Project Zomboid

Project Zomboid

Trapping Tuner & Sync Fix
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Update: 9 Oct @ 7:41am

Minor changes: Image retouching

Update: 9 Oct @ 5:21am

Minor changes

Update: 9 Oct @ 5:05am

Version 2.0 – Sync & Tuning Overhaul
- Bait/UI Sync: No more fake “Discard bait”; menu matches real trap state.
- Sandbox Options: Hourly Increase Multiplier, Max Trapped Time cap, Cold Capture gate (ambient), Allow Catch Near Player.
- Anti-Exploit: Cold gate uses ambient world temp (campfires near traps won’t boost catches).
- Reliability: Bait state mirrored server, client on load and hourly ticks—even for distant traps.
- Cleanup: Removed redundant timer-reset logic (vanilla fixed in 42.12.1); optional cap retained.
- Diagnostics: Optional verbose logging; safer hooks/load order.
- Lineage: Successor from “Trap Catch Timer Fix” (v1.0), now “Trapping Tuner & Sync Fix”.

Update: 11 Sep @ 3:25pm

v1.0 – Initial release. Reset on catch/clear; optional cap; safe patching on game start.