Garry's Mod

Garry's Mod

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[TTT] Classic Weapons Remade
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Movie, Realism
File Size
Posted
Updated
80.921 MB
22 Sep @ 2:44pm
7 Oct @ 2:11pm
11 Change Notes ( view )

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[TTT] Classic Weapons Remade

In 2 collections by Corvatile
Corvatile's TTT Weapons
10 items
All of Corvatile's TTT Addons
22 items
Description
Lykrast's collection of iconic M9K weapons for Trouble in Terrorist Town, updated with loads of fixes and new models that are compatible with c_hands.

There are convars to individually disable weapons you don't want.

Yes, you can disable the Railgun if you don't like it!

You don't need the original addon installed to use this one.

Features and changes:
  • All viewmodels are now c_models, meaning they are compatible with your playermodels' custom first person hands and VManip for immersive animations.
  • Ironsights are now correctly aligned for players who don't use the lowered viewmodels option.
  • Added convars to individually disable weapons (see below)
  • Added tool tips at the bottom of the HUD to explain each weapon's unique mechanics.
  • First-person animation sounds now play correctly for clients.
  • The Honey Badger and the MR-CA1 now use pistol ammo to make the ammo spawn pool less SMG-biased.
  • Minor balance tweaks (e.g. recoil on the Ares Shrike no longer ramps up, Railgun does more damage on a full charge shot, Honey Badger has reduced headshot multiplier).
  • Added a subtle FOV zoom when aiming through the sights of weapons that have them.
  • Restored missing weapon thumbnails in the Inspect Body UI.
  • Changed the draw animation speeds to be less janky.
  • Corrected muzzle flash attachment points.
  • Fixed broken reload on the Double Barrel shotgun.
  • Fixed missing scope textures.
  • Fixed scope textures not covering the whole screen.
  • Fixed Lua errors when charging the Railgun.
  • Fixed missing textures on the Railgun.
  • Overcharging the Railgun so much that it explodes will now set the gun on fire.
  • The Railgun's beeps are now enabled by default (you can switch them off with the convar if you prefer; see below).
  • The Railgun has a new convar you can use to make it a 'Free Kill Gun' and remove karma penalties for killing someone with your Railgun or for killing someone who is wielding a Railgun themselves. It also changes the Railgun to be purple, in tribute the the classic missing textures gun. This is disabled by default - convars are listed below.

If you use VManip on your server, you must make sure you also use Chen's VManip Patch. If you don't have this patch and you use VManip, you might get animation bugs.

This addon is compatible with The Stig's TTT Tweaks and Fixes and [TTT] Weapon Stats Changer. Class names are the same as the original pack so stat changes carry over.

The Weapons
Honey Badger
Heavy weapon, pistol ammo. A rifle that deals less damage and fires slower but has a suppressor. Players killed by it do not scream on death.
ttt_ap_hbadger_enabled 1 - Enabled by default. Change to 0 to prevent this weapon from spawning.

MR-CA1
Heavy weapon, pistol ammo. A futuristic rifle with high damage, low recoil and an integrated scope. Aiming with the scope makes your rate of fire slower but greatly reduces bullet spread.
ttt_ap_mrca1_enabled 1 - Enabled by default. Change to 0 to prevent this weapon from spawning.

PP-19 Bizon
Heavy weapon, SMG ammo. Fast-firing SMG with a very big magazine but low damage and unwieldy recoil.
ttt_ap_pp19_enabled 1 - Enabled by default. Change to 0 to prevent this weapon from spawning.

Kriss Vector
Heavy weapon, SMG ammo. Deals good damage at a high rate of fire but with low accuracy at first. Continuous shooting greatly reduces bullet spread but also slows down the rate of fire.
ttt_ap_vector_enabled 1 - Enabled by default. Change to 0 to prevent this weapon from spawning.

TEC-9
Heavy weapon, SMG ammo. High damage and rate of fire but wildly innacurate and runs out of ammo fast. Its bullets ricochet off surfaces up to twice, losing a bit of damage on each bounce.
ttt_ap_tec9_enabled 1 - Enabled by default. Change to 0 to prevent this weapon from spawning.

Winchester 1873
Heavy weapon, buckshot ammo. A deadly-accurate cowboy repeater that can kill in a single headshot from range but is very slow to reload. There's only one projectile per shell so good aim is everything.
ttt_sp_winchester_enabled 1 - Enabled by default. Change to 0 to prevent this weapon from spawning.

