Crusader Kings III

Crusader Kings III

MORE Men of the Realm
15 kommenttia
magisK 5.10. klo 10.33 
and can i translate rest of your mods on russian? im not do it by translator and it will be free to understand for russian people
magisK 5.10. klo 10.32 
i saw translation of main mod but its rude and there is no translations for More Men, just main mod translations
magisK 5.10. klo 10.30 
Hello, i enjoyed more men of realms but its on english. I translated it to russian, where i can publish it? yml for this mod is small, i may just write contains of this file here, can i?
MtvYoloSwag  [tekijä] 5.10. klo 9.59 
@mariciodecamposmaia gotcha, i'll delete the dad later tonight
mauriciodecamposmaia 5.10. klo 6.10 
@MtvYoloSwag Thank you very much for your reply. Yes, you’re right — it’s the father who receives a job position, and the children follow him. After that, I just need to grant them a region, and they become my vassals, and everything works fine. BTW o love this mod.
MtvYoloSwag  [tekijä] 5.10. klo 4.14 
@mauriciodecamposmaia well there's certainly nothing in the mod that would make that happen, this literally just creates characters and assigns them to your court - same as if you had a guest in your court and "offered them a job" via character interaction, right clicking them and saying "join court" making them a courtier.
You can test this on another courts character, pick your liege and go to his man-at-arms, right click invite to court - it should be a decline, ie:
base hesitation of -50 (I think that's how vanilla does it)
and then various checks to increase or decrease chance

The only thing I can imagine is if the father spawned was offered a job or granted a title, and these men spawned, his sons, were invited to that court - they might be inclined to join because they became heirs and have familial ties.

So, info from you - when they left, where'd they go? All random places? Or did they join their father? What job was offered?
mauriciodecamposmaia 4.10. klo 23.18 
I have a bug in the mod. Often, when I call upon the MEN OF THE REALM to form a council, right fater I win a conquest war, all my council members leave for another region. What can I do to stop this?
Chicken Kickin Fun 24.9. klo 0.08 
Found the issue, despite being subbed to the core mod it wasn't downloading. TY
MtvYoloSwag  [tekijä] 23.9. klo 12.18 
@Chicken Kickin Fun both of the MORE versions are submods, so you need the base mod - men of the realm or ladies of the realm above them in the load order.
Chicken Kickin Fun 23.9. klo 12.09 
hmmm not appearing in my decisions but the women of the realm option is
MtvYoloSwag  [tekijä] 23.9. klo 11.15 
@Chicken Kickin Fun works with everything
Chicken Kickin Fun 23.9. klo 8.14 
works with agot?
MtvYoloSwag  [tekijä] 9.9. klo 19.18 
@Beorhthere Appleby yes should be fine unless paradox changes the code completely. They're both add_courtier = scope:whoever, landed or unlanded.
I have not tested unlanded very much, but a fellow wanderer asked the same thing on the ladies of the realm mod and later verified it was working as intended.
So I guess you get "followers" added, when you add them to your "court."
Beorhthere Appleby 9.9. klo 18.51 
Does this work for Unlanded Adventurers?
MtvYoloSwag  [tekijä] 9.9. klo 16.50 
Both a game rule (for new games) and a decision (for active games) has been added, if you would like to disable the AI from using the decision to invite.