Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Finally, some good fucking food.
With simple XML editing you can also increase the chances of blight incidents, tho i don't think i'd ever add any custom incident through this mod.
Suggestion, add bugs like pill bugs, crickets, locusts and grubs for famines not in the winter but due to a dust bowl or a locust swarm devastating crops! this idea is amazing!
It's about how they add wood pulp to packaged shredded cheese...
https://www.thekitchn.com/cellulose-the-wood-pulp-in-you-146276
https://en.wikipedia.org/wiki/Famine_food
''Foods associated with famine need not be nutritionally deficient, or unsavory.''
and
https://www.survivopedia.com/10-ingenious-foods-people-ate-during-famines/
and
Couldn't find any information on wood dust eating, but there are some cultures where the inner parts of the bark are still a part of their daily/seasonal nutrition.
Medieval Overhaul
'To avoid the clutter of the benches with the new meals, i have decided to move most of the 'stew-types' onto a new workbench. The boiling pot
Dropped a liiittle bit the moodlet for eating sawdust'