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Finally, some good fucking food.
With simple XML editing you can also increase the chances of blight incidents, tho i don't think i'd ever add any custom incident through this mod.
Suggestion, add bugs like pill bugs, crickets, locusts and grubs for famines not in the winter but due to a dust bowl or a locust swarm devastating crops! this idea is amazing!
It's about how they add wood pulp to packaged shredded cheese...
https://www.thekitchn.com/cellulose-the-wood-pulp-in-you-146276
https://en.wikipedia.org/wiki/Famine_food
''Foods associated with famine need not be nutritionally deficient, or unsavory.''
and
https://www.survivopedia.com/10-ingenious-foods-people-ate-during-famines/
and
Couldn't find any information on wood dust eating, but there are some cultures where the inner parts of the bark are still a part of their daily/seasonal nutrition.
Medieval Overhaul
'To avoid the clutter of the benches with the new meals, i have decided to move most of the 'stew-types' onto a new workbench. The boiling pot
Dropped a liiittle bit the moodlet for eating sawdust'
(Don't worry, it DOES work on V1.6 .)
The City Must Survive.
@gunningminer69 Well you can already, it just won't be any special meal but wood dust can be used as an ingredient (or eaten directly) people absolutely hate it tho. But you can feed your prisoners 50% wood 50% human meat meals
@Blue Star Maybe at one point. As for the meat texture it is from Medieval Overhaul
@WREN_PL Could be an idea, but not malnutrition because that's already in the game. Unfortunately i couldn't make that a thing for the wood dust unless i'm using c#, and i'm not really gonna bother anyone for some c# for this mod