Garry's Mod

Garry's Mod

[TTT] Classic Weapons Remade
32 Comments
midnightZer0 25 Oct @ 7:37pm 
Oh shit it requires a reload? Didn't know that
Corvatile  [author] 25 Oct @ 4:55pm 
Did you make sure you executed the command on the server and did you try loading a new map first? It works fine for me.

If you want to weaken the TEC-9, I added some other convars you can use to do that. List here [pastebin.com].
midnightZer0 25 Oct @ 4:08pm 
Hey the convars to disable the weapons don't work. We tried banning the TEC9 for a round cuz it had an insane RPM with a 1.4s TTK.

We did the command to disable spawning for it and it spawned anyway :P
Corvatile  [author] 16 Oct @ 4:16pm 
To disable or configure weapons, see the list of convars and their default values [pastebin.com].
Corvatile  [author] 16 Oct @ 4:00pm 
New update:

- Increased viewmodel FoV on Raging Bull and Remington for better visibility and consistency
- Decreased volume of the MRCA1's firing sound
- Added a TON of new convars
Corvatile  [author] 14 Oct @ 4:10pm 
If anyone misses the Gold Dragon Traitor weapon from the original pack, I've uploaded a standalone addon of it with very minor fixes here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3587115673
Corvatile  [author] 14 Oct @ 4:09pm 
I'll see if I can add a convar to implement what you want.
midnightZer0 13 Oct @ 2:37pm 
My bad, man, I made this comment in a confusion not realizing that the sole reason I survived the explosion every other time was because of another addon.

In the original weapon collection, the Railgun fires a normal explosion. Which causes another addon, Rocketjumps, to reduce self-damage and allow blastjumping with it.

And because I play with self-damage off it does NOT hurt the player when using the Railgun explosion.

Since the Railgun explosion in this addon kills the player anyways, regardless of self-damage being on or off, it's safe to assume that the explosion doesn't register as actually coming from the player.

In short, is there a way to prevent the explosion from killing the player?
Corvatile  [author] 13 Oct @ 1:20pm 
Not sure what you mean, this is how the Railgun always worked. You mean that you want it to fire when you fully charge it instead of it blowing up? I could add that as a convar.
midnightZer0 12 Oct @ 4:48pm 
Damn the Railgun nerf is abyssmal ass, I'd love to play with the rebalances but the fact that you CAN'T toggle the self-damage explosion really takes the fun out of using it. It's completely crippled and dead in a ditch at this rate.
PropaneGT 11 Oct @ 6:37pm 
can you fix these ? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1448248320 also i prefer the balaced of this mod than yours tbh
popka79 8 Oct @ 9:59am 
cant see it in weapons tab
Corvatile  [author] 29 Sep @ 10:24pm 
yay
Fusion 29 Sep @ 10:08pm 
Just tested it out again, it's working perfectly now. Thanks for getting the fix out as quickly as you did and good luck with what ever it is you're busy with.
Corvatile  [author] 29 Sep @ 9:56pm 
Sorry, I'm rushing this stuff out because I'm too busy to test these last few days. Try it now.
Fusion 29 Sep @ 9:54pm 
I went to test out the fix and now it doesn't seem like the Railgun spawns at all and loading into the map gave me two errors saying the same thing:
"gamemodes/terrortown/entities/weapons/weapon_rp_railgun.lua:35: unexpected symbol near '='"
Corvatile  [author] 29 Sep @ 9:31pm 
It was a consequence of rushing out that fix for the Railgun spawn disable convar not working when I was messing around with the viewmodel animations.

This should be fixed now.
Fusion 28 Sep @ 9:18am 
Not entirely sure if this is more of an issue with your mod or The Stig's pack-a-punch mod but I noticed if you pack-a-punch the Railgun it'll charge but won't actually fire.
[family guy burger] 27 Sep @ 1:15pm 
thanks alot! sorry for my dumb comment lol. we noticed the MR-CA1 is very loud if that could be fixed. but overall, great weapon pack! thank you so much for the effort!
Corvatile  [author] 27 Sep @ 1:03pm 
My bad, that was broken. I've just done a quick update that should make it work now.
[family guy burger] 27 Sep @ 12:18pm 
server wont accept the input, ill try to see what the problem is
Corvatile  [author] 27 Sep @ 12:00pm 
ttt_rp_railgun_enabled 0
Literally says how to do that in the description
[family guy burger] 27 Sep @ 11:50am 
please disable railgun
Knochi :3 27 Sep @ 11:28am 
Your mods always have very high quality and this one is just PEAK. I love it :3
Gordon, GORDAN! 25 Sep @ 8:15pm 
Can they be used in Sandbox?

If not, then could you add an option for that?
Corvatile  [author] 25 Sep @ 8:09am 
@Mr Worldwide I'll see if I can implement a convar for that

@JJbarja the only thing I can imagine might cause that is an addon conflict. Maybe disable other M9K addons and see if it persists
Mr. Worldwide 24 Sep @ 9:21am 
Is it possible to turn off the text at the bottom of the screen? Great mod though.
JJBarja 23 Sep @ 2:17pm 
Hi! i want to say this addon is a great remade of the og weapons! but i have a problem, in some maps the weapons show in first person, but in other maps the weapons show in the ground but when i pick them up they wont show (not even the error thing) any fix?
Corvatile  [author] 23 Sep @ 1:28pm 
This is an addon for Trouble in Terrorist Town so you can't spawn these in sandbox.
DynamicGamer56 23 Sep @ 7:38am 
can't find them :steamsad:
The Stig 22 Sep @ 6:36pm 
Very cool! Seems like a straight-up upgrade over Lykrast's original weapons, will definitely be trying this out!
Jimberly 22 Sep @ 3:12pm 
good