Striker-12
Heavy weapon, buckshot ammo. Weaker than the vanilla shotgun but fires much faster and has sights for aiming more accurately.
ttt_sp_striker_enabled 1 - Enabled by default. Change to 0 to prevent this weapon from spawning.

Double Barrel
Heavy weapon, buckshot ammo. A shotgun that can load only two shells at a time but can fire its barrels individually or both at once. Poor accuracy and range but utterly lethal up close. Perfect for getting those damn kids off your lawn.
ttt_sp_dbarrel_enabled 1 - Enabled by default. Change to 0 to prevent this weapon from spawning.

Ares Shrike
Heavy weapon, cannot be reloaded. A light machine gun that rivals the H.U.G.E.-249 with its superior accuracy but slower rate of fire.
ttt_hp_ares_shrike_enabled 1 - Enabled by default. Change to 0 to prevent this weapon from spawning.

Railgun
Heavy weapon, rifle ammo. An esoteric scoped weapon that can be charged to fire multiple bullets at once and deal massive damage in a single shot. Charging it for too long will cause it to explode. Count the beeps and don't go above four!
ttt_rp_railgun_enabled 1 - Enabled by default. Change to 0 to prevent this weapon from spawning.
ttt_rp_railgun_sound 1 - Makes the Railgun beep to indicate the charge of the current shot.
ttt_rap_railgun_karmapenalty - Disabling this renames the weapon to the Free Kill Gun and makes it so that killing a Railgun-using player or killing someone with your own railgun incurs no karma penalty.

Remington 1858
Sidearm, magnum ammo. A revolver from the Old West that poses a faster alternative to the Desert Eagle, at the cost of less damage and the inability to kill in one headshot.
ttt_pp_remington_enabled 1 - Enabled by default. Change to 0 to prevent this weapon from spawning.

Raging Bull
Sidearm, magnum ammo. A hunting revolver that suffers from slow rate of fire, high recoil and mediocre damage- but only when you're at full health. The less HP you have, the faster it fires and the harder it hits. Ideal if you get gored by a wild deer.
ttt_pp_rbull_enabled 1 - Enabled by default. Change to 0 to prevent this weapon from spawning.

Pocket Rifle
Sidearm, rifle ammo. A sniper handgun that boasts a scope, perfect accuracy and the ability to kill in a single headshot from any range. The caveat is that it only loads one bullet at a time and must be reloaded between every shot.
ttt_rp_pocket_enabled 1 - Enabled by default. Change to 0 to prevent this weapon from spawning.

Credit to Риджи for the c_models, Lykrast for the original stats and designs and the original mod authors for porting the assets.



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21 Comments
popka79 8 Oct @ 9:59am 
cant see it in weapons tab
Corvatile  [author] 29 Sep @ 10:24pm 
yay
Fusion 29 Sep @ 10:08pm 
Just tested it out again, it's working perfectly now. Thanks for getting the fix out as quickly as you did and good luck with what ever it is you're busy with.
Corvatile  [author] 29 Sep @ 9:56pm 
Sorry, I'm rushing this stuff out because I'm too busy to test these last few days. Try it now.
Fusion 29 Sep @ 9:54pm 
I went to test out the fix and now it doesn't seem like the Railgun spawns at all and loading into the map gave me two errors saying the same thing:
"gamemodes/terrortown/entities/weapons/weapon_rp_railgun.lua:35: unexpected symbol near '='"
Corvatile  [author] 29 Sep @ 9:31pm 
It was a consequence of rushing out that fix for the Railgun spawn disable convar not working when I was messing around with the viewmodel animations.

This should be fixed now.
Fusion 28 Sep @ 9:18am 
Not entirely sure if this is more of an issue with your mod or The Stig's pack-a-punch mod but I noticed if you pack-a-punch the Railgun it'll charge but won't actually fire.
[family guy burger] 27 Sep @ 1:15pm 
thanks alot! sorry for my dumb comment lol. we noticed the MR-CA1 is very loud if that could be fixed. but overall, great weapon pack! thank you so much for the effort!
Corvatile  [author] 27 Sep @ 1:03pm 
My bad, that was broken. I've just done a quick update that should make it work now.
[family guy burger] 27 Sep @ 12:18pm 
server wont accept the input, ill try to see what the problem is