Project Zomboid

Project Zomboid

Trapping Tuner & Sync Fix
8 Comments
ne_propheta 2 Oct @ 12:55pm 
Thanks you too, boss! <3
Afyrmo  [author] 2 Oct @ 12:50pm 
Thanks for the heads-up! I tested vanilla Build 42.12.1 and can confirm TIS fixed the trap “alive hours” carry-over bug. With this build my mod doesn’t interfere—the reset just duplicates vanilla behavior—so nothing breaks. The optional hour cap still works if you want to limit how high the trapped-time counter can grow.

From 42.12.1 onward, toggling “Auto Reset Capture Time” has no effect (vanilla already does it). I’m planning an update to pivot the mod toward the optional cap and reflect this in the description. It remains safe to keep the mod enabled.

Thanks to @ne_propheta and @GamestaMechanic for the ping; huge thanks to The Indie Stone for the fix, and to @ditoseadio for relaying my report to TIS.
ne_propheta 2 Oct @ 8:54am 
GamestaMechanic 2 Oct @ 8:22am 
Fixed/Added in B42.12.1
galkinzhenia 27 Sep @ 6:20am 
Спасибо большое
Afyrmo  [author] 27 Sep @ 2:52am 
English:
Trap Manager : Tested on Build 42.12.0 — compatible.
Trap Catch Timer Fix : Tested on Build 42.12.0 — compatible. The vanilla bug this mod fixes is still present in PZ 42.12.0.

Russian:
Trap Manager : Протестировано на Build 42.12.0 — совместимо.
Trap Catch Timer Fix : Протестировано на Build 42.12.0 — совместимо. Ванильная ошибка, которую исправляет мод, всё ещё присутствует в 42.12.0.
galkinzhenia 25 Sep @ 9:09pm 
Проверте на совместимость 42.12
Potato Gaming 16 Sep @ 7:55pm 
this mod was made on 9/11 day