Left 4 Dead 2

Left 4 Dead 2

env_microphones don't swallow input sounds
12 Comments
Vox 22 Sep @ 1:25pm 
honestly kinda pmo how poorly implemented microphones are in L4D2 considering the microphone entity keeps playing the sound even if it gets cut off, kinda like how the subtitles keep displaying even if the voiceline that's playing gets cut off
xxi TJ ixx 17 Sep @ 5:02pm 
I figured this out a long while ago and thought it was pretty funny that I could spam screaming or something in the whitaker store lol
Pluvillion 15 Sep @ 2:12am 
I always assumed the game just plays every single audio that passes through it with no regards to queueing and interruptions. It's why people love spamming screams at the mic at DC given the game just plays everything at the same time.

This works with other campaigns that use env_microphone too?
Olde 14 Sep @ 4:20am 
A little bit buggy. If you move away from the microphone before the voice line is finished, then when you move back it will finish the sound after having been cut off.
Kaleidø.vtf 13 Sep @ 10:51pm 
who up watching pinsplash
Nick 13 Sep @ 10:44pm 
so basically you could hear both your voice and the amplified one? das crazy man
newtonhk 13 Sep @ 7:56pm 
idk what exactly those words mean
surytrap 13 Sep @ 12:45pm 
thanks env_micromo
Typical 13 Sep @ 12:41pm 
Does that mean when others use the microphone on C2M5 they'll hear the boosted voice properly? instead of it just going to the speakers if you're not the host of the server.
ChimiChamo  [author] 13 Sep @ 10:51am 
at the wedding yes
Hot Wet Nobel Laureates 13 Sep @ 10:50am 
There’s a microphone is The Passing map one?
Jakiy 13 Sep @ 10:49am 
I thought it disable the gameplay audio reduction when someone holding the talk key.