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If you want to weaken the TEC-9, I added some other convars you can use to do that. List here [pastebin.com].
We did the command to disable spawning for it and it spawned anyway :P
- Increased viewmodel FoV on Raging Bull and Remington for better visibility and consistency
- Decreased volume of the MRCA1's firing sound
- Added a TON of new convars
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3587115673
In the original weapon collection, the Railgun fires a normal explosion. Which causes another addon, Rocketjumps, to reduce self-damage and allow blastjumping with it.
And because I play with self-damage off it does NOT hurt the player when using the Railgun explosion.
Since the Railgun explosion in this addon kills the player anyways, regardless of self-damage being on or off, it's safe to assume that the explosion doesn't register as actually coming from the player.
In short, is there a way to prevent the explosion from killing the player?
"gamemodes/terrortown/entities/weapons/weapon_rp_railgun.lua:35: unexpected symbol near '='"
This should be fixed now.
Literally says how to do that in the description
If not, then could you add an option for that?
@JJbarja the only thing I can imagine might cause that is an addon conflict. Maybe disable other M9K addons and see if it persists