, I checked the load order in the Mod Manager and found that the problem was caused by having the "UI Modding Framework" loaded too late, which made the page fail to display properly.
After adjusting the load order, the issue has been successfully resolved, and all functions are working normally now. Thank you very much for your kind help; your suggestion solved my problem precisely!
Thanks a ton for your help!
ChopChop  [author] 25 Oct @ 3:57am 
I am also thinking about the button that you are pressing, as there are two buttons in this mod: one with geomantic web representing faith and the second button opens the Empire Gods tab. However you may not see the button as without extra UI mod it is hidden off-screen. Try enable this mod and maybe this will be solution to your problem friend:

[Ui] More Buttons For Mechanics - 2 ROWS+
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3255717059
ChopChop  [author] 25 Oct @ 2:28am 
No problem :steamthumbsup: I understand good. Do you subscribe to two required mods and enable in Mod Manager?

Required items
This item requires all of the following other items
[BETA] Vanishoxyact's UI Modding Framework
[BETA] Faith of the Empire [5.0]
可乐2457 25 Oct @ 2:23am 
Dear mod creator, hello. After clicking the "Empire Faith" button in the game, the interface did not pop up and there was no response. Do you have any solution? (Please forgive my poor English and use machine translation)
ChopChop  [author] 22 Oct @ 8:19am 
Its mod friendly, you're welcome Dunestyler :steamthumbsup:
Dunestyler 22 Oct @ 7:33am 
that is certainly another interesting approach.
thanks. didn't know this exists.
Dunestyler 22 Oct @ 7:06am 
@ChopChop
thanks. that helps.
I happened upon a problem that is very particular to me xD

I have a mod active that makes the faction trait bundle of any major faction transfer upon confederation.
this means that if I confederate Elspeth with Karl, I get -6 goodwill per turn per settlement xD
guess I'll have to find a workaround.
ChopChop  [author] 21 Oct @ 2:50pm 
Nice one 👍glad it worked
You might have issues with load order and i recommend using Mod Manager by Prop Joe.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2845454582

Here mod to see buttons

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3255717059
Dunestyler 21 Oct @ 11:37am 
nvm found it, too.
I apparently still have too many bubbles or so.
Dunestyler 21 Oct @ 11:35am 
@ChopChop I got it working somehow, I don't QUITE know how, tbh.

Another question though, wasn't there an extra window where you were able to see the amount of goodwill of a specific god?
I don't get that window, it seems.
ChopChop  [author] 21 Oct @ 8:58am 
do you get a crash report window upon launching the game?
Dunestyler 21 Oct @ 8:48am 
for some reason the mod always crashes my game.
I have the base mod activated.
ChopChop  [author] 5 Oct @ 3:32am 
Tech is not compatbile with SFO ;(
i updated the mod with new thumbnail (no internal changes)
紫溯 30 Sep @ 7:43am 
Is it compatible with SFO?
ChopChop  [author] 29 Sep @ 9:23am 
Link to direct message on Modding Den discord (read further down):
https://discord.com/channels/373745291289034763/1009136110754074624/1416460988294762608
ChopChop  [author] 29 Sep @ 9:20am 
Hello. I am sad to inform that despite my tryings i am not able to update the Empire Offices mod, as this mod requires a specific modding skill i dont have - which is editing and generating startpos.esf not accessible via RPFM (modding tool i use).

The startpos.esf file is the main functionality of mod MIXER, which in case of updating Empire Offices - requires overwriting MIXER every single time it updates to make sure it contains the same data + custom Obo offices every time. I already asked Mixu in person (author of MIXER) is he willing to add the special required keys to MIXER to fix Empire Offices, as this would forever fixed that mod as i already tried to fix it in the past, but he refused.

Maybe one day in far away future it will update :steamsad:
Varenn 29 Sep @ 8:40am 
Hi ChopChop,
Your modding work is incredible.
I'm ready to sell my kidney to see you release an updated version of ‘Empire Offices’, which in its current state causes a lot of compatibility issues, in addition to literally removing the Lords of Omens of Destruction from the campaign map.
Well done on your work.
ChopChop  [author] 28 Sep @ 12:16pm 
文姿 :WH3_clasp: :TalismanCrown:
文姿 28 Sep @ 6:42am 
Praise the big shot

:steamhappy:
ChopChop  [author] 25 Sep @ 6:28am 
This mod is a reupload of my old submod due to compatibility reasons and the previous pack name system i used that cannot be changed once the mod is up on Steam. This is an identical release as the old Submod with the upgrade of this submod of not requiring my Expanded Skill Tree Overhaul anymore + in-depth explanation on how to fix the original mod yourself in this mod description. Apologies for issue, please subscribe to this new mod & delete the old one if you have it in mod manager.

If the game tells you that you cannot load your game:
Enable new mod -> Click "enable all saves" -> Load the game