Total War: WARHAMMER III

Total War: WARHAMMER III

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Empire: Faith of The Empire Submod + Patch
   
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Tags: mod
File Size
Posted
557.598 KB
25 Sep @ 5:31am
1 Change Note ( view )

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Empire: Faith of The Empire Submod + Patch

In 3 collections by ChopChop
The Empire: Immortal Empires Expanded | IEE 6.3+
217 items
ChopChop's Workshop: All Released Mods
60 items
ChopChop & Friends: Skills Mods
15 items
Description

This submod requires enabled original mod: "Faith of The Empire [5.0]".

This submod contains a patch fixing old effect changed by CA in recent official update:
  • old: "wh_dlc08_effect_grant_immortality_hero"
  • to new: "wh_dlc08_effect_grant_immortality_hero_all"
in "building_effects_junction_tables/obo_empire_gods_temples" line 164.
If you don't want to use this submod - you can do the above directly in original mod, save the mod to folder "Total War WARHAMMER III/data" & it will work as before without my submod.


This submod adds Obopmot's skills to lords and heroes released by CA after patch 5.0 (Elspeth von Draken, Empire Engineer & Master Engineer, Theodore Bruckner) and support to various Empire mods with custom modded characters. Detailed list of 100+ added lords & heroes + mods can be found here:



This submod is supported by my mod: Expanded Skill Trees Overhaul


Many thanks to Obopmot for the mod Faith of The Empire!
7 Comments
紫溯 30 Sep @ 7:43am 
Is it compatible with SFO?
ChopChop  [author] 29 Sep @ 9:23am 
Link to direct message on Modding Den discord (read further down):
https://discord.com/channels/373745291289034763/1009136110754074624/1416460988294762608
ChopChop  [author] 29 Sep @ 9:20am 
Hello. I am sad to inform that despite my tryings i am not able to update the Empire Offices mod, as this mod requires a specific modding skill i dont have - which is editing and generating startpos.esf not accessible via RPFM (modding tool i use).

The startpos.esf file is the main functionality of mod MIXER, which in case of updating Empire Offices - requires overwriting MIXER every single time it updates to make sure it contains the same data + custom Obo offices every time. I already asked Mixu in person (author of MIXER) is he willing to add the special required keys to MIXER to fix Empire Offices, as this would forever fixed that mod as i already tried to fix it in the past, but he refused.

Maybe one day in far away future it will update :steamsad:
TheFatherLulu 29 Sep @ 8:40am 
Hi ChopChop,
Your modding work is incredible.
I'm ready to sell my kidney to see you release an updated version of ‘Empire Offices’, which in its current state causes a lot of compatibility issues, in addition to literally removing the Lords of Omens of Destruction from the campaign map.
Well done on your work.
ChopChop  [author] 28 Sep @ 12:16pm 
文姿 :WH3_clasp: :TalismanCrown:
文姿 28 Sep @ 6:42am 
Praise the big shot

:steamhappy:
ChopChop  [author] 25 Sep @ 6:28am 
This mod is a reupload of my old submod due to compatibility reasons and the previous pack name system i used that cannot be changed once the mod is up on Steam. This is an identical release as the old Submod with the upgrade of this submod of not requiring my Expanded Skill Tree Overhaul anymore + in-depth explanation on how to fix the original mod yourself in this mod description. Apologies for issue, please subscribe to this new mod & delete the old one if you have it in mod manager.

If the game tells you that you cannot load your game:
Enable new mod -> Click "enable all saves" -> Load the game